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winterhawk
Aug 1st, '03, 07:43 PM
I was bored and noodling around with the Random Character Generator from Champions and the Random Origin Generator from the late, lamented ezhero and came up with this odd fellow:

<font size=+1><b>Unknown</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>23&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>36&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 125

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td><b><i>Power Strike: </i></b>Hand-To-Hand Attack +9d6 (45 Active Points); Hand-To-Hand Attack (-1/2), Chose -1/2 Limitation (Activation 14-, OIF, IAF, etc) (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Deadly Aim: </i></b>Find Weakness 12- (Single Attack)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Toughness: </i></b>Damage Resistance (10 PD/10 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>Combat Protection: </i></b>Armor (6 PD/6 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Ducking & Dodging: </i></b>Missile Deflection (Bullets & Shrapnel)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Swift: </i></b> 5" Running&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Flying: </i></b>Flight 10"&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Heightened Awareness: </i></b>Enhanced Perception (+5 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Heat-Sight: </i></b>Infrared Perception&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Unstoppable Perception: </i></b>N-Ray Perception (Choose Sense Group and nature of power)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Radar Sense: </i></b>Radar&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 155


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Defense Maneuver: I-II &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bribery 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bugging 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 14-&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Conversation 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Criminology 14-&#160;</td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Deduction 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Interrogation 14-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>AK: Campaign Area 11-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>CK: Campaign CIty 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Persuasion 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Shadowing 14-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Streetwise 14-&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Personality/Background Skills (player's Choice) &#160;</td></tr></table><b>Skills Cost: </b>55


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Combat Sense 14-&#160;</td></tr></table><b>Talents Cost:</b> 15


<b>Total Character Cost:</b> 350

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Personal Enemy 11- (Frequently), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Someone Related to Past 11- (Frequently), As Powerful, Harshly Punish&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Code Versus Killing Common, Total&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Hatred of [Group of Choice] Common, Strong&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Vengeful or Self-Destructive (player's choice) Uncommon, Strong&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Pacifist, Refuses To Injure Or Harm Others Very Common, Strong&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret Identity: Frequently (11-), Major&#160;</td></tr><tr><td valign="top" align="right">30&#160;&#160;</td><td>Vulnerability: 2x STUN Phyiscal or Energy Attacks (player's choice) Very Common&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>DNPC (choose appropriate circumstances) or Destitute or Unluck 2d6 (player's choice)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

The basis of his origin is that his powers stem from a Magical Focus that he stole for a noble purpose. So I ask the august panel, who is this guy (or gal) and what's his deal? Given the stats and the basic background, what can you come up with? If this draws any responses, I have a few other randomly generated guys we can kick around...

Syberdwarf2
Aug 1st, '03, 08:47 PM
I'll see what myself and the group can come up with. Although, I'm leaning towards a martial artist background.... maybe some sort of Westerner land developer / engineer that spent a little too much time in the orient? Just off the top off my head.....

BTW, where can I get issues of ezhero, since it's no longer being produced?

Killer Shrike
Aug 1st, '03, 09:02 PM
Originally posted by Syberdwarf2
I'll see what myself and the group can come up with. Although, I'm leaning towards a martial artist background.... maybe some sort of Westerner land developer / engineer that spent a little too much time in the orient? Just off the top off my head.....

BTW, where can I get issues of ezhero, since it's no longer being produced? I dunno but ask Dave Mattingly. He contacted me several months ago to sign some work I did in ezHERO over to DOJ so that they could release a "Best of ezHERO" IIRC, but I havent heard anything since....

winterhawk
Aug 1st, '03, 09:04 PM
Originally posted by Syberdwarf2
BTW, where can I get issues of ezhero, since it's no longer being produced?

Their site is still active, www.ezhero.com , I dunno if you can still download issues or not.

Lord Liaden
Aug 1st, '03, 11:12 PM
Hmm... this character's powers are fairly combat oriented, but his skill set is more reflective of being an operative within some kind of investigative or intelligence-gathering agency.

Given his origin seed, my suggestion would be that he was an agent for a secret government operation to acquire artifacts of mystic power. He stumbled onto the fact that the head of this agency has gone rogue and is attempting to gather items that will imbue him with godlike might. Lacking proof of his suspicions, the agent steals an artifact which he has learned is key to the would-be master villain's plot; but the artifact grafts itself to his body, granting him super powers.

Now that I think on it, considering that his powers include formidable perceptual abilities, it might make sense that he was transformed when first finding the artifact, and these powers allowed him to learn the truth of what his boss was up to.

He's a pacifist with a Code vs. Killing, so I could imagine that in the course of this scenario, he was responsible (maybe accidentally) for the death of one of his colleagues. The other members of his former agency may be Hunting him to "bring him to justice", as is his former boss in a super-powered guise, who wants to take the artifact back.

Let's take a look at that power suite again: combat abilities, swift running and Flight, enhanced senses... how about making the item that transformed the character an amulet with the Eye of Horus upon it, granting this guy some of the powers of that Egyptian hawk deity? The head of the agency could possess another artifact empowered by Set, Horus's nemesis. He might be searching for amulets with the powers of other Egyptian gods, which together would give him the might of the entire pantheon.

VictorVonDoom
Aug 3rd, '03, 10:52 AM
do someone has that generator on paper somewhere? pm me please or email me...i don't have ez magazine