Polaris
Jul 29th, '03, 10:20 PM
Greetings,
I am running a science fiction game that has been using the Starfire system for some time. I have gotten the group interested in switching to Star Hero for it (Starfire's big strength was its simplicity, and they have managed to make it super complicated without adding a lot of power to the system, IMHO).
One of the more important aspects of a game like this is keeping an "imperial budget" (and therefore knowing how many credits a planet should be worth).
I have thought of various systems for doing this. I had thought about building the planets using points (points can be spent on agricultural production, Industry, science, population, militancy, etc). Then, people can use their beginning points to purchase planets for the start of their empire.
This will become very problematic in a short period of time when the PC empires want to explore NPR (Non-Player Races) empires. I would rather not have to go through and do that much calculation of how many credits each planet would be worth.
Has anyone worked up a better (easier and quicker) system for doing this? I am looking for a system for determing how many credits a planetary economy would be worth.
Thanks in advance! :)
Polaris
I am running a science fiction game that has been using the Starfire system for some time. I have gotten the group interested in switching to Star Hero for it (Starfire's big strength was its simplicity, and they have managed to make it super complicated without adding a lot of power to the system, IMHO).
One of the more important aspects of a game like this is keeping an "imperial budget" (and therefore knowing how many credits a planet should be worth).
I have thought of various systems for doing this. I had thought about building the planets using points (points can be spent on agricultural production, Industry, science, population, militancy, etc). Then, people can use their beginning points to purchase planets for the start of their empire.
This will become very problematic in a short period of time when the PC empires want to explore NPR (Non-Player Races) empires. I would rather not have to go through and do that much calculation of how many credits each planet would be worth.
Has anyone worked up a better (easier and quicker) system for doing this? I am looking for a system for determing how many credits a planetary economy would be worth.
Thanks in advance! :)
Polaris