View Full Version : Need Limitation Estimates
Vondy
Apr 5th, '08, 01:31 PM
This is for a low fantasy setting with a "hard fantasy" take on society and culture. Powerful magic exists, but its very rare, slow, difficult, and subtle. A lot of it is based on dreams, trafficking with demons and angels, and necromancy (not animation, but communing with spirits) rather than traditional flash-bang sorcery. Fantastic creatures, plants, drugs, and weird science written off as witchcraft are more prevalent than actual magic. Its basically pulp adventure fantasy.
The character has slow regeneration that affects most everything and can replace limbs and organs, but the resurrection is much more restricted.
Basically its only resurrection vs. passive deaths. i.e. it will bring them back from poison (over time), drowning (once out of the water), suffocating (once oxegen is restored), and that sort of thing. But not from "active deaths" from weapons, electrocution, burns, dissolution in acid, or the like. The general thinking is "these things cause torporous near death rather than death."
I'm not sure where to peg the limitation. My initial thought was -1, but these sorts of deaths are much less common than active deaths and its almost a plot device sort of power, so it could go as low as -2.
Thoughts?
Captain Obvious
Apr 5th, '08, 01:53 PM
Sounds like a pretty interesting setting.
Most of the passive deaths you described are covered by Life Support. I'd buy this power as Regeneration without the Resurrection adder, and buy a limited form of LS to prevent death, but not falling into a deep coma. Maybe throw a No Conscious Control version of Simulate Death in to complete the package.
Cargus10
Apr 5th, '08, 01:56 PM
I'd say it really does depend on the game, and how often this kind of death is a real threat. For most of the games I've been involved with, "active" death is far more prevalent. However...
Don't underestimate the effect of knowing that you can survive poison and the like will have on how the character is played. Room filled with smoke or noxious gas? No problem. Enemy with poison darts? Merely a scratch!
I'd give it a -1, I think.
Doc Democracy
Apr 5th, '08, 03:37 PM
I'm with the Life Support crowd - it isn't really a regneration thing as it only seems to regenerate the damage from environmental type damage. I would say it is a limited form of Life Support - one that prevents death but does not allow free action...
I'd say a -1 limitation on Life Support....
If you are committed to the regeneration idea then I'd definitely pin it around the -2 level of limitation.
Doc
Vondy
Apr 5th, '08, 03:45 PM
I'm with the Life Support crowd - it isn't really a regneration thing as it only seems to regenerate the damage from environmental type damage. I would say it is a limited form of Life Support - one that prevents death but does not allow free action...
I'd say a -1 limitation on Life Support....
If you are committed to the regeneration idea then I'd definitely pin it around the -2 level of limitation.
Doc
In general, this is one of my few peeves with hero. There's no elegant way to do this. The life support method is kind of clunky. Immunities are all or nothing and there's no time metric attached. And like many things, unless you are dealing with "combat time" as a measure you frequently get weird results. Which isn't to say it doesn't make sense to use life support, but it makes for a kludge. I have to create a limitation and attach a time factor on it. I'm leaning towards a naked resurrection adder with a narrow FX and lims, but I'm not entirely sold on it.
schir1964
Apr 5th, '08, 05:11 PM
The character has slow regeneration...
Have you thought about adapting the mechanics of the Talent: Simulate Death to mimic this?
And possibly use some sort of CON roll to represent the healing over time?
Just A Thought
- Christopher Mullins
Vondy
Apr 5th, '08, 10:06 PM
Have you thought about adapting the mechanics of the Talent: Simulate Death to mimic this?
And possibly use some sort of CON roll to represent the healing over time?
Just A Thought
- Christopher Mullins
Once I tweaked ressurection as a naked advantage what you suggest is pretty much what I got. I just need to rename it.
schir1964
Apr 6th, '08, 08:26 AM
Once I tweaked ressurection as a naked advantage what you suggest is pretty much what I got. I just need to rename it.
How about Immortality?
Immortals don't die of natural causes, but can be killed. At least that is one interpretation of an Immortal.
- Christopher Mullins
Vondy
Apr 6th, '08, 09:46 AM
How about Immortality?
Immortals don't die of natural causes, but can be killed. At least that is one interpretation of an Immortal.
- Christopher Mullins
That works. The character doesn't age, either. I can tack them together.
dustytomes
Apr 6th, '08, 09:54 AM
what about LS with the disad that he still takes stun. Poison can't kill him but does KO him.
Vondy
Apr 6th, '08, 11:30 AM
what about LS with the disad that he still takes stun. Poison can't kill him but does KO him.
For things that did stun that would be a really good solution - in terms of precise naming of the lim its the best I've seen (in two or three threads at this point). In this case, since it extends to sickeness [they could feasibly fall comatose, or languish for a few days before their immune system kicks an otherwise lethal disease's tail end], which has never been something hero models well, it would work for everything but that. I think, for this case, I'm going with a custom talent.
schir1964
Apr 6th, '08, 11:46 AM
... I think, for this case, I'm going with a custom talent.
Once you get the Custom Talent finished, could you post it here so I can add it to my list of new powers ideas thread?
- Christopher Mullins
Vondy
Apr 6th, '08, 11:47 AM
Once you get the Custom Talent finished, could you post it here so I can add it to my list of new powers ideas thread?
- Christopher Mullins
Sure.
Powered by vBulletin® Version 4.2.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.