swestrup
Mar 12th, '08, 07:43 PM
I am building a cyberpunk character who wants to have a cyber-implanted biochemical injection system. He would buy standard vials of various drugs (dex boost, rapid heal, stun boost, etc) and slot them into the three slots in his injector.
At any time during a battle, he could use up a charge from a vial as a zero-phase action, and gain the benefits.
My first thought was to simply buy the various drugs as standard drugs, and the injector as a naked trigger advantage with a few limitations of its own.
The problem came when I tried to figure out the charges situation. If there was just one slot, I would buy the vials as 4 non-recoverable charges each and give the injector four charges to represent the fact that it can give four doses and then the old vial has to be ejected and a new vial inserted.
I have no idea how to handle the idea of there been three slots. Its almost like having a gun that can hold three clips of different bullets at the same time. You can switch between them on the fly, but once you've used up any particular clip, you need to replace it.
Any suggestions?
At any time during a battle, he could use up a charge from a vial as a zero-phase action, and gain the benefits.
My first thought was to simply buy the various drugs as standard drugs, and the injector as a naked trigger advantage with a few limitations of its own.
The problem came when I tried to figure out the charges situation. If there was just one slot, I would buy the vials as 4 non-recoverable charges each and give the injector four charges to represent the fact that it can give four doses and then the old vial has to be ejected and a new vial inserted.
I have no idea how to handle the idea of there been three slots. Its almost like having a gun that can hold three clips of different bullets at the same time. You can switch between them on the fly, but once you've used up any particular clip, you need to replace it.
Any suggestions?