Paragon
May 2nd, '08, 06:47 AM
This is connected with my various how-tos on spell building, but I figure its a bit more general so its really a rules question.
In the spells I'm building, one color of Magic (Copper) has a lot of spells that give bonuses to items in one way or another: augment their Body, give them pluses to hit, and so on. I mostly try to do this straight rather than with Aid (among other things it avoids the "can't Aid something that isn't there" problem). Its not clear to me exactly how you're supposed to set this up price-wise; you don't seem to be able to use Usable by Others to do it (its going on an object rather than a being) but surely you don't have to use Usable Against Others; that'd inflate the Active and probably Real cost of them significantly, for something that's usually somewhat less useful than using it on a person.
But as I said, I'm not clear on how it is supposed to be done, so I'm hoping someone is clearer on this than I am. You'd have thought this would have come up before with all the years I've used this system, but this is the first time I recall actually needing to figure it out.
In the spells I'm building, one color of Magic (Copper) has a lot of spells that give bonuses to items in one way or another: augment their Body, give them pluses to hit, and so on. I mostly try to do this straight rather than with Aid (among other things it avoids the "can't Aid something that isn't there" problem). Its not clear to me exactly how you're supposed to set this up price-wise; you don't seem to be able to use Usable by Others to do it (its going on an object rather than a being) but surely you don't have to use Usable Against Others; that'd inflate the Active and probably Real cost of them significantly, for something that's usually somewhat less useful than using it on a person.
But as I said, I'm not clear on how it is supposed to be done, so I'm hoping someone is clearer on this than I am. You'd have thought this would have come up before with all the years I've used this system, but this is the first time I recall actually needing to figure it out.