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Kefrem
Feb 21st, '03, 07:57 PM
im having a heck of a time tweaking this flying/energy/brick down to the 350 point base...can a few of you folks give me a hand?

<font size=+1><b>Pharoah</b></font>

Player: S.W.S.

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>16&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7/27&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>7/27&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>45</font></td></tr><tr><td align="right"><font size=2>7&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>100&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>79</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 192

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>+4 Mental Defense (6 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48&#160;&#160;</td><td><b><i>Glowing power of Seker: </i></b>Armor (20 PD / 20 ED) (60 Active Points); Visible (-1/4) (added to Secondary Value)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Mana of Seker: </i></b>Endurance Reserve(Only in sunlight) (150 END, 20 REC) Reserve: (35 Active Points) REC: (20 Active Points); Limited Recovery (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td><b><i>Gift of Seker's light: </i></b>Flight 12", Reduced Endurance (0 END; +1/2) (36 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td>+20 STR (20 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) (Modifiers affect Base Characteristic) (added to Primary Value)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">60&#160;&#160;</td><td><b><i>Godlike powers: </i></b>Multipower, 60-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>1) <b><i>Become living light: </i></b>Teleportation 1", Megascale (1" = 100000 km; +1 1/2), Can Be Scaled Down: 1" = 1km (+1/4) (5 Active Points) (uses END Reserve)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6u&#160;&#160;</td><td>2) <b><i>Healing touch of Seker: </i></b>Healing 3 1/2d6 (max. Healed Points: 21) (Can Heal Limbs, Resurrection) (60 Active Points) (uses END Reserve)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>3) <b><i>Seker's dazzling burst: </i></b>Sight Group Images, x2" Radius (+1/4) (12 Active Points) (uses END Reserve)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>4) <b><i>Burst of searing light: </i></b>Flash 10d6 (Sight Group) (50 Active Points) (uses END Reserve)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>5) <b><i>Smiting light of Seker: </i></b>Killing Attack - Ranged 3d6 (vs. ED) (45 Active Points); No Knockback (-1/4) (uses END Reserve)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">5u&#160;&#160;</td><td>6) <b><i>Solar blast: </i></b>Energy Blast 12d6 (vs. ED) (60 Active Points); No Knockback (-1/4) (uses END Reserve)&#160;</td><td valign="top" align="right">6</td></tr></table><b>Powers Cost:</b> 205


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">7&#160;&#160;</td><td>AK: Egypt 16-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: Afrikaans: Fluent Conversation (Literacy) &#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Language: Heiroglyphics: Fluent Conversation (Literacy) &#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>PS: Archaeologist (INT-based) 17-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>WF: Clubs, Handguns, Staffs, Unarmed Combat&#160;</td></tr><tr><td valign="top" align="right">8&#160;&#160;</td><td>SS: Archaeology (INT-based) 17-&#160;</td></tr></table><b>Skills Cost: </b>34


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Lightning Reflexes: +3 DEX to act first with All Actions&#160;</td></tr></table><b>Talents Cost:</b> 5


<b>Total Character Cost:</b> 435


<b>Base Points:</b> 200
<b>Experience Required:</b> 235
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Monolith
Feb 21st, '03, 08:06 PM
Well start by chopping of 2 points of Speed (too much for a 15 DEX character) and 40 points of STUN (way too much for a starting-level character).

I would chop 50 points off the END Reserve and 5 points off the ER Recovery.

I would make the Flight full END or half, not zero.

I would probably lower the Multipower to 50 points and then adjust each of the slots.

That right there would save you around 75 points.

JohnathanChance
Feb 21st, '03, 08:06 PM
Well, one of the first things I see would be maybe drop your speed down by a point or two, also why do you need such a large end battery? the most end you would conceivably use in one turn would be 42, of which you would get back 20 every post twelve so maybe reduce that a bit. Also you spent an awful lot on your STUN. Those look to be the best places to shave some points.

GradonSilverton
Feb 21st, '03, 08:10 PM
I'll 3rd the Speed cut.....remember a flying Energy Brick...not a Flying Speedster Energy Brick.

Chris Goodwin
Feb 21st, '03, 08:42 PM
I'd question why you're buying up your REC, with 100 STUN and an END Reserve.

I'd do away with No Figured Characteristics on your STR. That's saved you maybe 6 points, and cost you (lessee...carry the 1...) 29 points that you've put into the figured characteristics the 30 STR would give you.

I'd bump up CON a bit as well, perhaps to 28 for a brick.

I'd echo the Speed cut, maybe bump DEX to 18. Go DEX 18/SPD 5 and see how that feels.

Drop INT to 13. 16 INT doesn't give you anything over 13.

Make your COM 14. 3 points of COM rounds to 2 points; you may as well get the extra half point.

Drop STUN down to 60 or so. 100 is quite a lot.

Your stat block would look like this: <br /><table cellpadding="0" border="0">
<tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Char&#160;&#160;&#160;</b></td><td><b>Cost</b></td></tr>
<tr><td align="right">30&#160;&#160;</td><td><b>STR</b></td><td>20</td></tr>
<tr><td align="right">18&#160;&#160;</td><td><b>DEX</b></td><td>24</td></tr>
<tr><td align="right">28&#160;&#160;</td><td><b>CON</b></td><td>36</td></tr>
<tr><td align="right">13&#160;&#160;</td><td><b>BODY</b></td><td>6</td></tr>
<tr><td align="right">13&#160;&#160;</td><td><b>INT</b></td><td>3</td></tr>
<tr><td align="right">11&#160;&#160;</td><td><b>EGO</b></td><td>2</td></tr>
<tr><td align="right">18&#160;&#160;</td><td><b>PRE</b></td><td>8</td></tr>
<tr><td align="right">14&#160;&#160;</td><td><b>COM</b></td><td>2</td></tr>
<tr><td></td><td>&#160;</td><td></td></tr>
<tr><td align="right">7&#160;&#160;</td><td><b>PD</b></td><td>1</td></tr>
<tr><td align="right">7&#160;&#160;</td><td><b>ED</b></td><td>1</td></tr>
<tr><td align="right">5&#160;&#160;</td><td><b>SPD</b></td><td>22</td></tr>
<tr><td align="right">12&#160;&#160;</td><td><b>REC</b></td><td>0</td></tr>
<tr><td align="right">56&#160;&#160;</td><td><b>END</b></td><td>0</td></tr>
<tr><td align="right">60&#160;&#160;</td><td><b>STUN</b></td><td>18</td></tr>
<tr><td></td><td>&#160;</td><td></td></tr>
<tr><td align="right">6"&#160;&#160;</td><td><b>RUN</b></td><td>0</td></tr>
<tr><td align="right">2"&#160;&#160;</td><td><b>SWIM</b></td><td>0</td></tr>
<tr><td align="right">6"&#160;&#160;</td><td><b>LEAP</b></td><td>0</td></tr>
</table>
<b>Characteristics Cost:</b> 143

Edit: Wow. I don't know why there's so much space above the stat block. Oh well.

Anyway, that's a savings of almost 50 points, and you get a much more combat capable character.