Jkeown
Aug 3rd, '03, 04:01 PM
What do we think of this guy? He's the subject of a quest in my new FH game, Boregedaur: The Long Night. He's an Ancient Vigilant Gaurdian, left by the Precursors to protect those in need. He's summoned by a little red gem the PCs need. In fact, he wears 2 of these Precursor Gems on his Bardiche. (Gem slots cost 2 pts each when you are making a Precursor-style weapon.) I have 42 of these things written up, if there's enough interest...
<font size=+1><b>Ancient Vigilant Gaurdian Gadeshoon</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>2  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-10</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>2</font></td></tr></table><b>Characteristics Cost:</b> 55
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">27  </td><td><b><i>Heat Beam of the Ancients: </i></b>Killing Attack - Ranged 2 1/2d6 (vs. ED) (40 Active Points); Beam (-1/4), No Knockback (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Mighty Pummeling Fist of the Precursors: </i></b>Energy Blast 6d6 (vs. PD), Autofire (3 shots; +1/4) (37 Active Points); No Range (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Targeting Scan: </i></b>+5 with Ranged Combat (25 Active Points); Extra Time Full Phase (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Golem Body: </i></b>Automaton (Takes No STUN (loses abilities when takes BODY)) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Golem Body: </i></b>Does Not Bleed </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Golem Body: </i></b>No Hit Locations </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Golem Body: </i></b>Damage Resistance (6 PD/6 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Untiring Body: </i></b>Reduced END for STR 15, Reduced Endurance 0 END (+1/2) (7 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Tireless: </i></b>Naked Modifier, Reduced Endurance for Running 0 END (+1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Tireless: </i></b>Naked Modifier, Reduced Endurance for Leaping 0 END (+1/2) (1 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Tireless: </i></b>Naked Modifier, Reduced Endurance for Swimming 0 END (+1/2) (1 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Tougher: </i></b>+3 ED </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td><b><i>Perpetual Life: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ancient Workmanship: </i></b>Lack Of Weakness (-3) for Resistant Defenses </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Detect Life: </i></b>Infrared Perception (Increased Arc of Perception: 240-Degree) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Arcane Senses: </i></b>Enhanced Perception (+4 to PER Rolls for All Sense Groups) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Heavy: </i></b>Knockback Resistance -3" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Long Legs: </i></b> +6" Running (12" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Reach: </i></b>Stretching 1" </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Trinity: </i></b>Adds to one attack of Attached Focus, Affects Desolidified Spirit Undead (+1/2) (12 Active Points); Independent (-2), OAF (Gem; -1), Must be Attached to Another Focus (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>If Thy Soul Check Thee...: </i></b>Entangle 5d6, 5 DEF, Works Against EGO, Not STR (+1/4) (62 Active Points); Independent (-2), OAF (Gem; -1), Must be Attached to a Weapon or Gauntlet (-1/2), Vs Evil Opponents Only (-1/2), Cannot Form Barriers (-1/4) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Bardiche of Ages Past: </i></b>(Total: 77 Active Cost, 16 Real Cost) Killing Attack - Hand-To-Hand 2 1/2d6 (plus STR) (vs. PD) (2 Precursor Gem Slots), +1 STUN Multiplier (+1/4) (55 Active Points); Independent (-2), OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 11) <b>plus</b> Stretching 3", Reduced Endurance 0 END (+1/2) (22 Active Points); Independent (-2), OAF (-1), Only To Cause Damage (-1/2) (Real Cost: 5) </td><td valign="top" align="right">5</td></tr></table><b>Powers Cost:</b> 325
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">7  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">20  </td><td>+4 with HTH Combat </td></tr><tr><td valign="top" align="right">6  </td><td>KS: Other Heores, Other Times 15- </td></tr><tr><td valign="top" align="right">3  </td><td>WF: Common Melee Weapons, Off Hand </td></tr></table><b>Skills Cost: </b>36
<b>Total Character Cost:</b> 416
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: "Ever He Must Come When Called" Uncommon, Total </td></tr></table>
<b>Disadvantage Points:</b> 30
<b>Base Points:</b> 200
<b>Experience Required:</b> 186
<b>Total Experience Available:</b> 186
<b>Experience Unspent:</b> 0
Trinity and If Thy Soul Check Thee... are Precursor Gems, as I mentioned above. Trinity is a Naked Modifier for fighting ghosts and spirits, and If Thy Soul Check Thee... causes a person to stop and think about their actions past. It's like an entangle, right?
Thoughts? :D
<font size=+1><b>Ancient Vigilant Gaurdian Gadeshoon</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>2  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>-10</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>2</font></td></tr></table><b>Characteristics Cost:</b> 55
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">27  </td><td><b><i>Heat Beam of the Ancients: </i></b>Killing Attack - Ranged 2 1/2d6 (vs. ED) (40 Active Points); Beam (-1/4), No Knockback (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Mighty Pummeling Fist of the Precursors: </i></b>Energy Blast 6d6 (vs. PD), Autofire (3 shots; +1/4) (37 Active Points); No Range (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Targeting Scan: </i></b>+5 with Ranged Combat (25 Active Points); Extra Time Full Phase (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Golem Body: </i></b>Automaton (Takes No STUN (loses abilities when takes BODY)) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Golem Body: </i></b>Does Not Bleed </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Golem Body: </i></b>No Hit Locations </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Golem Body: </i></b>Damage Resistance (6 PD/6 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Untiring Body: </i></b>Reduced END for STR 15, Reduced Endurance 0 END (+1/2) (7 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Tireless: </i></b>Naked Modifier, Reduced Endurance for Running 0 END (+1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Tireless: </i></b>Naked Modifier, Reduced Endurance for Leaping 0 END (+1/2) (1 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Tireless: </i></b>Naked Modifier, Reduced Endurance for Swimming 0 END (+1/2) (1 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Tougher: </i></b>+3 ED </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td><b><i>Perpetual Life: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ancient Workmanship: </i></b>Lack Of Weakness (-3) for Resistant Defenses </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Detect Life: </i></b>Infrared Perception (Increased Arc of Perception: 240-Degree) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Arcane Senses: </i></b>Enhanced Perception (+4 to PER Rolls for All Sense Groups) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Heavy: </i></b>Knockback Resistance -3" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Long Legs: </i></b> +6" Running (12" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Reach: </i></b>Stretching 1" </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Trinity: </i></b>Adds to one attack of Attached Focus, Affects Desolidified Spirit Undead (+1/2) (12 Active Points); Independent (-2), OAF (Gem; -1), Must be Attached to Another Focus (-1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>If Thy Soul Check Thee...: </i></b>Entangle 5d6, 5 DEF, Works Against EGO, Not STR (+1/4) (62 Active Points); Independent (-2), OAF (Gem; -1), Must be Attached to a Weapon or Gauntlet (-1/2), Vs Evil Opponents Only (-1/2), Cannot Form Barriers (-1/4) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Bardiche of Ages Past: </i></b>(Total: 77 Active Cost, 16 Real Cost) Killing Attack - Hand-To-Hand 2 1/2d6 (plus STR) (vs. PD) (2 Precursor Gem Slots), +1 STUN Multiplier (+1/4) (55 Active Points); Independent (-2), OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 11) <b>plus</b> Stretching 3", Reduced Endurance 0 END (+1/2) (22 Active Points); Independent (-2), OAF (-1), Only To Cause Damage (-1/2) (Real Cost: 5) </td><td valign="top" align="right">5</td></tr></table><b>Powers Cost:</b> 325
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">7  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">20  </td><td>+4 with HTH Combat </td></tr><tr><td valign="top" align="right">6  </td><td>KS: Other Heores, Other Times 15- </td></tr><tr><td valign="top" align="right">3  </td><td>WF: Common Melee Weapons, Off Hand </td></tr></table><b>Skills Cost: </b>36
<b>Total Character Cost:</b> 416
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: "Ever He Must Come When Called" Uncommon, Total </td></tr></table>
<b>Disadvantage Points:</b> 30
<b>Base Points:</b> 200
<b>Experience Required:</b> 186
<b>Total Experience Available:</b> 186
<b>Experience Unspent:</b> 0
Trinity and If Thy Soul Check Thee... are Precursor Gems, as I mentioned above. Trinity is a Naked Modifier for fighting ghosts and spirits, and If Thy Soul Check Thee... causes a person to stop and think about their actions past. It's like an entangle, right?
Thoughts? :D