jaws
May 17th, '08, 10:36 AM
Well i have a party of high powered high fantasy characters I cant really chalenge them with normal soldiers and stuff (in small numbers), but I wanted to see how they will fare against a large group of trained coordinated men. Power level is between 375 - 425 points, though the way they are spread out they are build more as a "Batman" than a full fledged super, so i have a very versatile team more than a super powered one.
So the objective is, I want to see how they fare against "many average opponents" as in 10 to 1 (IOW 50) trained soldiers. Well equipped and slightly better than average soldiers but not really special. However I really don't want the fight to drag on forever, managing 50 individual men. So I was thinking of making the force of men as various "units" of 5 men (a la SWARM). The idea is each unit is a single char sheet and they act in highly trained tactical unison. Alone they are week but together they work in an excellent team ending up with 10 "units" of 5 men each all working as a coordinated force.
So how do I make each "group" as a single entity with that can be managed as a single character but has the SFX of a group of men?
Examples: As the players hack away at a units numbers its ability to fight is slowly weakened until it is entirely broken or the remaining men flee
A beat up unit can combine with another similar unit to reform the 5 man combat team.
etc.
PS: Sorry for the longwindedness of the question ;)
So the objective is, I want to see how they fare against "many average opponents" as in 10 to 1 (IOW 50) trained soldiers. Well equipped and slightly better than average soldiers but not really special. However I really don't want the fight to drag on forever, managing 50 individual men. So I was thinking of making the force of men as various "units" of 5 men (a la SWARM). The idea is each unit is a single char sheet and they act in highly trained tactical unison. Alone they are week but together they work in an excellent team ending up with 10 "units" of 5 men each all working as a coordinated force.
So how do I make each "group" as a single entity with that can be managed as a single character but has the SFX of a group of men?
Examples: As the players hack away at a units numbers its ability to fight is slowly weakened until it is entirely broken or the remaining men flee
A beat up unit can combine with another similar unit to reform the 5 man combat team.
etc.
PS: Sorry for the longwindedness of the question ;)