Steve Long
May 23rd, '08, 02:48 PM
Randy Mosiondz, one of the lead designers for COMMO, posted a great essay today on the game design process. I'd particularly like to call the Hero community's attention to the last part, where he talks about customer feedback and how it affects the work-in-progress.
http://www.champions-online.com/dev_blog/evolution_of_game_design_rethinking_archetypes
http://www.champions-online.com/dev_blog/evolution_of_game_design_rethinking_archetypes