View Full Version : Superman
Cassandra
Mar 18th, '08, 11:18 AM
Superman
Cost Characteristics
50 STR 60 21-, 12d6, 25t, 12 Leap" [6 END]
30 DEX 20 13-, OCV 7 DCV 7
40 CON 30 15-
10 BODY 15 12-
8 INT 18 13-
8 EGO 14 12-, DCV 5
10 PRE 20 13-
3 COM 16 11-
12 PD 24
12 ED 18
20 SPD 5
0 REC 15
0 END 60
0 STUN 60
Total Characterisics Cost: 203
Cost Skills
2 AK: Metropolis 11-
3 Conversation 13-
3 Deduction 13-
2 KS: Krypton 11-
4 Language: Native English (Kryptonian Native)
1 Perk: Press Pass
2 PS: Reporter 11-
Total Skills Cost: 17
Cost Powers
21 Damage Resistance 24 PD 18 ED
41 EB 10d6, Variable Special Effect [Heat/Cold] (+1/4),
2x END (-1/2) [24 END]
10 ES: N-Ray Vision, Not Through Lead or Magic
3 ES: Telescopic Hearing +2
3 ES: Telescopic Sight +2
3 ES: Ultrasonic
25 Multipower (25 Points)
2 u) Flight 10", 1/2 END (+1/4) [1 END]
2 u) Flight 10km, Megascale (+1/4) [2 END]
2 u) Swimming +10", 8x NCM, 1/2 END (+1/4) [1 END]
2 u) Tunnelling 5" Def 5 [2 END]
1 LS: High Pressure
2 LS: High Radiation
2 LS: Intense Cold
2 LS: Intense Heat
2 LS: Low Pressure/Vacuum
6 LS: Self Contained Breathing, Extra Time: Delayed Phase (-1/4),
Cost END (-1/2) [1 END]
Total Powers Cost: 130
Total Cost: 350
200+ Disadvantages
10 DNPC: Jimmy Olsen (Normal/Useful/Unaware of Secret ID) 8-
10 DNPC: Jonathan and Martha Kent (Normal) 8-
10 DNPC: Lois Lane (Normal/Useful) 11-
20 Hunted: Lex Luthor (As Powerful/NCI) 11-
10 Hunted: Brainiac (AsPowerful) 8-
20 PsyL: Code Against Killing (Common/Total)
15 PsyL: Fights for Truth, Justice, and the American Way
(Common/Strong)
15 PsyL: In love with Lois Lane (Common/Strong)
15 SocL: Secret Identity [Kal-El/Clark Kent]
15 Suscept: Kryptonite, 3d6 STUN/Minute (Uncommon)
10 Vuln: Magic, 2x STUN (Uncommon)
Total Disadvantages Cost: 350
Cassandra
Mar 18th, '08, 11:50 AM
Power Girl and Supergirl
Cost Characteristics
40 STR 50 19-, 10d6, 25t, 10" Leap [5 END]
24 DEX 18 13-, OCV 6 DCV 6
30 CON 25 14-
4 BODY 12 11-
3 INT 13 12-
2 EGO 11 11-, ECV 4
5 PRE 15 12-
3 COM 16 12-
10 PD 25
10 ED 15
12 SPD 4
0 REC 15
0 END 50
0 STUN 50
Total Characteristics Cost: 142
Cost Skills
3 Acting 12- (Supergirl Only)
3 Computer Programming 12- (Power Girl Only)
4 Language: Native English [Kryptonian Native]
2 PS: Software Designer 11- (Power Girl Only)
2 Science: Psychology 11- (Supergirl Only)
Total Skills Cost: 9
Cost Powers
10 Damage Resistance 10 PD 10 ED
33 EB 8d6, Variable Special Effect [Heat/Cold] (+1/4),
2x END (-1/2) [20 END]
6 ES: N-Ray Vision, Not Through Lead or Magic,
Concentrate DCV 3 (-1/4), Cost END (-1/2) [1 END]
3 ES: Telescopic Hearing +2
3 ES: Telescopic Sight +2
3 ES: Ultrasonic
25 Multipower (25 Points)
2 u) Flight 10", 1/2 END (+1/4) [1 END]
2 u) Flight 10km. Megascale (+1/4) [2 END]
2 u) Tunning 5" Def 5 [2 END]
1 LS: High Pressure
2 LS: High Radiation
2 LS: Intense Cold
2 LS: Intense Heat
2 LS: Low Pressure/Vacuum
Total Powers Cost: 98
Total Cost: 250
150+ Disadvantages
15 Hunted: Superman's Enemies (More Powerful) 8-
20 PsyL: Code Against Killing (Common/Total)
15 PsyL: Fights for Truth, Justice, and the American Way
(Common/Strong)
15 SocL: Linda Danvers (Supergirl) or Karen Starr (Power Girl)
25 Suscept: Kryptonite 3d6 STUN/Phase (Uncommon)
10 Vuln: Magic, 2x STUN (Uncommon)
Total Disadvantages Cost: 250
Cassandra
Mar 18th, '08, 11:50 AM
Superman can lift 100t
Kenn
Mar 18th, '08, 12:35 PM
Very nicely done!
Cassandra
Mar 18th, '08, 12:56 PM
Thanks. I wanted him to do everything that we've seen him do, but not be so bogged down in powers that he was unplayable.
Enforcer84
Mar 18th, '08, 01:30 PM
You're just trying to make me look inefficient :D
Well Done.
Sociotard
Mar 18th, '08, 01:53 PM
English is Superman's native language. He learned Kryptonian after he learned the language of his adopted parents.
That's a nitpick though. Good builds all around. Sure, they aren't nearly as powerful, but then Superman scale powers would be boring.
st barbara
Mar 18th, '08, 02:02 PM
Superman can lift 100t
Actually, at one time or another, Superman has lifted the entire planet Earth ! Using the"expanded strength table" in "The Ultimate Brick", that puts his strength well above 200 in "Champions" terms. If a strength of "200" enables one to lift a "small asteroid" then i'd say his strength was a (conservative) 400 + !
Yansuf
Mar 18th, '08, 02:54 PM
Actually, at one time or another, Superman has lifted the entire planet Earth ! Using the"expanded strength table" in "The Ultimate Brick", that puts his strength well above 200 in "Champions" terms. If a strength of "200" enables one to lift a "small asteroid" then i'd say his strength was a (conservative) 400 + !
Yes, but that was in his "invincible" period. He originally was "stronger than a locamotive" (so I cannot spell) and has more recently had his strength (and invulnerability) toned down again.
The Superman in the animated JLA and JLU is much more reasonable.
Lord Fyre
Mar 18th, '08, 03:18 PM
Power Girl and Supergirl
Cost Characteristics
40 STR 50 19-, 10d6, 25t, 10" Leap [5 END]
24 DEX 18 13-, OCV 6 DCV 6
30 CON 25 14-
4 BODY 12 11-
3 INT 13 12-
2 EGO 11 11-, ECV 4
5 PRE 15 12-
3 COM 16 12-
10 PD 25
10 ED 15
12 SPD 4
0 REC 15
0 END 50
0 STUN 50
Total Characteristics Cost: 142
Cost Skills
3 Acting 12- (Supergirl Only)
3 Computer Programming 12- (Power Girl Only)
4 Language: Native English [Kryptonian Native]
2 PS: Software Designer 11- (Power Girl Only)
2 Science: Psychology 11- (Supergirl Only)
Total Skills Cost: 9
Cost Powers
10 Damage Resistance 10 PD 10 ED
33 EB 8d6, Variable Special Effect [Heat/Cold] (+1/4),
2x END (-1/2) [20 END]
6 ES: N-Ray Vision, Not Through Lead or Magic,
Concentrate DCV 3 (-1/4), Cost END (-1/2) [1 END]
3 ES: Telescopic Hearing +2
3 ES: Telescopic Sight +2
3 ES: Ultrasonic
25 Multipower (25 Points)
2 u) Flight 10", 1/2 END (+1/4) [1 END]
2 u) Flight 10km. Megascale (+1/4) [2 END]
2 u) Tunning 5" Def 5 [2 END]
1 LS: High Pressure
2 LS: High Radiation
2 LS: Intense Cold
2 LS: Intense Heat
2 LS: Low Pressure/Vacuum
Total Powers Cost: 98
Total Cost: 250
150+ Disadvantages
15 Hunted: Superman's Enemies (More Powerful) 8-
20 PsyL: Code Against Killing (Common/Total)
15 PsyL: Fights for Truth, Justice, and the American Way
(Common/Strong)
15 SocL: Linda Danvers (Supergirl) or Karen Starr (Power Girl)
25 Suscept: Kryptonite 3d6 STUN/Phase (Uncommon)
10 Vuln: Magic, 2x STUN (Uncommon)
Total Disadvantages Cost: 250
Power Girl and Supergirl require different disadvantages. :)
Sketchpad
Mar 18th, '08, 03:43 PM
Power Girl and Supergirl require different disadvantages. :)
Not to mention different stats, as, though they are similar, they are also very different characters.
braincraft
Mar 18th, '08, 04:49 PM
I like the use of Variable SFX to simulate heat vision and freezing breath with the same Energy Blast. That's subtly elegant.
steamteck
Mar 18th, '08, 05:21 PM
Nice builds. I actually like the power levels. very close to the homages in my own campaigns as I mentioned before. varialbe SFX is a very elegant build indeed.
nexus
Mar 19th, '08, 10:18 AM
To chime in with the chorus not low point homages. Very neatly done. :)
Cassandra
Mar 19th, '08, 10:41 AM
Thank you all for the kind words. Power Girl and Supergirl were built on my "Kryptonian Template", a formula I used for anyone from Krypton. They are pretty much the same person, but I do like both of them.
Batman is next.
Cassandra
Mar 19th, '08, 10:54 AM
Power Girl
150+ Disadvantages
10 DNPC: Matt Cable, Federal Agent (Normal/Useful/Unaware Secret ID) 8-
10 Hunted: Enemies of the Justice Society of America (As Powerful) 8-
20 PsyL: Code Against Killing (Common/Total)
10 PsyL: Curious About True Origin (Uncommon/Strong)
10 PsyL: Hard as Nails (Uncommon/Strong)
15 SocL: Secret Identity [Kara Zor-L/Karen Starr]
15 Suscept: Kryptonite, 3d6 STUN/Minute (Uncommon)
10 Vulnerability: Magic, 2x STUN (Uncommon)
Total Disadvantages Cost: 250
Lord Fyre
Mar 19th, '08, 12:43 PM
Power Girl
150+ Disadvantages
10 DNPC: Matt Cable, Federal Agent (Normal/Useful/Unaware Secret ID) 8-
10 Hunted: Enemies of the Justice Society of America (As Powerful) 8-
20 PsyL: Code Against Killing (Common/Total)
10 PsyL: Curious About True Origin (Uncommon/Strong)
10 PsyL: Hard as Nails (Uncommon/Strong)
15 SocL: Secret Identity [Kara Zor-L/Karen Starr]
15 Suscept: Kryptonite, 3d6 STUN/Minute (Uncommon)
10 Vulnerability: Magic, 2x STUN (Uncommon)
Total Disadvantages Cost: 250
That's it!
I'd rep. but I already did for your Wonder Woman Build.
JmOz
Mar 19th, '08, 04:49 PM
Thank you all for the kind words. Power Girl and Supergirl were built on my "Kryptonian Template", a formula I used for anyone from Krypton. They are pretty much the same person, but I do like both of them.
Batman is next.
GOOD LUCK on bats...I tried on 350 and was never happy with him
Silverhawk
Mar 19th, '08, 05:00 PM
He originally was "stronger than a locamotive" (so I cannot spell) and has more recently had his strength (and invulnerability) toned down again.
I thought it was "stronger than steel, faster than a locomotive"
But it has been a while since I heard it.
JmOz
Mar 19th, '08, 05:08 PM
I thought it was "stronger than steel, faster than a locomotive"
But it has been a while since I heard it.
Adventures of Superman, via wikipedia
Faster than a speeding bullet! More powerful than a locomotive! Able to leap tall buildings at a single bound! ("Look! Up in the sky!" "It's a bird!" "It's a plane!" "It's Superman!")... Yes, it's Superman ... strange visitor from another planet who came to Earth with powers and abilities far beyond those of mortal men! Superman ... who can change the course of mighty rivers, bend steel in his bare hands, and who, disguised as Clark Kent, mild-mannered reporter for a great metropolitan newspaper, fights a never-ending battle for truth, justice, and the American way!
assault
Mar 19th, '08, 05:11 PM
GOOD LUCK on bats...I tried on 350 and was never happy with him
As always, it depends on: which version of Batman, what the other characters in his world are like, and which elements of the character do you consider central.
I have confidence in Cassandra's ability to get the character right, judging from her Superman and Wonder Woman builds.
assault
Mar 19th, '08, 05:18 PM
Adventures of Superman, via wikipedia
From Action Comics #1:
"When maturity was reached, he discovered he could easily: leap 1/8th of a mile; hurdle a twenty-story building... raise tremendous weights... run faster than an express train... and that nothing less than a bursting shell could penetrate his skin!"
braincraft
Mar 19th, '08, 06:47 PM
I'd say later versions of PG merit... Distinctive Features.
http://www.cleavelin.net/archives001/pgbust.jpg
Kenn
Mar 19th, '08, 07:43 PM
PG had the keyhole opening (the fashion industry term for "magic cleavage window") and fairly impressive "tracts of land" back in her earliest appearance back in All-Star Comics #58.
Cassandra
Mar 21st, '08, 12:57 PM
Power Girls "Cleveage Window" was the major reason she never needed to chain her hair color like Supergirl did to maintain her secret identity.
casualplayer
Mar 21st, '08, 03:26 PM
You're just trying to make me look inefficient :D
Well Done.
You're not so much inefficient as gratuitous.
These are very nice, Cassandra. Do you have a preference for which write-up I rep?
nexus
Mar 21st, '08, 03:29 PM
Power Girls "Cleveage Window" was the major reason she never needed to chain her hair color like Supergirl did to maintain her secret identity.
Wait... she has hair? :confused:
Cassandra
Mar 22nd, '08, 12:03 PM
Please use whatever write up you like, Casual Player.
You notice that Wonder Woman now hides her cleveage.
Hyper-Man
Mar 22nd, '08, 01:13 PM
I guess I'll be the first dissenter.
The builds are nice on their own but would require that every other character (player & npc) in a game be downgraded to match the lower power standard. That seems like an awful lot of work for very little benefit. None of the characters even match up to the example character 'Firebrand' on page 14 of 5er and that character is by no means an efficient build.
Cassandra
Mar 22nd, '08, 01:34 PM
My goal of creating 350 point characters is just to provide them for those who play lower level campaigns, and for the challenge of doing so. Use them as you will.
casualplayer
Mar 22nd, '08, 02:02 PM
You notice that Wonder Woman now hides her cleveage.
She recently pulled an Atom-sized chair out of that cleavage, not that I'm complaining. I've never envied a chair so much.
I was teasing Enforcer84 about his somewhat generous nature with character points. He's like the drunken sailor of character construction. ;):D
steamteck
Mar 22nd, '08, 02:38 PM
My goal of creating 350 point characters is just to provide them for those who play lower level campaigns, and for the challenge of doing so. Use them as you will.
Well being one of those players/GMs I appreciate the effort.
assault
Mar 22nd, '08, 04:48 PM
The power level is fine. They're not all that much weaker than crunchy optimised characters, and have most of the stuff their models have. As long as all the PCs are built along similar lines, things will be OK. The NPCs are the GM's responsibility, and he or she will be monitoring their relative strength compared to the PCs anyway.
Of course, calling a 350 point character "Superman" generally implies that there are very few other 350 point characters around. Otherwise, he's just Yet-Another-350-Point-Man. In a world built according to 250 point guidelines he would be relatively tough. The biggest difficulty would be making sure the other PCs balance correctly against him, since they would probably have to be built on the same points as him, and some of them might potentially be more "efficient" builds.
Comic
Mar 22nd, '08, 09:52 PM
I guess I'll be the first dissenter.
The builds are nice on their own but would require that every other character (player & npc) in a game be downgraded to match the lower power standard. That seems like an awful lot of work for very little benefit. None of the characters even match up to the example character 'Firebrand' on page 14 of 5er and that character is by no means an efficient build.
Firebrand vs. Superman:
Superman's advantages in this fight:
Firebrand 11- Rep as a murderous supervillain; his obvious powers and vulnerabilities are widely known and fair game; Superman's PsyL fights for Truth, Justice and the American Way directly boosted.
Firebrand CvK and Reluctant to use powers, Superman's demonstrable goodness and how much he obviously suffers from Firebrand's KA directly conflict with these PsyL's.
Superman 10d6 EB (Cold) vs Firebrand x2 Stun/Body from Ice/Cold on 30 ED. Average 40 Stun past DEF
Superman megascale flight vs Firebrand 20" Flight.
Superman +1 PER, Telescopic senses, N-ray vision vs IR vision for Firebrand.
Superman 60 STR for lifting AoE objects to throw/drop on/ pummel Firebrand with.
Superman 15 REC vs Firebrand 8 REC
Superman 60 STUN vs Firebrand 30 STUN.
Firebrand's advantages over Superman:
OCV 11 vs DCV 7.
12d6 vs DEF 18.
3d6 KA vs DEF 9
SPD 6/Dex 23 vs SPD 5/Dex 20.
Stealth, Power Tricks, Tactics vs a bumpkin from Kansas.
On pure mechanics, this plainly goes to Firebrand... IF Firebrand's player is ignoring his psych. lims., and Superman's player is playing what should be the smarter Superman like a video game, instead of using his superior senses, maneuverability, and ruggedness.
On dramatic sense, Firebrand is easily visible to Superman from miles away, and only needs to be tagged by one of those icy blasts of breath or two of those 12d6 punches (perhaps delivered through a 1" AoE object) to be at GM's discretion, while Superman is always able to get out of range of Firebrand's attacks within three seconds, is unlikely to be Stunned by any single attack Firebrand dishes out unless Firebrand resorts uncharacteristically to his Fiery Blade, and otherwise can recover from the Fiery Arrows in six seconds.
So.. As 350 point characters go, I'd say these two could have ferocious, epic-scale fights that threaten to destroy cities, and Superman would have the upper hand in the end, probably after many hard knocks.. Which sounds about like how Superman stories generally go.
Now if the character were 'Supersuperheroman', who was more super than other superheroes, I'd side with the dissent.
As it is, I like the straightforward, elegant build of the OP, and can see it being quite effective in play, without bogging down a GM with rules questions.
That said, N-Ray vision.. often has drawbacks for GMs.
Corven_Ren
Mar 22nd, '08, 10:34 PM
Hi Cassandra, I've been looking over all of your write-ups and must say you are quite good at cramming possible behemoth characters into 350 points. Most everyone has their own conversions of established characters. Even me heres a few links just in case you interested.
Hulk- http://www.herogames.com/forums/showpost.php?p=1300865&postcount=103
Green Arrow http://www.herogames.com/forums/showpost.php?p=1295897&postcount=102
Thing http://www.herogames.com/forums/showpost.php?p=1293384&postcount=97
Spidey http://www.herogames.com/forums/showpost.php?p=1264811&postcount=95
Iron Maiden http://www.herogames.com/forums/showpost.php?p=1355746&postcount=106
These are all from my custom Champions universe which is an anagalm of DC, Marvel, Champions and my own material. A link to the timeline as written is in my sig. But great job on all of you write ups
OddHat
Mar 23rd, '08, 04:41 AM
I love the idea of a 350 point Superman homage, and I've posted a few. This version isn't what I'd go for, but I could see it working well in a campaign scaled for it. Good work.
Badger
Mar 23rd, '08, 09:30 PM
Actually, at one time or another, Superman has lifted the entire planet Earth ! Using the"expanded strength table" in "The Ultimate Brick", that puts his strength well above 200 in "Champions" terms. If a strength of "200" enables one to lift a "small asteroid" then i'd say his strength was a (conservative) 400 + !
I think, several years ago, we had someone figure out the strength needed to lift Earth, and I think it was just under 400, (like 390 or something).
That thread occured I think when I hadnt been here long, so probably late 2003/early 2004. So, it was awhile.
Maelstrom
Mar 23rd, '08, 10:26 PM
What about the all-important cleavage window? It's absent from the Power Girl writeup!
Hmm . . . Linda Danvers . . . any relation to Carol?
Kenn
Mar 24th, '08, 07:45 AM
What about the all-important cleavage window? It's absent from the Power Girl writeup!
Hmm . . . Linda Danvers . . . any relation to Carol?
You'd have to ask Gerry Conway...
Lord Fyre
Mar 24th, '08, 09:00 AM
What about the all-important cleavage window? It's absent from the Power Girl writeup!
That would only matter if you wanted to give Power Girl a 5pt Distinctive Features for her High Comliness. ;) It is not needed.
Cassandra
Mar 24th, '08, 10:32 AM
I was thinking that the long time heroes, Superman, Wonder Woman, Batman, would be 350 while most other heroes and villains would be 250.
Lord Fyre
Mar 24th, '08, 11:09 AM
I was thinking that the long time heroes, Superman, Wonder Woman, Batman, would be 350 while most other heroes and villains would be 250.
I might have gone in the other direction. Having the 350 being the "Starting" base for the character and then add some experience to reflect their time in the setting. (But not so much as to be gratuitous or to make the player's characters non-competative.) ;)
This would allow some minor additions such as Batman's extra vehicles & batcave, etc. :confused:
(Were I running a DCU based campaign, that is how I would tend to use your excellent write ups.) :rockon:
Cassandra
Mar 24th, '08, 12:09 PM
Maybe all there experience could go for the Justice League Base, The vehicles, Paradise Island, Fortress of Solitude, and they're allies.
Lord Fyre
Mar 24th, '08, 12:31 PM
Maybe all there experience could go for the Justice League Base, The vehicles, Paradise Island, Fortress of Solitude, and they're allies.
Indeed, most of it probibly should. :yes:
Cassandra
Apr 27th, '08, 02:38 PM
Superman
Clark Kent, Mild Mannered Reporter for a Great Metropolitan Newspaper
Val Char Cost
50 STR 40
18 DEX 24
25 CON 30
12 BODY 4
13 INT 3
11 EGO 2
20 PRE 10
16 COM 3
20 PD 10
15 ED 10
5 SPD 22
15 REC 0
50 END 0
50 STUN 0
Total Characteristics Cost: 158
Cost Skills
2 AK: Metropolis 11-
2 KS: Krypton 11-
1 FB: Press Pass
2 PS: Reporter 11-
Total Skills Cost: 7
Cost Powers
10 Damage Resistance 10 Points
50 Multipower (50 Points)
2 u) Armor +5 PD +5 ED/Knockback Resistance -2
2 u) EB 8d6, Variable Special Effects [Heat/Cold],
Concentrate DCV 3 (-1/4), 2x END (-1/2) [10 END]
1 u) ES: Hearing Perception +2/ES: Telescopic Hearing +2/
ES: Ultrasonic Hearing
1 u) ES: N-Ray Sight, Not through Lead/Gold/Force Fields
1 u) ES: Sight Perception +2/ES: Telescopic Sight +4
2 u) Flight 10" [2 END]
2 u) Flight 10km, Megascale (+1/4), 1/2 END (+1/4)
1 u) Healing: Regeneration 1 BODY/Turn
1 u) LS: Self Contained Breathing
1 u) Swimming +10"
9 LS: High Pressure/LS: High Radiation/LS: Intense Cold/
LS: Intense Heat/LS: Low Pressure/Vacuum
Total Powers Cost: 85
Total Cost: 250
150+ Disadvantages
5 DNPC: Lois Lane (Normal/Useful Skills) 8-
10 DNPC: Jimmy Olsen (Normal/Useful Skills/Unaware Secret ID)
5 Hunted: Brainiac (Less Powerful) 8-
5 Hunted: Lex Luthor (Less Powerful) 8-
20 PsyL: Code Against Killing (Common/Total)
20 PsyL: Fights for Truth, Justice, and the American Way
(Common/Total)
10 PsyL: Loves Lois Lane (Uncommon/Strong)
15 SocL: Secret Identity (Frequently/Major)
5 Suscept: Kryptonite, 1d6 STUN/Minute (Uncommon)
5 Vulnerability: Magic Attacks, 1 1/2x STUN (Uncommon)
Total Disadvantages Cost: 250
Doctor Agenda
Apr 27th, '08, 03:35 PM
Showoff!
assault
Apr 27th, '08, 04:11 PM
FWIW, I've got an incomplete 250 point version of the Golden Age Superman on my blog (http://www.herogames.com/forums/blog.php?b=459).
I've even filled out the Disads and Skills, so it's actually pretty close to complete now. It may however still contain errors, and there are distortions in the character caused by the point budget.
Vondy
Apr 27th, '08, 08:22 PM
Actually, at one time or another, Superman has lifted the entire planet Earth ! Using the"expanded strength table" in "The Ultimate Brick", that puts his strength well above 200 in "Champions" terms. If a strength of "200" enables one to lift a "small asteroid" then i'd say his strength was a (conservative) 400 + !
Her Superman can lift 100t
Personally, for distilling the concept I think she did an excellent job.
Not every superman has to be able to lift the earth - or the sun.
Vondy
Apr 27th, '08, 08:30 PM
I guess I'll be the first dissenter.
The builds are nice on their own but would require that every other character (player & npc) in a game be downgraded to match the lower power standard. That seems like an awful lot of work for very little benefit. None of the characters even match up to the example character 'Firebrand' on page 14 of 5er and that character is by no means an efficient build.
This assumes a lot:
1) That the builds aren't just "builds" - an excercise in distilling the essential concept.
2) that superman, batman et al must be built as uber-gods (not all of their incarnations are such).
3) that there are other characters they need to compete with - what if the players actually play *these* characters?
4) that the power level of the game needs to be scaled down - different games have different scales.
5) that what's printed in a champions book is relevant to someone not using said book.
Its very common to guage other people's builds against personal experience or one's personal campaign. Don't get me wrong - my superman weighed in at 1000+ points - but unless you know what the characters are for, how they will be used, and what style and power level of game the character will be used for you have to drop extraneous assumptions and take it on its own merits.
Diamond_J
Apr 28th, '08, 09:21 AM
Actually, at one time or another, Superman has lifted the entire planet Earth ! Using the"expanded strength table" in "The Ultimate Brick", that puts his strength well above 200 in "Champions" terms. If a strength of "200" enables one to lift a "small asteroid" then i'd say his strength was a (conservative) 400 + !
At one point his mere sneeze was capable of blowing up the world. Because this was a lame power that made no sense they got rid of it. Officially as of the mid 90's DC is on record as stating that Sup's can lift approximately 8 billion pounds (135 STR HEROS)! While nowhere near what he was once cable of, realize the impact of his fist is equivalent to a small nuclear warhead...ouch.
Pre- Infinite earths Superman was unmanageable from a writing standpoint and they nerfed his powers to cope with that. This write up is good but I would argue that his ED & PD should at least be 25 or he'll have a hard time competing with other published bricks.
Nice work though.
Diamond_J
Apr 28th, '08, 09:30 AM
Yes, but that was in his "invincible" period. He originally was "stronger than a locamotive" (so I cannot spell) and has more recently had his strength (and invulnerability) toned down again.
The Superman in the animated JLA and JLU is much more reasonable.
I'm not a fan of the comic book version of Superman, but the character from JLA and JLU is awesome. I'd say his attributes are significantly lower while still being increadabley impressive; think STR of say 80-90 instead of 135
JmOz
Apr 28th, '08, 12:48 PM
Well here is my 350 point version of Superman, based on the animated series, going to revise him a little bit soon, bumping him up to a high power character (Going to do that to all of the AJL characters, then someday do the JLU characters, but they will be at 350 for the secondaries, while the big 7 will be high power)
Animated Superman
Player:
Val Char Cost
25/75 STR 15
23 DEX 39
25 CON 30
15 BODY 10
14 INT 4
14 EGO 8
15 PRE 5
16 COM 3
20/30 PD 5
20 ED 5
5 SPD 17
10/20 REC 0
50 END 0
50/75 STUN 9
6" RUN 0
2" SWIM 0
5"/15" LEAP 0
Characteristics Cost: 150
Cost Power
Kryptonian Powers, all slots Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
24 1) Flight 10", Variable Advantage (+1/4 Advantages; +1/2) (30 Active Points); Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
40 2) Superstrength: +50 STR (50 Active Points); Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
21 3) Invulnerability: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Not Vs Magic (-1/2), Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
15 4) Heat Vision: Killing Attack - Ranged 2d6 (30 Active Points); Increased Endurance Cost (2x END; -1/2), Concentration (1/2 DCV; -1/4), Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
3 5) Super Vision: +4 PER with Single Sense Group (4 Active Points); Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
5 6) Super Vision: +4 versus Range Modifier for Sight Group (6 Active Points); Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
2 7) Super Hearing: +2 PER with Single Sense Group; Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
2 8) Super Hearing: +4 versus Range Modifier for Normal Hearing; Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
12 9) Super vision: Microscopic ( x1,000) with Sight Group (15 Active Points); Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
2 10) Super Hearing: Ultrasonic Perception (Hearing Group) (3 Active Points); Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
3 11) Megascaled Sight: Megascale on normal sight (1"=1 KM);, Only when Var Advantage is used for Megascale (+0) (6 Active Points); Linked (Flight; -1/2), Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
8 12) X Ray Vision: N-Ray Perception (Sight Group) (10 Active Points); Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
8 13) Life Support (Extended Breathing 1 END per 5 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat) (10 Active Points); Not in the pressence (4") of Kryptonite or under the radiation of a red sun (-1/4)
Powers Cost: 145
Cost Skill
3 Deduction 12-
1 Streetwise 8-
3 PS: Reporter 12-
2 CK: Metropolis 11-
3 Bureaucratics 12-
3 Conversation 12-
Skills Cost: 15
Cost Perk
6 Fringe Benefit: Membership of the JL, Press Pass
4 Reputation (A large group) ; 11-, +2/+2d6
10 Base
3 Well-Connected
4 1) Bibbo: Contact (Contact has significant Contacts of his own, Very Good relationship with Contact) (5 Active Points) 11-
3 2) Emil Hamilton: Contact (Contact has useful Skills or resources, Good relationship with Contact) (4 Active Points) 11-
4 3) Magie Sawyer: Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) (5 Active Points) 11-
1 4) To be determined: Contact (Contact has useful Skills or resources) (2 Active Points) 8-
Perks Cost: 35
Total Character Cost: 345
Pts. Disadvantage
15 Dependent NPC: Lois Lane 11- (Normal; Useful noncombat position or skills; Unaware of character's adventuring career/Secret ID)
15 Dependent NPC: Jimmy Olsen 8- (Normal; Unaware of character's adventuring career/Secret ID)
15 Hunted: Lex Luther 11- (Less Pow, NCI, Harshly Punish)
20 Hunted: Darkseid 8- (Mo Pow, NCI, Harshly Punish)
10 Hunted: Superman Rouge Gallery 8- (As Pow, Harshly Punish)
25 Susceptibility: Pressence of Kryptonite (4"), 3d6 damage per Phase (Uncommon)
20 Psychological Limitation: Code Versus Killing Common, Total
15 Social Limitation: Secret Identity Frequently (11-), Major
15 Psychological Limitation: Protectve of Innocence (Common, Strong)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Diamond_J
Apr 29th, '08, 10:36 AM
Well here is my 350 point version of Superman, based on the animated series, going to revise him a little bit soon, bumping him up to a high power character (Going to do that to all of the AJL characters, then someday do the JLU characters, but they will be at 350 for the secondaries, while the big 7 will be high power)
I'm curious, does your group ignore stunning rules? Your version of Superman has 20PD/ED and 25 CON. On a slightly above average role with average damage classes for Supers (12D6) it's not to hard to roll 45 STUN. Your version of Superman were he to punch himself (15D6) would average around 52 STUN effectively guaranteeing a lost phase...Then again who punches themselves in the face?
My personal formula, rule of thumb is that a brick should be able to take his own punch. Bricks routinely trade blows with each other, any weakness will show very quickly.
If you don't use STUN rules I'd be curious as to why. Though for simplicity I've considered eliminating or nerfing the Stun rules myself.
Kenn
Apr 29th, '08, 11:02 AM
5 PD figured from his base 25 STR
+5 PD bought
+10 PD, hardened, from "Armor" of the invulnerability
+10 PD figured from the +50 STR
= 30 PD (that would be the value after the slash)
It would take an average attack from a 16d6 attack to stun him. Since this is Superman, it's probably a safe bet that there aren't a lot of attacks that are doing more than 15d6 in JMOz's game.
Yes, an ED attack only has to be about 13d6 to stun hum. But this is meant to be the DCAU Superman who was often stunned by energy attacks.
OddHat
Apr 29th, '08, 11:26 AM
The DCAU Superman is pretty close to the other members of the Justice League in power, at least in the earlier seasons. He spends a lot of his time getting Worfed so that the other characters can show off.
Jim's take is, imo, very solid.
Diamond_J
Apr 30th, '08, 09:23 AM
5 PD figured from his base 25 STR
+5 PD bought
+10 PD, hardened, from "Armor" of the invulnerability
+10 PD figured from the +50 STR
= 30 PD (that would be the value after the slash)
It would take an average attack from a 16d6 attack to stun him. Since this is Superman, it's probably a safe bet that there aren't a lot of attacks that are doing more than 15d6 in JMOz's game.
Yes, an ED attack only has to be about 13d6 to stun hum. But this is meant to be the DCAU Superman who was often stunned by energy attacks.
I see, that's a weird way of building the character. It would make more sense to covert PD purchased to resistant using resistant Defense power instead of armor. Why would you need to write 20/30PD? It reminds me of the 4th ED way of building things. Since there's no circumstance that he'd use the 20PD instead of 30PD it's just unnecessarily and confusing.
Hyper-Man
Apr 30th, '08, 11:20 AM
I see, that's a weird way of building the character. It would make more sense to covert PD purchased to resistant using resistant Defense power instead of armor. Why would you need to write 20/30PD? It reminds me of the 4th ED way of building things. Since there's no circumstance that he'd use the 20PD instead of 30PD it's just unnecessarily and confusing.
A. 30/10r is the more generally accepted notation.
B. Armor Piercing Attacks would turn this into 20/10r.
C. Find Weakness - Defenses made resistant by way of the Damage Resistance Power are not considered Resistant vs. the effects of Find Weakness.
Kenn
Apr 30th, '08, 11:44 AM
If I had to guess, in the Hero Designer file, the Armor is probably set to "Add to Primary" instead of "Add to Secondary". Obviously, the +50 STR is set to "Add to Secondary" as evidenced in STR, REC, and STUN.
And I suspect there wasn't much reformatting done.
But this is just me guessing.
JmOz
Apr 30th, '08, 11:54 AM
I see, that's a weird way of building the character. It would make more sense to covert PD purchased to resistant using resistant Defense power instead of armor. Why would you need to write 20/30PD? It reminds me of the 4th ED way of building things. Since there's no circumstance that he'd use the 20PD instead of 30PD it's just unnecessarily and confusing.
on formating yup, blame HD, and my being lazy
And no, it makes more sense to buy it the way I did, as the armor is hardened
CGlied
Apr 30th, '08, 07:38 PM
Sometime in the 80's Adventurers Club printed a DC Heroes to Champions System conversion. I ran it word for word for the Man of Steel with no personal interpretation (i.e. no Super Ventriloquism) and created a 1766 point hero under 3rd edition rules. His STR was a 150. It's amazing what you can do with a 1,413 Hero Bonus.
Cassandra, I like the first write-up as opposed to the updated version. Something about his LS and ES in Ultra Slots doesn't work for me.
Cassandra
Jun 25th, '08, 01:45 PM
New Superman and Supergirl write ups in my Dc250 Thread.
Legatus
Jun 25th, '08, 01:50 PM
I'll look it up immediately!:thumbup:
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