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Bloodstone
Apr 24th, '08, 06:40 AM
I'm working on a superhero team that may or may not ever see publication. In fact, I'm not even sure if I'll end up using them in one of my own games. But it's a project I want to see through to the end now that I've started it. Still, I figure if I'm going to put all this effort into the team and their background, somebody should get some use out of them...

So my question is this: if I were to post them up here on the forums, what point level would y'all prefer to see them at? What would be useful to the forum at large?

The write ups I have for them currently clock in at the 650-700 pt range, but I'm still tweaking things. In my mind the team has grown and changed considerably over time, even though the roster is extremely stable. So, mentally at least, I have everyone stated out at earlier stages of their careers. I know what I can cut or reduce to get them down to a smaller point total. Of course, making them more powerful would be even easier in most cases...

(Poll to follow)

Hermit
Apr 24th, '08, 07:07 AM
Well, heck Bloodstone, if you're willing to do the work, I think combinations could be very cool. A 'Year One' version along side the higher up write ups they are now might be very useful to those who shamelessly steal...
err, pragmatically use the materials of others in whole or in part.
:)

Doomed Prophet
Apr 24th, '08, 09:13 AM
I've always been partial to the "new-kids-on-the-block campaign" (concept not the band)... That gives the storyteller and players a chance to make the characters grow and develop... In a comic environment it's really the best way to go (that I've found), existing characters of high power make great "guest heroes" but on a team I've found that they usually steal the spot-light...
In one game, one of the players wanted to keep his character even though he was almost twice as powerful as the other players, the rest of the team hated it...
Villains that were a threat for him could stomp the other characters into a mud puddle in no time, villains that were a threat for the other characters would be walked on by him.
Eventually the rest of the players decided to leave the team and strike out on their own (alot of it had to do with the lack of experience they felt their characters were getting, both in points and in-game)... Needless to say it ended up being alot more fun once he got with the program and made a character on par with the rest of the players...

Plex
Apr 24th, '08, 09:44 AM
I like the various renditions over the years. Start at rookie, move to experienced, then finish up at the top end of the powers/experience.