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Pax
Aug 1st, '03, 06:37 AM
If a character has a reasonable special effect like flame powers and they buy an EC

EC Fire powers
Fire blast (Energy Blast)
Fire shield (force Field)
Fire Flight (Flight)
Shape Fire (TK vs. Fire)

And they fight Gravity Man who can increase gravity. Gravity Man makes it to where people can not move by draining his opponent Flight, gliding, running, and leaping. By my understanding of the rules Fire dude just loss some of his Fire blast, fire shield, and Shape fire powers along with his flight.

Should I just accept that Fire dude got a break on the point cost and this is just the way it goes? Or is there a common sense clause to the way drains work vs. power frameworks? I like the new expanded limitations on Elemental controls but the more characters I make the more I avoid them so strange things like the above does not happen.

Peace,
Bryan

Keep up the good work!

Steve Long
Aug 1st, '03, 07:39 AM
It's not hard in many cases to concoct a quasi-sensical explanation, given comic book physics, of why this rule works the way it does. For example, maybe gravitic manipulation literally "pulls the fire out of" the character. But ultimately that sort of explanation isn't required; it's a game rule instituted for balance purposes, and should be followed.

If you don't think it makes sense a character would be affected that way, the solution is not to buy his powers in an EC. An EC represents a suite of powers so closely connected that a Drain on one affects all the others, and if that doesn't seem "right" to you, then the powers in question don't belong in an EC.

Alternately, you could put a Limitation on Gravity Man's powers that his Drain doesn't affect non-Movement Powers that are in ECs with Movement Powers. That's a little odd, but whatever works for you is worth exploring. ;)