teh bunneh
Feb 21st, '03, 07:58 PM
Hey y'all!
I'm busy converting my long-running AD&D game into HERO (after considering it for years...) =:) So far so good, but one thing has me absolutely stumped, and my players aren't any help. One player, the party's wizard, has a favorite spell -- Leomund's Secure Shelter -- and I can't figure out how to convert it into Fantasy HERO. =:/
Not converting it isn't an option. Hardly an adventure goes by where he doesn't think of a way to make use of it. Darned clever players! =;)
Essentially the spell creates, out of thin air, a small stone cottage, granting all those things a small stone cottage would grant -- protection from the elements, defense against hostiles (thick walls and a barred door), a fireplace, cots to sleep on, a table and desk with chairs to sit on, and the like. The cottage lasts around 8-10 hours or so, then vanishes.
Can anyone help me think of some good ideas for this? One caveat -- the power (or powers) have to cost 75 points or less. I was thinking some combination of Change Environment with Force Wall, but there's got to be a more elegant way, right?
Thanks, y'all!
Bill.
I'm busy converting my long-running AD&D game into HERO (after considering it for years...) =:) So far so good, but one thing has me absolutely stumped, and my players aren't any help. One player, the party's wizard, has a favorite spell -- Leomund's Secure Shelter -- and I can't figure out how to convert it into Fantasy HERO. =:/
Not converting it isn't an option. Hardly an adventure goes by where he doesn't think of a way to make use of it. Darned clever players! =;)
Essentially the spell creates, out of thin air, a small stone cottage, granting all those things a small stone cottage would grant -- protection from the elements, defense against hostiles (thick walls and a barred door), a fireplace, cots to sleep on, a table and desk with chairs to sit on, and the like. The cottage lasts around 8-10 hours or so, then vanishes.
Can anyone help me think of some good ideas for this? One caveat -- the power (or powers) have to cost 75 points or less. I was thinking some combination of Change Environment with Force Wall, but there's got to be a more elegant way, right?
Thanks, y'all!
Bill.