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Agent X
Jul 30th, '03, 02:14 PM
Ever arguing against the idea that Normal Characteristic Maxima should be the standard for what is "humanly possible" in the Hero Game I present Standard Deviations. This is statistical mumbo jumbo that I barely understand but was taught in college and it is supposed to reflect "groupings" in aptitude on tests. These are the numbers routinely used to illustrate the difference between groupings and where I think Champions Intelligence Stats should correspond.

-3 .13% Intelligence of 1
-2 about 2% Intelligence of 3
-1 about 14% Intelligence of 5
0 about 34% Intelligence of 8
mean
0 about 34% Intelligence of 10
+1 about 14% Intelligence of 15
+2 about 2% Top 2% Intelligence of 20
+3 .13% Intelligence of 25

Ratio of 0 to +1 is roughly 5 to 1
Ratio of +1 to +2 is roughly 7 to 1
Ratio of +2 to +3 is roughly 15 to 1
So I would assume the ratio of +3 to (+4 or 30 Intelligence) to be roughly 150 to 1
An intelligence of 30 to 35 would be something like 7,500 to 1.

Normal Population of 100,000 people
Intelligence 1 approx. 130
Intelligence 3 approx. 2,000
Intelligence 5 approx. 14,000
Intelligence 8 approx. 34,000
Intelligence 10 approx. 34,000
Intelligence 15 approx. 14,000
Intelligence 20 approx. 2,000
Intelligence 25 approx. 130
Intelligence 30 approx. 1 or 0

In a State of 3,000,000 there would be about 2,600 people who would rate a 30 intelligence and would be unlikely to have anyone of a 35 intelligence or above.

In the United States, there would be something like 32 people with an intelligence of 35.

There should be roughly one person with a 40 intelligence for every 46 Earths!:)

This is based on my very limited understanding of mathematics and some huge assumptions. :)

So, the top ten intelligences on the planet - 35
The top 100 intelligences - between 30 and 35

Anyone have some information on standard deviations of strength in a human population?:D

Doug Limmer
Jul 30th, '03, 02:19 PM
Why are you choosing jumps of 2-3 points of Intelligence per standard deviation on the low side, yet choosing jumps of 5 points on the high side? If you're going to pick a set value per standard deviation, shouldn't it be the same on either side of the mean?

And how do you choose the 'right' number of points per standard deviation?

And wouldn't a normal curve (which you are using) mean that there would be people with negative intelligence? Maybe you should use a different distribution.

McCoy
Jul 30th, '03, 02:24 PM
No info on Standard Deviation on STR, but the modern Olympic records could be accomplished with a STR 20 with a 5-7 point push.

Derek Hiemforth
Jul 30th, '03, 02:37 PM
A simpler explanation for INT in HERO is INT=IQ/10. :)

Average IQ: About 100.
Average HERO INT: 10.

Maximum IQ: About 200.
Normal CHA Max HERO INT: 20.

Snarf
Jul 30th, '03, 02:40 PM
Average IQ: About 100.
Average HERO INT: 10.
But the average for normal people is now 8. 10 is supposed to be somewhat exceptional.

OddHat
Jul 30th, '03, 02:45 PM
Originally posted by Snarf
But the average for normal people is now 8. 10 is supposed to be somewhat exceptional.

Have you SEEN the normal people out there?!?

:D

Agent X
Jul 30th, '03, 02:53 PM
Originally posted by Doug Limmer
Why are you choosing jumps of 2-3 points of Intelligence per standard deviation on the low side, yet choosing jumps of 5 points on the high side? If you're going to pick a set value per standard deviation, shouldn't it be the same on either side of the mean?

And how do you choose the 'right' number of points per standard deviation?

And wouldn't a normal curve (which you are using) mean that there would be people with negative intelligence? Maybe you should use a different distribution. I understand your problem on the low side. My problem is that there aren't a whole lot of positive numbers on the low side and I haven't read up on how they are handling "negative" intelligence. It could just as easily be 5 to 0 to -5, etc. depending on how negative numbers are handled.

I am assuming that a +1 on the Standard Deviation = a +1 on a base intelligence roll - so people with a 12 or less intelligence roll (13-17 INT) would be +1 SD. The percentages assigned to different groups in the SD are based on what I have seen used as an example from the few sources I have looked at.

0 = INT 9-12
+1 = INT 13-17
+2 = INT 18-22
etc.
+3 = INT 23-27

Agent X
Jul 30th, '03, 02:54 PM
Originally posted by Snarf
But the average for normal people is now 8. 10 is supposed to be somewhat exceptional. They are in the same Intelligence Roll category of 11 or less. I arbitrarily decided the 34% just above the mean had an intelligence of 10 and the 34% just below had an intelligence of 8. Practically speaking there isn't any real difference.

Agent X
Jul 30th, '03, 02:56 PM
Originally posted by Derek Hiemforth
A simpler explanation for INT in HERO is INT=IQ/10. :)

Average IQ: About 100.
Average HERO INT: 10.

Maximum IQ: About 200.
Normal CHA Max HERO INT: 20. This method is perfectly fine but doesn't really reflect the difference between an 80 IQ and a 120 IQ to my satisfaction (and probably a some others). Using this method, someone with an 80 IQ has the same chance to succeed on an intelligence roll as a person with a 120 IQ.

And Snarf pointed out that the average person should have an intelligence of 8 and an IQ of 100 so the INT = IQ/10 doesn't really work if you use official benchmarks.

Snarf
Jul 30th, '03, 03:31 PM
Originally posted by Agent X
They are in the same Intelligence Roll category of 11 or less. I arbitrarily decided the 34% just above the mean had an intelligence of 10 and the 34% just below had an intelligence of 8. Practically speaking there isn't any real difference.
It works fine in game terms, my only complaint is the difference in statistical terms.

100 IQ - 20 IQ = Forrest Gump.

But this is just nitpicking. I certainly wouldn't make players roleplay 2 point IQ differences.

McCoy
Jul 30th, '03, 03:56 PM
Originally posted by Agent X
This method is perfectly fine but doesn't really reflect the difference between an 80 IQ and a 120 IQ to my satisfaction (and probably a some others). Using this method, someone with an 80 IQ has the same chance to succeed on an intelligence roll as a person with a 120 IQ.

And Snarf pointed out that the average person should have an intelligence of 8 and an IQ of 100 so the INT = IQ/10 doesn't really work if you use official benchmarks.

Could go on the INT roll rather than the raw score.

-2 SD 1-2 9-
-1 SD 3-7 10-
mean 8-12 11-
+1 SD 13-17 12-
+2 SD 18-22 13-

This covers IIRC 90% of the population.

Personally, Derek's IQ/10 is good enough for me. Or if 100 IQ must equal 8, go with IQ/12.

Agent X
Jul 30th, '03, 07:35 PM
Originally posted by McCoy
Could go on the INT roll rather than the raw score.

-2 SD 1-2 9-
-1 SD 3-7 10-
mean 8-12 11-
+1 SD 13-17 12-
+2 SD 18-22 13-

This covers IIRC 90% of the population.

Personally, Derek's IQ/10 is good enough for me. Or if 100 IQ must equal 8, go with IQ/12. Once you go IQ/12 it sort of loses its "air" of simplicity though. I don't really worry about IQ so much as an adequate way to functionally represent the difference between an average, above average, genius, and supragenius intellect. A range of 10-20 just won't do that when there are only three "thresholds" concerning intelligence rolls.

Here is a site that discusses the issue of standard deviation and IQ: http://sweb.uky.edu/~jcscov0/ratioiq.htm

Agent X
Jul 30th, '03, 08:50 PM
After doing some reading, this is where I would place IQ ranges in with the Intelligence Characteristic:

Average IQ 85-115 = INT of 8-12 (68% of population)
Above Average 116-125 = INT 13-17 (16% of population)
Gifted Borderline Genius 126-135 = INT 18-22 (2% of population)
Highly Gifted and appearing to be a Genius to most others 136-145 = INT 23-27 (.13% of population or 1 in 769)
Genius 146-165 = INT 28-32 (.013% of population or 1 in 7,690)
High Genius 166-180 = INT 33-37 (1 in 8,750,000) 800 in the world
Immeasurable Human Intelligence 181+ = INT 38-50 (1 in 328 billion) This is too rare as we usually have a some individuals who have scored at this range in the real world and I have every reason to believe there are far more than 800 individuals who have scored in the 166-180 range.
Superhuman Intelligence ?IQ = 51+

Modifications on the Upper End without worrying about IQ correspondence:
38-50 Intelligence - anywhere around a dozen to a score at any given moment.

Note that Dr. Destroyer and Menton would be in the top 800 but not in the top 12-20 so you may want to modify either his intelligence or the scale. Telios fits in that top 12 to 20 though. Binder would only rate a 136-145 IQ.
:confused:

OddHat
Jul 31st, '03, 02:28 AM
Originally posted by Agent X

Note that Dr. Destroyer and Menton would be in the top 800 but not in the top 12-20 so you may want to modify either his intelligence or the scale. Telios fits in that top 12 to 20 though. Binder would only rate a 136-145 IQ.
:confused:

There are countless very qualified and successful engineers, scientists, etc. who only score somewhat above average on IQ tests. In an RPG we're talking about an approximation of an approximation of "intelligence."

So I'm not too worried if Dr.Destroyer is only one of the 800 smartest people in the world. The others all majored in the humanities and ended up working in comic book shops while Dr.D majored in engineering and learned something useful.

:D

Agent X
Jul 31st, '03, 08:10 AM
Originally posted by OddHat
There are countless very qualified and successful engineers, scientists, etc. who only score somewhat above average on IQ tests. In an RPG we're talking about an approximation of an approximation of "intelligence."

So I'm not too worried if Dr.Destroyer is only one of the 800 smartest people in the world. The others all majored in the humanities and ended up working in comic book shops while Dr.D majored in engineering and learned something useful.

:D You have a good point. I like to use the example of Tarzan as being one of the smartest, if not the smartest, characters in novels. He taught himself English with a book - without anyone to demonstrate the sounds the alphabet represented!

Fireg0lem
Jul 31st, '03, 09:25 AM
First up, my understanding of the rule about the average human having an 8 intelligence was that that is the score of Joe Boring, not the average of all humans. The average was 10, but an average man has 8, because of the height which many "above average" people go to. But, I may be wrong.

Second, as far as strength goes, the strongest recorded human being IIRC was the Barnum & Bailey performer Angus McAskill, and his greatest feat of strength (lifting an anchor) could be done with a 33 STR score.

megaplayboy
Jul 31st, '03, 11:39 AM
I think a good rule of thumb is that "superhuman" stats start at about 35+ for physical stats, and 60+ for non-physical stats.
That is, anyone with a physical stat of 35+ or a non-physical stat of 60+ is indisputably superhuman. The rationale? In FRED, a skill roll of 21- is considered a "superhuman" level. To get that level with purely stat based rolls requires a 60 INT or PRE, for example. For physical stats, the equivalent is a +12 to OCV, which requires a 35 DEX.
So I think the guidelines in the Champions genre book and in Champions Universe are a good delineation of the difference between legendary and superhuman.
Remember, INT is a measure of perceptual speed, memory, and quick thinking and insight in real time. It is not a measure of knowledge or "IQ".
I like the original proposition stated some time ago--stats above 20 are one in a million, and possibly only 1 in a thousand for the non-physical stats. Mental stats over 30 are definitely 1 in a million for humans, though.

Trebuchet
Aug 1st, '03, 05:14 AM
Originally posted by megaplayboy
I think a good rule of thumb is that "superhuman" stats start at about 35+ for physical stats, and 60+ for non-physical stats.
That is, anyone with a physical stat of 35+ or a non-physical stat of 60+ is indisputably superhuman. The rationale? In FRED, a skill roll of 21- is considered a "superhuman" level. To get that level with purely stat based rolls requires a 60 INT or PRE, for example. For physical stats, the equivalent is a +12 to OCV, which requires a 35 DEX.
Remember, INT is a measure of perceptual speed, memory, and quick thinking and insight in real time. It is not a measure of knowledge or "IQ".
I like the original proposition stated some time ago--stats above 20 are one in a million, and possibly only 1 in a thousand for the non-physical stats. Mental stats over 30 are definitely 1 in a million for humans, though. I don't disagree with your basic point, but why a different standard for physical and non-physical stats? Skill rolls are figured the same, so why is 35 DEX "superhuman" but it takes a 60 INT to be superhuman? Instead of looking at OCV, why not look at the Acrobatics or Breakfall skill rolls figured from DEX?

To me it makes more sense to have any Characteristic above 30 considered "superhuman" just as the rules state. Face it, hw many characters have Skill rolls of 21- or higher at anything? Except for characters with Power Pools who need a large Skill roll to change powers and offset active point penalties, I've only ever seen one character personally with a skill roll over 18- at anything. That character is my own gymnast/martial artist Zl'f, who has an Acrobatics roll of 22- (With a 43 DEX, her base roll for DEX-based skills is 18-). For most players the stock numbers they get from their characteristics are enough; most are quite satisfied with a 15- or 16-.

Your point about INT in HERO being "a measure of perceptual speed, memory, and quick thinking and insight in real time. It is not a measure of knowledge or IQ" is well taken. IQ is a totally subjective term, and an IQ of 100 is considered "average" in any case. If you really have to assign numbers, then 8 INT can be used to represent 100 IQ since both are average. But it should not be forgotten that they are not measures of the same thing. A character could still be a Nobel-Prize winning physicist in HERO with a 10 INT because he proceeds slowly and methodically.

Agent X
Aug 1st, '03, 03:12 PM
Originally posted by Trebuchet
I don't disagree with your basic point, but why a different standard for physical and non-physical stats? Skill rolls are figured the same, so why is 35 DEX "superhuman" but it takes a 60 INT to be superhuman? Instead of looking at OCV, why not look at the Acrobatics or Breakfall skill rolls figured from DEX?

To me it makes more sense to have any Characteristic above 30 considered "superhuman" just as the rules state. Face it, hw many characters have Skill rolls of 21- or higher at anything? Except for characters with Power Pools who need a large Skill roll to change powers and offset active point penalties, I've only ever seen one character personally with a skill roll over 18- at anything. That character is my own gymnast/martial artist Zl'f, who has an Acrobatics roll of 22- (With a 43 DEX, her base roll for DEX-based skills is 18-). For most players the stock numbers they get from their characteristics are enough; most are quite satisfied with a 15- or 16-.

Your point about INT in HERO being "a measure of perceptual speed, memory, and quick thinking and insight in real time. It is not a measure of knowledge or IQ" is well taken. IQ is a totally subjective term, and an IQ of 100 is considered "average" in any case. If you really have to assign numbers, then 8 INT can be used to represent 100 IQ since both are average. But it should not be forgotten that they are not measures of the same thing. A character could still be a Nobel-Prize winning physicist in HERO with a 10 INT because he proceeds slowly and methodically. The rule I've seen sets Nonphysical Stats at 51+ for Superhuman. Just because you can mimic a Nobel-Prize winning physicist without raising his intelligence beyond 10 doesn't mean it's the way to do it.

Trebuchet
Aug 1st, '03, 04:15 PM
Originally posted by Agent X
The rule I've seen sets Nonphysical Stats at 51+ for Superhuman. Just because you can mimic a Nobel-Prize winning physicist without raising his intelligence beyond 10 doesn't mean it's the way to do it. I guess I'm not quite grasping what exactly it is you are trying to do, Doug. Both HERO's INT score and IQ scores are totally subjective items. INT at least has an effect in the game system, but why worry about IQ and how it relates to INT? It's not a real thing even in the "real" world.

Read Stephen Jay Gould's excellent book The Mismeasure of Man for an excellent analysis of the pointlessness of IQ tests.

Agent X
Aug 1st, '03, 05:12 PM
Originally posted by Trebuchet
I guess I'm not quite grasping what exactly it is you are trying to do, Doug. Both HERO's INT score and IQ scores are totally subjective items. INT at least has an effect in the game system, but why worry about IQ and how it relates to INT? It's not a real thing even in the "real" world.

Read Stephen Jay Gould's excellent book The Mismeasure of Man for an excellent analysis of the pointlessness of IQ tests. My motivation is from my first sentence of my first post: "Ever arguing against the idea that Normal Characteristic Maxima should be the standard for what is "humanly possible" in the Hero Game I present Standard Deviations.:)

Trebuchet
Aug 1st, '03, 05:35 PM
Originally posted by Agent X
My motivation is from my first sentence of my first post: "Ever arguing against the idea that Normal Characteristic Maxima should be the standard for what is "humanly possible" in the Hero Game I present Standard Deviations.:) And just how does that concept relate to your statement that non-physical characteristics require 50+ to be considered superhuman? I would think that you'd be advocating against the very idea of HCM.

A simpler way than what you propose would be to figure out a way to reduce the granularity of Skill rolls so that an 8 INT is not as likely to succeed at an INT-based task as someone with a 12 INT. The simplest way to do that is not to buy 12 INT, but to use the system as designed and buy 13 INT. That's why the system has break points. Why waste effort trying to reinvent the wheel? I don't consider efficient design to be meta-gaming; it's merely using the system as designed. I've never built a PC with only a 10 INT in my 21+ years of playing Champions/HERO. :)

This is a purely academic exercise IMHO anyway. Most Champions campaigns don't even use HCM, and in every non-Champions HERO campaign I've ever seen HCM is defined by the GM. Whether he sets it at 20, 30, or 15 is entirely up to him.

BTW, have you noticed you are now a quadruple millenial master? :D

Agent X
Aug 1st, '03, 08:42 PM
Originally posted by Trebuchet
And just how does that concept relate to your statement that non-physical characteristics require 50+ to be considered superhuman? I would think that you'd be advocating against the very idea of HCM.

A simpler way than what you propose would be to figure out a way to reduce the granularity of Skill rolls so that an 8 INT is not as likely to succeed at an INT-based task as someone with a 12 INT. The simplest way to do that is not to buy 12 INT, but to use the system as designed and buy 13 INT. That's why the system has break points. Why waste effort trying to reinvent the wheel? I don't consider efficient design to be meta-gaming; it's merely using the system as designed. I've never built a PC with only a 10 INT in my 21+ years of playing Champions/HERO. :)

This is a purely academic exercise IMHO anyway. Most Champions campaigns don't even use HCM, and in every non-Champions HERO campaign I've ever seen HCM is defined by the GM. Whether he sets it at 20, 30, or 15 is entirely up to him.

BTW, have you noticed you are now a quadruple millenial master? :D 1. I was just pointing out that FRED sets physical stats that are superhuman at 31+ and nonphysical at 51+. This was in reference to your statement that there was no indicator in the rules and there is, semi-buried in the book. :)

2. I don't like Normal Characteristic Maxima. I think it's silly.

3. I have, on occasion, not set characteristics at their "ideal" performance value. It can be an investment in the future at the very least.

4. What's wrong with an academic exercise? :) I am a teacher after all.

5. Yeah, I am the Quadruple Millenial Master at the moment.:cool: I'm actually catching some flak for it from some people. :confused: They're starting to criticize my "posting style" and they seem really upset that I play the Word Association Game. :p I think they might be surprised at how little of my posting comes from that game or how many times I choose not to post. I am quite surprised that they are worried about how many times I post.

Trebuchet
Aug 2nd, '03, 11:09 AM
Originally posted by Agent X
1. I was just pointing out that FRED sets physical stats that are superhuman at 31+ and nonphysical at 51+. This was in reference to your statement that there was no indicator in the rules and there is, semi-buried in the book. :)

2. I don't like Normal Characteristic Maxima. I think it's silly.

3. I have, on occasion, not set characteristics at their "ideal" performance value. It can be an investment in the future at the very least.

4. What's wrong with an academic exercise? :) I am a teacher after all.

5. Yeah, I am the Quadruple Millenial Master at the moment.:cool: I'm actually catching some flak for it from some people. :confused: They're starting to criticize my "posting style" and they seem really upset that I play the Word Association Game. :p I think they might be surprised at how little of my posting comes from that game or how many times I choose not to post. I am quite surprised that they are worried about how many times I post. 1) Could you point me at that rule?

2) I think NCM is silly in a supers game. In fantasy or modern games it might have some use, but generally a point cap works better. I played in a Fantasy Hero game where one of the PCs had a 28 STR. That guy was strong.

3) I've used non-optimal numbers too at times, but generally for the same reason you have: As a stepping stone to further increases.

4) Nothing wrong with teachers. I sleep with one. :)

5) Who cares? I've never found your arguments or comments to be irrelevant even when I don't agree with them. So call yourself "Aspiring Pentennial Master". :D

Agent X
Aug 3rd, '03, 11:57 AM
Originally posted by Trebuchet
1) Could you point me at that rule?

2) I think NCM is silly in a supers game. In fantasy or modern games it might have some use, but generally a point cap works better. I played in a Fantasy Hero game where one of the PCs had a 28 STR. That guy was strong.

3) I've used non-optimal numbers too at times, but generally for the same reason you have: As a stepping stone to further increases.

4) Nothing wrong with teachers. I sleep with one. :)

5) Who cares? I've never found your arguments or comments to be irrelevant even when I don't agree with them. So call yourself "Aspiring Pentennial Master". :D 1. The Rule is more of a Guideline: Champions page 58 and Allston is pointing to Champions campaigns. I don't see any reason not to extend it to any other "High Adventure" sort of game.

2. I think letting people get dibs on being the best in certain categories can fix this problem.

3. K

4. What a coincidence. My wife sleeps with one too. Hey:confused: :D

5. Heh:D I might have to do that... and I never said I cared, just that I was surprised.;)

Agent X
Apr 26th, '05, 07:04 PM
bumped due to conversation with Super Squirrel

Super Squirrel
Apr 26th, '05, 07:45 PM
I think the reason isn't even a matter of Standard Deviation. Though your StDev agrees with my assertion. I feel that INT starts to break down the system somewhere above 30 or 35. This is mostly because INT is a 1 pt skill and is used for Perception rolls and most skills. 5 XP get you a +1 to all of your INT based full skills and Perception rolls.

With 51 points being the very beginning of superhuman intelligence you are talking all INT based skills an PER rolls starting off with a 19- meaning you need to throw down an eight or less penalty in order to start hitting a 50/50 on the die roll. Nevermind what would happen if you throw an INT Based RSR onto a Framework. You could have full slots of 80 pt powers and still succeed in using them 50% of the time.

Agent X
Apr 26th, '05, 07:55 PM
I think the reason isn't even a matter of Standard Deviation. Though your StDev agrees with my assertion. I feel that INT starts to break down the system somewhere above 30 or 35. This is mostly because INT is a 1 pt skill and is used for Perception rolls and most skills. 5 XP get you a +1 to all of your INT based full skills and Perception rolls.

With 51 points being the very beginning of superhuman intelligence you are talking all INT based skills an PER rolls starting off with a 19- meaning you need to throw down an eight or less penalty in order to start hitting a 50/50 on the die roll. Nevermind what would happen if you throw an INT Based RSR onto a Framework. You could have full slots of 80 pt powers and still succeed in using them 50% of the time. I'm not much on rules changes but I've always had trouble with too close a connection between intelligence and perception. As to the skill issue, I can see your point. I dunno how to fix it without causing other things I'd complain about.

pinecone
Apr 27th, '05, 03:23 PM
You have a good point. I like to use the example of Tarzan as being one of the smartest, if not the smartest, characters in novels. He taught himself English with a book - without anyone to demonstrate the sounds the alphabet represented!
I thought that was because there is a one point corespondance between chimp/gorilla and english so he got 1 point for free and went from there....:)
I am also not happy considering INT to be in any way related to IQ (whatever IQ may be...depends what you test for) because its main function is PER rolls so wolverine should have a higher INT than Professor X....lots of very gifted persons are "clueless" its a gereralization thats based on experience. It's by no means universal, but two genius characters might be differant because one has an Int of 8 and the other has a 20......

Agent X
Apr 27th, '05, 06:14 PM
I thought that was because there is a one point corespondance between chimp/gorilla and english so he got 1 point for free and went from there....:)
I am also not happy considering INT to be in any way related to IQ (whatever IQ may be...depends what you test for) because its main function is PER rolls so wolverine should have a higher INT than Professor X....lots of very gifted persons are "clueless" its a gereralization thats based on experience. It's by no means universal, but two genius characters might be differant because one has an Int of 8 and the other has a 20...... I.Q. is short for Intelligence Quotient:

Main Entry: intelligence quotient
Function: noun
: a number used to express the apparent relative intelligence of a person that is the ratio multiplied by 100 of the mental age as reported on a standardized test to the chronological age called also IQ


Source: Merriam-Webster's Medical Dictionary, © 2002 Merriam-Webster, Inc.

I have to go with I.Q. and Intelligence as a stat being connected.

Agent X
Apr 27th, '05, 08:00 PM
Did some more research and came up with this:

Standard Deviations to IQ-Wechsler to Hero Intelligence
-5 to 25 to 1

-4 to 40 to 2

-3 to 55 to 3

-2 to 70 to 5

-1 to 85 to 7

0 to 100 to 10

1 to 115 to 13 George Washington
(Kinetik is right in here. So is Steel Commando.)
2 to 130 to 18 Al Gore's estimated intelligence
(Defender would be in between Al Gore and Napoleon :cool: )
3 to 145 to 23 Napoleon Bonaparte

4 to 160 to 28 Stephen Hawking, Albert Einstein
(Mechanon is right in here but with his Overall Skill Levels...)
5 to 175 to 33 Immanuel Kant, Bobby Fischer, Galileo Galilei
(Dr. Destroyer is right in here but with his Overall Skill Levels...)
6 to 190 to 38 Sir Isaac Newton
(Mentiac of Unity is right in here.)
7 to 205 to 43 John Stuart Mill
(Mechanon's effective Intelligence with Skill Levels)
8 to 220 to 48 Leonardo da Vinci
(Teleios exceeds da Vinci's intelligence)
9 to too high to 53
(Dr. Destroyer's effective Intelligence with Skill Levels)

Anyway, some guys estimated intelligences* on these famous people. These guys are pretty smart sounding BUT it's all guesswork. Interestingly, my arbitrary decision to tie die roll thresholds with standard deviations worked quite well with Champions Genre ranges for human intelligence of a maximum of 50. Oh, and I added some Champs characters :)

I think for a lot of games out there that these ranges would alter the benchmarks for the suprageniuses in the campaign quite a bit. Food for thought...

*They use a Stanford-Binet chart but the variation isn't enough for me to alter especially since they are estimates in the first place.

Agent X
Apr 27th, '05, 08:20 PM
More on frequencies of intelligence using my system which no one really cares about me. :winkgrin: (I'm not guessing so much now about it. I found a table. :cool:

84% of people have less than a 13 Intelligence.
97.8% of people have less than an 18 intelligence.
1 in 1,000 has an intelligence of 23
1 in 100,000 has an intelligence of 28
1 in 10,000,000 has an intelligence of 33
1 in 1 billion has an intelligence of 38
At this point the table stops but it looks like there is a certain progression that can be predicted so I will.
1 in 100 billion for a 43
1 in 10 trillion for a 48

Of course, there haven't been what? More than 14 billion human beings alive on the planet so something gets broken past 6 deviations AND there have been a small smattering of folks who have scored above the 6th deviation in the real world.

I know most people don't really care about this but I like to be able to come up with a benchmark so I can say my character has an x IQ and translate into intelligence just like I can say my character can lift x pounds and translate into strength.

Vondy
Apr 30th, '05, 09:45 AM
I use NCM (with various exceptions) in my Heroic games. At the same time, its only useful for some genres and styles of play. This seems like it would work, but it also seems complex. I prefer simple and elegant. More power to you, though.

Agent X
Apr 30th, '05, 09:48 AM
I use NCM (with various exceptions) in my Heroic games. At the same time, its only useful for some genres and styles of play. This seems like it would work, but it also seems complex. I prefer simple and elegant. More power to you, though. I love me some benchmarks. :yes: