mayapuppies
Apr 1st, '08, 11:38 PM
Hello all,
The following is one piece to an set of "evil" armor that I am scattering across my main campaign setting. This particular piece is the center piece to the current adventure.
This particular piece is not only a stylish form of headwear but allows the wearer to go without breathing, protects against sight based flash attacks, radiates an aura of fear, boosts the wearers Ego and allows the wearer to control the minds of Humans and Spirits.
I'm looking for feedback about the build, this being my first "artifact" and all.
Helm of Ossai: (Total: 327 Active Cost, 64 Real Cost) Armor (8 PD/8 ED) (24 Active Points); Full Helm (Protects Location 3-5; -3), Independent (-2), Normal Mass (-1), OIF (-1/2) (Real Cost: 3) plus Life Support (Self-Contained Breathing) (10 Active Points); Independent (-2), OIF (-1/2) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); Independent (-2), OIF (-1/2) (Real Cost: 1) plus Change Environment 16" radius, -5 to Ego Rolls, -5 to Presence Rolls, Multiple Combat Effects, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (128 Active Points); Independent (-2), No Conscious Control (-2), No Range (-1/2), OIF (-1/2) (Real Cost: 21) plus Mind Control 6d6 (Human and Additional Class of Minds: Spirit classes of minds), Reduced Endurance (0 END; +1/2), Based On EGO Combat Value (Mental Defense applies; +1), Area Of Effect (20" Radius; +1 1/4) (150 Active Points); Independent (-2), No Range (-1/2), OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Major Transform 1/2d6 (Non-"Evil" Person into "Evil" Person, Healed By Ritual Cleansing of the Soul), Reduced Endurance (0 END); No Conscious Control, Limited Target (Only the Wearer of the Helm); -1/2) (Real Cost: 33) plus +5 EGO (10 Active Points); Independent (-2), OIF (-1/2) (Real Cost: 3)
The following is one piece to an set of "evil" armor that I am scattering across my main campaign setting. This particular piece is the center piece to the current adventure.
This particular piece is not only a stylish form of headwear but allows the wearer to go without breathing, protects against sight based flash attacks, radiates an aura of fear, boosts the wearers Ego and allows the wearer to control the minds of Humans and Spirits.
I'm looking for feedback about the build, this being my first "artifact" and all.
Helm of Ossai: (Total: 327 Active Cost, 64 Real Cost) Armor (8 PD/8 ED) (24 Active Points); Full Helm (Protects Location 3-5; -3), Independent (-2), Normal Mass (-1), OIF (-1/2) (Real Cost: 3) plus Life Support (Self-Contained Breathing) (10 Active Points); Independent (-2), OIF (-1/2) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); Independent (-2), OIF (-1/2) (Real Cost: 1) plus Change Environment 16" radius, -5 to Ego Rolls, -5 to Presence Rolls, Multiple Combat Effects, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (128 Active Points); Independent (-2), No Conscious Control (-2), No Range (-1/2), OIF (-1/2) (Real Cost: 21) plus Mind Control 6d6 (Human and Additional Class of Minds: Spirit classes of minds), Reduced Endurance (0 END; +1/2), Based On EGO Combat Value (Mental Defense applies; +1), Area Of Effect (20" Radius; +1 1/4) (150 Active Points); Independent (-2), No Range (-1/2), OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Major Transform 1/2d6 (Non-"Evil" Person into "Evil" Person, Healed By Ritual Cleansing of the Soul), Reduced Endurance (0 END); No Conscious Control, Limited Target (Only the Wearer of the Helm); -1/2) (Real Cost: 33) plus +5 EGO (10 Active Points); Independent (-2), OIF (-1/2) (Real Cost: 3)