greypaladin_01
May 3rd, '08, 07:53 PM
Just a quick question that has come up in our current Champs game. My co-GM and I are discussing it but I wanted to get some input from everyone here.
Just where does the special effects of a power end and needing to spend points on an effect begin?
Example 1: a PC water using energy projector arrives at a burning building. She does not have a Dispel (Fire) power slot but wants to try put out a small section of fire to allow trapped persons to run out the cleared path.
By The Rules: You cannot do this because you do not have the correct power.
By Special Effects: Water can put out fire. I would say maybe allow a 1/2 active point of the water EB to be used as a suppress or dispel.
Example 2: A character with and Entangle defined as Solid Light (think something along the lines of Green Lantern) or sticky webs (like spider man) wants to Entangle another character in two ways.
The first - energy chains pinning a character between two trees. They do not want them to be able to fly away.
The second - The sticky webs are used to entangle a character to the wall (similar to the picture under the Entangle power in the 5th Revised Rule Book)
By The Rules: I belive the Entangle does not hamper movement powers in anyway although they will not free the character (except Teleport)
By Special Effects: If a character has enough strength or movement power (like Flight) to break the trees or the wall they are stuck to they can still move but might not have broken the entangle.
Does this makes sense to anyone else... what would the rest of you do in these situations?
Thank you for any suggestions you have in this matter.
Just where does the special effects of a power end and needing to spend points on an effect begin?
Example 1: a PC water using energy projector arrives at a burning building. She does not have a Dispel (Fire) power slot but wants to try put out a small section of fire to allow trapped persons to run out the cleared path.
By The Rules: You cannot do this because you do not have the correct power.
By Special Effects: Water can put out fire. I would say maybe allow a 1/2 active point of the water EB to be used as a suppress or dispel.
Example 2: A character with and Entangle defined as Solid Light (think something along the lines of Green Lantern) or sticky webs (like spider man) wants to Entangle another character in two ways.
The first - energy chains pinning a character between two trees. They do not want them to be able to fly away.
The second - The sticky webs are used to entangle a character to the wall (similar to the picture under the Entangle power in the 5th Revised Rule Book)
By The Rules: I belive the Entangle does not hamper movement powers in anyway although they will not free the character (except Teleport)
By Special Effects: If a character has enough strength or movement power (like Flight) to break the trees or the wall they are stuck to they can still move but might not have broken the entangle.
Does this makes sense to anyone else... what would the rest of you do in these situations?
Thank you for any suggestions you have in this matter.