Susano
Feb 26th, '08, 08:07 AM
I've been thinking on what I'd like to see in 6th Edition, and I have come to realize my needs aren't great. I'd like to see some fine-tuning, I know that. That said, a rough list --
Characteristics --
1) I don't mind, and actually like Figured. I see Figured as helping me build my character as I go, not forcing me to do more math.
2) I like COM. It's been around for 25+ years, I don't see any reason to dump it now. Just give it something to do, or suggestions on how it can be used to influence Interaction Skills.
3) I'm torn on raising STR to 2 points per point, but... it is very cost effective for what you get, so it wouldn't kill me.
4) I like the idea of SIZ being a characteristic.
Talents --
1) I like Talents. I say keep them all, and 6th should include any cross-genre Talents from the Genre books.
Perks --
1) No issues with any of the Perks. I'd even like to see a comment on Perks such as "Well-respected businessman" or some such. Basically 1-2 point Perks that aren't quite Reputations or Titles.
Skills --
1) I like a good, comprehensive Skill list. I like that certain Skills can be as complex or simple as you need (such as Animal Handler and the like). I'd also like to see many of the optional Skills brought in from TUS, such as Research and Instructor.
Powers --
1) I think all AOE powers (CE, Darkness, and so on) should use the same method to create the Area of Effect.
2) I personally think Flash isn't effective enough. I'd rather see Phases again, as opposed to Segments.
3) I don't want to see Powers condensed down until you need to add so many Advantages and Limitations to a power to create an older stand alone power, your character sheet is even more cluttered than before. Putting Gliding into Fight is one thing, cramming Ego Attack into EB, or RKA into EB is another.
4) The flat x3 STUN Multiple should be an option for all KAs.
5) Damage Shield should be it's own power, a version of AOE (I saw a great explanation for that one), or a re-adjusted Advantage that doesn't require you to tack on multiple other Advantages to make it work.
6) Transform should be simplified -- does anyone really use Mind, BODY, Spirit?
7) I've seen some suggestions on Time Travel being a separate power. I don't think so, but certainly the distinction should be made.
Disadvantages --
1) I like calling them "Complications" since they are all things that complicate your life.
2) Changing Limitation to Disadvantage works for me.
3) Better granulation and more examples of Phys Lims would be really nice.
4) Rivalries should be Psych Lims.
5) More options for Berserk/Enraged would let you simulate more than combat effects.
6) Dependence could use expansion so alcohol, cigarette, or coffee addicts can get some love to.
7) Same with Susceptibility. In both cases, options for other than damage would be nice (okay, we have them, but I'd like to see it made clearer).
Combat --
1) My biggest request would be to either make facing matter, or clarify attacks from behind and/or surprise. Especially how this relates to PER Rolls and the like.
Characteristics --
1) I don't mind, and actually like Figured. I see Figured as helping me build my character as I go, not forcing me to do more math.
2) I like COM. It's been around for 25+ years, I don't see any reason to dump it now. Just give it something to do, or suggestions on how it can be used to influence Interaction Skills.
3) I'm torn on raising STR to 2 points per point, but... it is very cost effective for what you get, so it wouldn't kill me.
4) I like the idea of SIZ being a characteristic.
Talents --
1) I like Talents. I say keep them all, and 6th should include any cross-genre Talents from the Genre books.
Perks --
1) No issues with any of the Perks. I'd even like to see a comment on Perks such as "Well-respected businessman" or some such. Basically 1-2 point Perks that aren't quite Reputations or Titles.
Skills --
1) I like a good, comprehensive Skill list. I like that certain Skills can be as complex or simple as you need (such as Animal Handler and the like). I'd also like to see many of the optional Skills brought in from TUS, such as Research and Instructor.
Powers --
1) I think all AOE powers (CE, Darkness, and so on) should use the same method to create the Area of Effect.
2) I personally think Flash isn't effective enough. I'd rather see Phases again, as opposed to Segments.
3) I don't want to see Powers condensed down until you need to add so many Advantages and Limitations to a power to create an older stand alone power, your character sheet is even more cluttered than before. Putting Gliding into Fight is one thing, cramming Ego Attack into EB, or RKA into EB is another.
4) The flat x3 STUN Multiple should be an option for all KAs.
5) Damage Shield should be it's own power, a version of AOE (I saw a great explanation for that one), or a re-adjusted Advantage that doesn't require you to tack on multiple other Advantages to make it work.
6) Transform should be simplified -- does anyone really use Mind, BODY, Spirit?
7) I've seen some suggestions on Time Travel being a separate power. I don't think so, but certainly the distinction should be made.
Disadvantages --
1) I like calling them "Complications" since they are all things that complicate your life.
2) Changing Limitation to Disadvantage works for me.
3) Better granulation and more examples of Phys Lims would be really nice.
4) Rivalries should be Psych Lims.
5) More options for Berserk/Enraged would let you simulate more than combat effects.
6) Dependence could use expansion so alcohol, cigarette, or coffee addicts can get some love to.
7) Same with Susceptibility. In both cases, options for other than damage would be nice (okay, we have them, but I'd like to see it made clearer).
Combat --
1) My biggest request would be to either make facing matter, or clarify attacks from behind and/or surprise. Especially how this relates to PER Rolls and the like.