View Full Version : Odd Costume Designs
steriaca
Feb 23rd, '08, 12:14 PM
Well, i was pondering on odd costume designs.
Would it be possable to create The Damsel's costume, or when I have a Computer of my own AND Champions Online, I would have to do something like a stopgap messer?
Basicly, the costume looks like this...an oldfashion white dress, with puffed sleaves and a skirt which reaches to just above the anckles, pancake makeup, and a wig full of ringlet curls. Oh, and a combat parasol.
Oh, and anyone else hopeing to be able to create odd costume designs.
And I don't mean the nacked speedster named "The Streek" eather.
BigJackBrass
Feb 23rd, '08, 01:45 PM
And I don't mean the nacked speedster named "The Streek" eather.
He'd probably be better than the briefs-clad German CoH hero my friend created, Wunderpants!
I'm hoping that things like billowing cloaks with absurd collars (á la Doctor Strange and the Vision will be a possibility. The CoH designer is nice, but far too many of the options don't look either heroic or "comic-booky" to my old eyes.
Enforcer84
Feb 23rd, '08, 07:57 PM
yeah, It'd be nice if they let us start out with capes too. ;)
Haerandir
Feb 24th, '08, 07:24 AM
I suspect they will. A big part of the reason CoH didn't start with capes was just the time crunch, I believe. I vaguely recall that they actually had made a start on programming them, and just ran out of time before the launch date. So they decided to just leave 'em out instead of trying to launch the game with the most important costume piece looking like crap. It's been a few years, though, and my memory ain't what it used to be...
Fuzzy Gnome
Feb 24th, '08, 08:02 AM
He'd probably be better than the briefs-clad German CoH hero my friend created, Wunderpants!
That made me laugh.
Pattern Ghost
Feb 24th, '08, 09:09 PM
Yeah, I remember the capes being put in later because they weren't perfect for launch. They didn't want shoddy-looking capes. And as far as it goes, I think they have the best capes of any game I've played, hands down.
So, hoping they have capes at launch.
As for the other options, seems like they're going to have a much larger selection for Champions Online. One of the characters played by the Game Informer people had a machine gun pop out of a port on its shoulder, which is pretty cool.
steriaca
Feb 25th, '08, 06:00 PM
Forget capes. Give me a hoop dress and puffie shoulders.
Ah, the joys of RPing a charater who's costume of choice is a late 19th centery Southern Bell dress with heavy pancake makeup on her face.
Log-Man
Feb 26th, '08, 07:52 AM
I want stilts.
Blue
Feb 29th, '08, 07:45 AM
In CoH, my latest is a mohawk sporting female alien with orange skin. Not sure what you mean by odd though ;)
yamamura
Feb 29th, '08, 08:42 AM
Forget capes. Give me a hoop dress and puffie shoulders.
Ah, the joys of RPing a character who's costume of choice is a late 19th centery Southern Bell dress with heavy pancake makeup on her face.
City of X, allowed the puff sleeves only with shirts. I am hoping too for much more flexibility. I would like to create costumes from Magic Girls, School Girls to something like Witch Hunter Robin.
BobGreenwade
Feb 29th, '08, 08:51 AM
Trenchcoat and wide-brimmed fedora for me.
yamamura
Feb 29th, '08, 08:51 AM
yeah, It'd be nice if they let us start out with capes too. ;)
Or Wings and the ability to fly.
Blue
Feb 29th, '08, 10:38 AM
They've specifically said that flexibility on movement powers is in the works. So I imagine they're saying the SFX for your flight will be your option--so Wings, Hoverchair, lotus-position, Superman "one arm raised", jet assisted take off, etc, would seem to be the kind of things I'd picture.
The cool thing about this project is that now that they've made a "standard" for a superheroic game and then sold it, they have to try and beat it :)
James Gillen
Mar 1st, '08, 10:48 PM
I want something like my current avatar. :D
JG
Kaeto
Mar 2nd, '08, 03:45 AM
Wonder if they will have custom insignia?
BobGreenwade
Mar 2nd, '08, 06:45 PM
Wonder if they will have custom insignia?I'd think such a thing would be virtually compulsory! :) (And, probably, not too difficult to get a JPG file uploaded....)
BNakagawa
Mar 10th, '08, 09:33 AM
They've specifically said that flexibility on movement powers is in the works. So I imagine they're saying the SFX for your flight will be your option--so Wings, Hoverchair, lotus-position, Superman "one arm raised", jet assisted take off, etc, would seem to be the kind of things I'd picture.
The cool thing about this project is that now that they've made a "standard" for a superheroic game and then sold it, they have to try and beat it :)
I'm still holding out hope for Greatest American Hero style flailing about flying style...
Lord Fyre
Mar 10th, '08, 05:40 PM
I'd think such a thing would be virtually compulsory! :) (And, probably, not too difficult to get a JPG file uploaded....)
I think that could be a bad idea. I have far too many images of what some jerks might try to upload as their Icons. :eek:
BNakagawa
Mar 11th, '08, 12:44 PM
I think that could be a bad idea. I have far too many images of what some jerks might try to upload as their Icons. :eek:
Unless you charge something for uploading each file, in which case it becomes a new revenue stream! You of course, get no refund for any rejected file.
Enforcer84
Mar 12th, '08, 11:53 AM
The awsomeness of MMORPGs is always tempered by the <insert male genitalia reference>ness of the players
Lord Fyre
Mar 13th, '08, 12:49 PM
The awsomeness of MMORPGs is always tempered by the <insert male genitalia reference>ness of the players
Sad, but too often true.
(And it is really only a small percentage of the players - but enough to ruin such ideas for everyone. :cry: )
Steve Long
Mar 14th, '08, 04:33 AM
I don't think that jerks or immature people are any more or less common in MMOs than elsewhere. It's not a problem of frequency so much as it is of social mechanisms. If someone is a jerk at, say, your in-person tabletop RPG session, you can automatically adjust the problem by excluding him from your social network in the future. You have the means of "quality control" directly in your hands.
In an MMO, or any other online community, you don't have that. Peoples' behavior is divorced from the consequences of that behavior, and as a result jerks are more problematic. You can't just boot them from the game. In an ideal world an MMO company would have thousands of people on staff patrolling for and correcting negative, community-harming behaviors, but as we all know this isn't an ideal world. (And of course, such power could just as easily be abused.) So we just gotta take the good with the bad, ignore the jerks as best we can, and have some fun. ;)
BobGreenwade
Mar 14th, '08, 07:59 AM
A reporting system for the jerks and other abusers should largely alleviate the problem. Not entirely, of course, but volunteer policing does wonders. :)
L. Marcus
Mar 14th, '08, 08:21 AM
I want something like my current avatar. :D
JG. . . Just don't hope to be able to mimic the powers' SFX, that's all.
Werehawk
Mar 14th, '08, 03:52 PM
yeah, It'd be nice if they let us start out with capes too. ;)
And wings of various designs as well.
James Gillen
Mar 14th, '08, 09:15 PM
. . . Just don't hope to be able to mimic the powers' SFX, that's all.
No... "Enormous Scrotum Power" might be too gross even for me.
JG
Doc Shocker
Mar 14th, '08, 09:29 PM
A reporting system for the jerks and other abusers should largely alleviate the problem. Not entirely, of course, but volunteer policing does wonders. :)
I agree, but who decides what's offensive? Say, for example, I am playing a practitioner of Asatru and another player finds some of the trappings offensive to their belief system. What then?
Certainly, somebody with a "Flipped Bird" logo should probably be reported. While I don't find that image offensive I can understand why some folks would. Especially parents that let their younger children play.
I think a wide (MUCH larger selection that available in CoX) variety of pre-drawn logos/emblems is the only way to go.
Unfortunately.
StGrimblefig
Mar 17th, '08, 09:22 AM
I don't think that jerks or immature people are any more or less common in MMOs than elsewhere. It's not a problem of frequency so much as it is of social mechanisms. If someone is a jerk at, say, your in-person tabletop RPG session, you can automatically adjust the problem by excluding him from your social network in the future. You have the means of "quality control" directly in your hands.
In an MMO, or any other online community, you don't have that. Peoples' behavior is divorced from the consequences of that behavior, and as a result jerks are more problematic. You can't just boot them from the game. In an ideal world an MMO company would have thousands of people on staff patrolling for and correcting negative, community-harming behaviors, but as we all know this isn't an ideal world. (And of course, such power could just as easily be abused.) So we just gotta take the good with the bad, ignore the jerks as best we can, and have some fun. ;)
As was stated in John Gabriel's Greater Internet <<male genitalia>>-wad Theory (http://www.pennyarcademerch.com/pat070381.html):
Normal Person + Anonymity + Audience = Total <<male genitalia>>-wad
That being said, I have been lucky enough to be involved in some very good pick-up groups in CoH (and some awful ones). It seems to me that the more mature the player is away from the game, the more likely it is that they will be nice inside the game.
Obligatory On-Topic Reference:
Cloaks (different from capes) with big, funky collars, so my mystic alter-ego will look like a master of mysterious powers, rather than just another hero who just happens to get his powers from magical sources.
Steve Long
Mar 18th, '08, 04:28 AM
I have been lucky enough to be involved in some very good pick-up groups in CoH (and some awful ones).
Oh, same here with WoW. Made some excellent online friends through PuGs. Also been in some truly horrendous ones.
TygerLily
Mar 18th, '08, 05:44 AM
A reporting system for the jerks and other abusers should largely alleviate the problem. Not entirely, of course, but volunteer policing does wonders. :)
I agree, but who decides what's offensive? Say, for example, I am playing a practitioner of Asatru and another player finds some of the trappings offensive to their belief system. What then?
Certainly, somebody with a "Flipped Bird" logo should probably be reported. While I don't find that image offensive I can understand why some folks would. Especially parents that let their younger children play.
I think a wide (MUCH larger selection that available in CoX) variety of pre-drawn logos/emblems is the only way to go.
Unfortunately.
I agree that the volunteer policing works. From the experience I have seen, the judging of offensive is two-fold. If a player is reported as offensive or for abuse, the first thing the game should do is flag the character internally for someone to review the situation. Based on the abuse report, a person (Mod for example) should be able to determine if the reporting person is overly sensitive or if the player is truly offensive to the general public. If the Mod does not feel the player is overly offensive enough to take action immediately, then the flag stays, and if the player receives multiple reports then the 2nd fold of the situation comes in and the Mod would have to take action at some break point.
James Gillen
Mar 18th, '08, 10:44 PM
Oh, same here with WoW. Made some excellent online friends through PuGs. Also been in some truly horrendous ones.
The randomness makes up for the fact that you can't roll dice. ;)
JG
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