View Full Version : Weapon and Armor Pricing
Greatwyrm
Jul 29th, '03, 10:46 AM
I'm trying to come up with some guidelines for magic item pricing and I'm using the basic weapons and armor as a baseline. However, I can't seem to find a relationship between Active/Real points and the money costs.
Sure, better stuff costs more. But is there a foundational relationship like the guidelines for new gear in Star Hero?
Old Man
Jul 29th, '03, 11:36 AM
I would bet money that Steve would have put that in the new Fantasy hero book. So wait for it to come out, go down to your local game store, wait till the owner's not looking, and then tear out the pages you need. :)
Greatwyrm
Jul 29th, '03, 11:43 AM
Well, I could go home and rip those pages out of my copy, but that would be kind of counter productive. :D
The thing is, I've got the new version of FH, but I can't find that stuff in there. I hope I'm just missing it. Otherwise, I can just improvise from the SH chart.
Old Man
Jul 29th, '03, 12:02 PM
Why don't you give your copy to me, and I'll look for it for you? :D
Citizen Keen
Jul 30th, '03, 06:32 AM
IIRC, it's Active Cost x 1,000 GP
AnotherSkip
Jul 30th, '03, 06:53 AM
Waaaaaay too much at 100x. much less.....
oh!
ha ha!
probably 1x GP after all SH suffers from sooo much inflation over the past millenia......
Personally I stole most of the list from ED ( i have it on disk) tweaked as necessary and changed the prices to Faustones( i have a very unique money scale).
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