Dr. MID-Nite
Mar 11th, '08, 12:15 PM
While I haven't looked the book through cover to cover, I did thumb through it enough to give some decent first impressions...
Part 1 covers how to handle the trial and all the legal issues pertaining to arresting a bad guy and how the legal system handles superhumans in general. Given Steve's background, this is of course extremely detailed....and while I myself don't usally need so much detail, my players do...so the entire section will help me make it all more "real".
Part 2 covers the Stronghold prison itself in exhaustive detail. I especially appreciate the prisoner classifications, which identifies them based on ability to escape and record/potential for violence. There's even a list of who's currently locked up(though this will need to be modified for your own campaigns of course).
Part 3 has some prisoner writeups. Among them:
Glacier-Giant cold generating behemoth. An updated character from European Enemies. Yes....you read that right....EUROPEAN ENEMIES! The writeup is great. This monstrosity will give all but fire users an extremely hard time and even fire users will really have to work to take on this one..
Geothermal- Powerful earth/lava controller. Does massive damage and his agenda is to more or less wipe out most of humanity.
Requiem and Frost: Yeap...former members of Deathstroke. You'll have to buy the book to find out what happened to the other members. These represent what happens when you spend most of your life in Stronghold...as their point levels are low(no XP!).
Alchemica-Low level matter transmuter, but the nature of her powers got her sent to the super prison. My personal pick for a potential "redeemed" villain.
Point levels on these guys ranged from 270 to about 1000. Geothermal and Glacier are in hot sleep.(Though how long that could be effective on a walking iceberg is open to debate.)
Anyways...for those wanting a detailed super prison, here it is(with notes on changing aspects of it). Well worth it. I could have used more writeups, but I alwasy want more writeups...so don't let that stop you from picking this up.
Rob
Part 1 covers how to handle the trial and all the legal issues pertaining to arresting a bad guy and how the legal system handles superhumans in general. Given Steve's background, this is of course extremely detailed....and while I myself don't usally need so much detail, my players do...so the entire section will help me make it all more "real".
Part 2 covers the Stronghold prison itself in exhaustive detail. I especially appreciate the prisoner classifications, which identifies them based on ability to escape and record/potential for violence. There's even a list of who's currently locked up(though this will need to be modified for your own campaigns of course).
Part 3 has some prisoner writeups. Among them:
Glacier-Giant cold generating behemoth. An updated character from European Enemies. Yes....you read that right....EUROPEAN ENEMIES! The writeup is great. This monstrosity will give all but fire users an extremely hard time and even fire users will really have to work to take on this one..
Geothermal- Powerful earth/lava controller. Does massive damage and his agenda is to more or less wipe out most of humanity.
Requiem and Frost: Yeap...former members of Deathstroke. You'll have to buy the book to find out what happened to the other members. These represent what happens when you spend most of your life in Stronghold...as their point levels are low(no XP!).
Alchemica-Low level matter transmuter, but the nature of her powers got her sent to the super prison. My personal pick for a potential "redeemed" villain.
Point levels on these guys ranged from 270 to about 1000. Geothermal and Glacier are in hot sleep.(Though how long that could be effective on a walking iceberg is open to debate.)
Anyways...for those wanting a detailed super prison, here it is(with notes on changing aspects of it). Well worth it. I could have used more writeups, but I alwasy want more writeups...so don't let that stop you from picking this up.
Rob