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Dr Divago
May 21st, '08, 03:15 AM
Hi all
in the campaign i'm about to start (this evening!!! woot!!!) a player got a familiar
now, he asked me "how familiar's aid power work?" and i'm not sure of it...

then, familiar Magic Augmentation is something like (don't remember)
Magic Augmentation: Aid Powers 2d6, Delayed Return Rate (points fade in 1 hour, +1) Invisible Power Effect (fully invisible, +1) (60 Active Points); Only When Within 5” of Mage (-1)

so... as far as i can see, the familiar give a +2d6 to a single power forever (assuming he's within 5") because
familiar "cast" aid; no skill roll, no to hit roll (auto hit) and like
aid points fade in 1 hour
next hour, familiar cast again the augmentation (assuming he got enough end to do this)
right?

and what if he whanna a familiar who aid "magic skill" in lieu of powers? he got a flat +3 (standard effect) to his magic roll whenver the familiar is within 5" and for next hour?

ty for help, guys :)

CTaylor
May 23rd, '08, 05:52 PM
I would rather suggest a straight up bonus to roll without the aid, put it on the familiar as a power (use summon or follower to buy the familiar, built as a character) and have the familiar give the power to their master. Usable by others works well for this.

mayapuppies
May 23rd, '08, 07:18 PM
I think he's pulling the Aid write up directly from the TA book...or maybe the Fantasy hero book or possibly one of the Grimoires, and I think he's asking how that write-up actually plays out in game.

I'm not sure, it's just that his build looks familiar.

L. Marcus
May 24th, '08, 12:03 AM
. . . Isn't it in the Hero Bestiary?