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View Full Version : [Darn Long Post] Ancient Vigilant Gaurdian Gadeshoon



Jkeown
Aug 3rd, '03, 04:01 PM
What do we think of this guy? He's the subject of a quest in my new FH game, Boregedaur: The Long Night. He's an Ancient Vigilant Gaurdian, left by the Precursors to protect those in need. He's summoned by a little red gem the PCs need. In fact, he wears 2 of these Precursor Gems on his Bardiche. (Gem slots cost 2 pts each when you are making a Precursor-style weapon.) I have 42 of these things written up, if there's enough interest...

<font size=+1><b>Ancient Vigilant Gaurdian Gadeshoon</b></font>

Player: NPC

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>8&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>0&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>-10</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>2</font></td></tr></table><b>Characteristics Cost:</b> 55

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">27&#160;&#160;</td><td><b><i>Heat Beam of the Ancients: </i></b>Killing Attack - Ranged 2 1/2d6 (vs. ED) (40 Active Points); Beam (-1/4), No Knockback (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Mighty Pummeling Fist of the Precursors: </i></b>Energy Blast 6d6 (vs. PD), Autofire (3 shots; +1/4) (37 Active Points); No Range (-1/2)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td><b><i>Targeting Scan: </i></b>+5 with Ranged Combat (25 Active Points); Extra Time Full Phase (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45&#160;&#160;</td><td><b><i>Golem Body: </i></b>Automaton (Takes No STUN (loses abilities when takes BODY))&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15&#160;&#160;</td><td><b><i>Golem Body: </i></b>Does Not Bleed&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Golem Body: </i></b>No Hit Locations&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>Golem Body: </i></b>Damage Resistance (6 PD/6 ED)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Untiring Body: </i></b>Reduced END for STR 15, Reduced Endurance 0 END (+1/2) (7 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td><b><i>Tireless: </i></b>Naked Modifier, Reduced Endurance for Running 0 END (+1/2) (6 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Tireless: </i></b>Naked Modifier, Reduced Endurance for Leaping 0 END (+1/2) (1 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1&#160;&#160;</td><td><b><i>Tireless: </i></b>Naked Modifier, Reduced Endurance for Swimming 0 END (+1/2) (1 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Tougher: </i></b>+3 ED&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50&#160;&#160;</td><td><b><i>Perpetual Life: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9&#160;&#160;</td><td><b><i>Ancient Workmanship: </i></b>Lack Of Weakness (-3) for Resistant Defenses&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7&#160;&#160;</td><td><b><i>Detect Life: </i></b>Infrared Perception (Increased Arc of Perception: 240-Degree)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Arcane Senses: </i></b>Enhanced Perception (+4 to PER Rolls for All Sense Groups)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td><b><i>Heavy: </i></b>Knockback Resistance -3"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Long Legs: </i></b> +6" Running (12" total)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Reach: </i></b>Stretching 1"&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Trinity: </i></b>Adds to one attack of Attached Focus, Affects Desolidified Spirit Undead (+1/2) (12 Active Points); Independent (-2), OAF (Gem; -1), Must be Attached to Another Focus (-1/2)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>If Thy Soul Check Thee...: </i></b>Entangle 5d6, 5 DEF, Works Against EGO, Not STR (+1/4) (62 Active Points); Independent (-2), OAF (Gem; -1), Must be Attached to a Weapon or Gauntlet (-1/2), Vs Evil Opponents Only (-1/2), Cannot Form Barriers (-1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td><b><i>Bardiche of Ages Past: </i></b>(Total: 77 Active Cost, 16 Real Cost) Killing Attack - Hand-To-Hand 2 1/2d6 (plus STR) (vs. PD) (2 Precursor Gem Slots), +1 STUN Multiplier (+1/4) (55 Active Points); Independent (-2), OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 11) <b>plus</b> Stretching 3", Reduced Endurance 0 END (+1/2) (22 Active Points); Independent (-2), OAF (-1), Only To Cause Damage (-1/2) (Real Cost: 5)&#160;</td><td valign="top" align="right">5</td></tr></table><b>Powers Cost:</b> 325


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>Climbing 15-&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>+4 with HTH Combat&#160;</td></tr><tr><td valign="top" align="right">6&#160;&#160;</td><td>KS: Other Heores, Other Times 15-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>WF: Common Melee Weapons, Off Hand&#160;</td></tr></table><b>Skills Cost: </b>36




<b>Total Character Cost:</b> 416

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Machine Intelligence (Frequently; Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: "Ever He Must Come When Called" Uncommon, Total&#160;</td></tr></table>
<b>Disadvantage Points:</b> 30

<b>Base Points:</b> 200
<b>Experience Required:</b> 186
<b>Total Experience Available:</b> 186
<b>Experience Unspent:</b> 0

Trinity and If Thy Soul Check Thee... are Precursor Gems, as I mentioned above. Trinity is a Naked Modifier for fighting ghosts and spirits, and If Thy Soul Check Thee... causes a person to stop and think about their actions past. It's like an entangle, right?

Thoughts? :D