View Full Version : Fueled By *** Power Help
Enoch
May 28th, '08, 04:04 PM
I've seen the idea of having absorption fuel an end reserve come up a few times and I'm trying to get something workable that's similar.
The power effect is basically hero gets hit, hero can use telekinetic attacks. If he's not getting punished then his telekinetic abilities don't operate at all. He basically stores up the energy and unleashes it.
Some basic guidelines would be that the energy needs to dissipate quickly, if built using absorption an increased fade rate would probably work. I've looked at using charges, having absorption fuel the charges for the TK powers, but that still leaves me with trying to figure out how many base charges the power would have, rather or not it recovers on it's own (which it shouldn't), and setting up an absorption to tk ratio that doesn't limit the character concept more then needed (a base charge of 1 on his TK level would require 60 points of absorption to fuel once).
Another thought is ditching absorption completely and just using charges that Only Recharge When Character is Struck in Combat with maybe Charges Fade After 1 minute or something like that.
I've also played with Absorption to End Reserve and TK only works off End Reserve but ended up with a very limited power that was very expensive.
Anyone have any thoughts on how to put something like this together?
CrosshairCollie
May 28th, '08, 09:44 PM
Absorption into an ENDReserve (with no REC) with the TK keying off the ENDReserve is the most logical and easiest way to do it. Unless the character is solo, he can always 'charge up' his ENDReserve before a fight by having his teammates slap him around (or, heck, he can throw himself against a couple of walls).
Enoch
May 29th, '08, 01:55 AM
Yeah, it's the most logical way to do it and frankly it's the way that 'fits' best with the power idea. When I put it down on paper though by the book I felt like I was paying way to much for the TK powers considering the effective limitation I was putting on them. Not to mention the extra points shelled out for absorption.
Maybe a Limited Power (Power Fueled by Empty Power Reserve; -1) limitation coupled with Absorption and an END Reserve would feel like it fit better.
As far as the friends slapping the character around thing it would be possible but I'd work in some RP reason for that not to happen. It just feels hokey to me to have the character get hurt on purpose to fuel his powers and frankly doesn't feel very heroic.
CrosshairCollie
May 29th, '08, 09:16 AM
I dunno, Speedball used to throw himself against walls and in front of trains all the time. :)
You don't necessarily have to start the ENDReserve empty or not give it a REC, now that I think of it. He's recieving minor 'assaults' all day long; the impact of feet on pavement, general bumping into things, even air molecules bouncing off his skin. Just one or two points of REC makes sense for that kind of 'ambient' absorption.
Enoch
May 29th, '08, 01:29 PM
That's true for the general effect. Part of the way I'm envisioning it though is that it takes a lot of direct energy to get the ball rolling so to speak and that that energy bleeds off very quickly if not used up.
As an example I was going to do Absorption 5d6 with Increased Fade Rate (-20 per Turn). So assuming the character can hit 60 END in a single Turn and didn't use any of it or get hit again by the end of Turn Four all the stored energy would have bled off. That high fade rate would also bleed off any minor returns from walking, running, etc.
But in general I do agree that other similar effects could pick up some recovery.
Ragdoll
May 29th, '08, 07:41 PM
I had a similar character once. They'd often toss themselves down a few flights of stairs before a battle or leap out an unusually high window. =)
CrosshairCollie
May 29th, '08, 09:00 PM
I had a similar character once. They'd often toss themselves down a few flights of stairs before a battle or leap out an unusually high window. =)
Presence Attack FAIL. :)
*whaaaaaaaaaaTHUD*
"Surrender, vile fiend!"
MilkmanDan
May 30th, '08, 09:37 AM
My first thought reading this thread was that "***" was profanity struck out, and I was trying to figure out which obscene word would best fit while powering an END Reserve.
Hyper-Man
May 30th, '08, 10:04 AM
That's true for the general effect. Part of the way I'm envisioning it though is that it takes a lot of direct energy to get the ball rolling so to speak and that that energy bleeds off very quickly if not used up.
As an example I was going to do Absorption 5d6 with Increased Fade Rate (-20 per Turn). So assuming the character can hit 60 END in a single Turn and didn't use any of it or get hit again by the end of Turn Four all the stored energy would have bled off. That high fade rate would also bleed off any minor returns from walking, running, etc.
But in general I do agree that other similar effects could pick up some recovery.
You could model the quick drain part by taking a Side Effect on the powers that use the End Reserve. The twist being that the Side Effect (Drain End) occurs whenever the powers are NOT being used. Makes it a 'use it or lose it' effect.
Log-Man
May 30th, '08, 11:14 AM
My first thought reading this thread was that "***" was profanity struck out, and I was trying to figure out which obscene word would best fit while powering an END Reserve.
You too, huh? :D
I tried to use this exact effect not long ago and did not find a solution I was happy with quite frankly. I adjusted the sfx a little bit and ended up placing a limitation on the power in question. No absorption or END reserve at all.
Hyper-Man
May 30th, '08, 11:21 AM
You too, huh? :D
I tried to use this exact effect not long ago and did not find a solution I was happy with quite frankly. I adjusted the sfx a little bit and ended up placing a limitation on the power in question. No absorption or END reserve at all.
Definitely the easier way to go.
One benefit of the End Reserve approach is the built in limiter for using the Uncontrolled and Continuous Advantages on the TK builds which would allow his attacks to keep going even if he's unconscious.
Enoch
May 30th, '08, 12:02 PM
You too, huh? :D
I tried to use this exact effect not long ago and did not find a solution I was happy with quite frankly. I adjusted the sfx a little bit and ended up placing a limitation on the power in question. No absorption or END reserve at all.
Yeah, that's one of the ideas I was playing with when I brought up charges. Basically put charges on the power (actually a TK EC) that could only be recharged when struck by five or ten points of physical damage and that faded quickly if not used.
And it was late when I wrote the thread title ;). Fueled by Physical Damage would have been better and less confusing.
CrosshairCollie
May 30th, '08, 02:45 PM
[QUOTE=Log-Man;1615381]You too, huh? :DQUOTE]
Me three. Of course, with only three letters, 'Fueled by Ass Power Help' didn't make a lot of sense.
MilkmanDan
May 30th, '08, 05:12 PM
Me three. Of course, with only three letters, 'Fueled by Ass Power Help' didn't make a lot of sense.
+10 REC, only within 2" of donkeys, burros, or mules.
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