SuperPheemy
Aug 1st, '03, 02:45 PM
Before I dive headfirst into the mass that is Fantasy Hero, I wanted to do a little more work on my Galactic Champions/Space Opera setting. Thus, I've designed a mainstay of Space Opera, the single-pilot fighter craft.
If any of you are moved to feedback, I'm always open to suggestion. In designing this craft, I was trying to get a feel of Space Opera physics, where fighter craft zip around each other like WWII fighters in a dogfight.
<font size=+1><b>SA339 Aerospace Fighter</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>-12</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 70
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Power Systems </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37  </td><td>1) <b><i>Main Power Plant: </i></b>Endurance Reserve (100 END, 100 REC) (110 Active Points); OAF Immobile (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>2) <b><i>Auxillary Power Plant: </i></b>Endurance Reserve (25 END, 25 REC) (28 Active Points); OAF Immobile (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Propusion Systems </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td>1) <b><i>Main Engines: </i></b>Flight 30", Combat Acceleration/Deceleration (+1/4), Megascale (1" = 1 km; +1/4) (90 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">10  </td><td>2) <b><i>Docking/Landing Thrusters: </i></b>Flight 5" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Weapon Systems </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">41  </td><td>1) <b><i>Fire-Linked Blaster Arrays: </i></b>Killing Attack - Ranged 5d6 (vs. ED), Autofire (5 shots; +1/2) (112 Active Points); OIF Bulky (-1), Limited Arc of Fire 60 Degrees (-1/2), Real Weapon (-1/4) (uses END Reserve) </td><td valign="top" align="right">11</td></tr><tr><td align="right" valign="top">50  </td><td>2) <b><i>Anti-Ship Torpedo: </i></b>Killing Attack - Ranged 10d6 (vs. ED), Armor Piercing x1 (+1/2) (225 Active Points); 2 Charges (-1 1/2), Limited Arc of Fire One Hex Row (-3/4), Only on the same horizontal level (-1/4), OIF (-1/2), Real Weapon (-1/4), Can Be Missile Deflected (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Defensive Systems </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>1) <b><i>Shielding: </i></b>Armor (5 PD/15 ED) (30 Active Points); Ablative BODY Only (-1/2), Limited Defense 180 Degrees (-1/2) [<b>Notes:</b> Forward Shielding] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>2) <b><i>Shielding: </i></b>Armor (5 PD/10 ED) (23 Active Points); Ablative BODY or STUN (-1), Limited Defense 180 Degrees (-1/2) [<b>Notes:</b> Aft Sheilding] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Sensor Array: </i></b>Radar (Analyze, Discriminatory, Increased Arc of Perception: 360-Degree, Telescopic (+20)) (50 Active Points); OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Tactical Communication Net: </i></b>Mind Link (Specific Group of Minds), No LOS Needed, Number of Minds (x32) (45 Active Points); Only With Others Who Have Mind Link (-1), OIF Bulky (-1), Does Not Provide Mental Awareness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Environmental Controls: </i></b>Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (19 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses Personal END) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Inertial Compensation: </i></b>Telekinesis (10 STR) (15 Active Points); Limited Power Power loses about half of its effectiveness (-1), OIF Bulky (-1), Affects Whole Object (-1/4) (uses END Reserve) [<b>Notes:</b> Only to counter the effects of inertia on crew] </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Combat Agility: </i></b>+4 with single Characteristic Roll [<b>Notes:</b> Used only in Flight based rolls.] </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 296
<b>Total Character Cost:</b> 366
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: Military Attack Spacecraft (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr></table>
<b>Disadvantage Points:</b> 25
<b>Base Points:</b> 341
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
If any of you are moved to feedback, I'm always open to suggestion. In designing this craft, I was trying to get a feel of Space Opera physics, where fighter craft zip around each other like WWII fighters in a dogfight.
<font size=+1><b>SA339 Aerospace Fighter</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>10</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>-12</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 70
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Power Systems </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37  </td><td>1) <b><i>Main Power Plant: </i></b>Endurance Reserve (100 END, 100 REC) (110 Active Points); OAF Immobile (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>2) <b><i>Auxillary Power Plant: </i></b>Endurance Reserve (25 END, 25 REC) (28 Active Points); OAF Immobile (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Propusion Systems </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td>1) <b><i>Main Engines: </i></b>Flight 30", Combat Acceleration/Deceleration (+1/4), Megascale (1" = 1 km; +1/4) (90 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) </td><td valign="top" align="right">9</td></tr><tr><td align="right" valign="top">10  </td><td>2) <b><i>Docking/Landing Thrusters: </i></b>Flight 5" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Weapon Systems </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">41  </td><td>1) <b><i>Fire-Linked Blaster Arrays: </i></b>Killing Attack - Ranged 5d6 (vs. ED), Autofire (5 shots; +1/2) (112 Active Points); OIF Bulky (-1), Limited Arc of Fire 60 Degrees (-1/2), Real Weapon (-1/4) (uses END Reserve) </td><td valign="top" align="right">11</td></tr><tr><td align="right" valign="top">50  </td><td>2) <b><i>Anti-Ship Torpedo: </i></b>Killing Attack - Ranged 10d6 (vs. ED), Armor Piercing x1 (+1/2) (225 Active Points); 2 Charges (-1 1/2), Limited Arc of Fire One Hex Row (-3/4), Only on the same horizontal level (-1/4), OIF (-1/2), Real Weapon (-1/4), Can Be Missile Deflected (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Defensive Systems </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>1) <b><i>Shielding: </i></b>Armor (5 PD/15 ED) (30 Active Points); Ablative BODY Only (-1/2), Limited Defense 180 Degrees (-1/2) [<b>Notes:</b> Forward Shielding] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>2) <b><i>Shielding: </i></b>Armor (5 PD/10 ED) (23 Active Points); Ablative BODY or STUN (-1), Limited Defense 180 Degrees (-1/2) [<b>Notes:</b> Aft Sheilding] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Sensor Array: </i></b>Radar (Analyze, Discriminatory, Increased Arc of Perception: 360-Degree, Telescopic (+20)) (50 Active Points); OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Tactical Communication Net: </i></b>Mind Link (Specific Group of Minds), No LOS Needed, Number of Minds (x32) (45 Active Points); Only With Others Who Have Mind Link (-1), OIF Bulky (-1), Does Not Provide Mental Awareness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Environmental Controls: </i></b>Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (19 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses Personal END) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Inertial Compensation: </i></b>Telekinesis (10 STR) (15 Active Points); Limited Power Power loses about half of its effectiveness (-1), OIF Bulky (-1), Affects Whole Object (-1/4) (uses END Reserve) [<b>Notes:</b> Only to counter the effects of inertia on crew] </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Combat Agility: </i></b>+4 with single Characteristic Roll [<b>Notes:</b> Used only in Flight based rolls.] </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 296
<b>Total Character Cost:</b> 366
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: Military Attack Spacecraft (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr></table>
<b>Disadvantage Points:</b> 25
<b>Base Points:</b> 341
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0