SuperPheemy
Aug 5th, '03, 03:12 PM
Here's a design for a suit of Power Armor. I understand that it's expensive for a Heroic level Star Hero game. I'm trying to simulate an "Elite Legion" feel against foes boasting weapons of DC 8-10.
<font size=+1><b>ShockTrooper Battle Dress</b></font>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Primary Chassis, all slots: OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>1) <b><i>Linear Frame: </i></b>+20 STR (20 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">9  </td><td>2) <b><i>Linear Frame: </i></b>+6 DEX (18 Active Points); No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>3) <b><i>Menacing Design: </i></b>+10 PRE (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>4) <b><i>Linear Frame: </i></b>+1 SPD (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">29  </td><td><b><i>Power Supply: </i></b>Endurance Reserve (40 END, 40 REC) (44 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Defensive Systems, all slots: OIF (-1/2), Real Armor (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32  </td><td>1) <b><i>Hyperalloy Shell: </i></b>Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>2) <b><i>Shielded Sensors: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td>3) <b><i>Shielded Sensors: </i></b>Flash Defense (5 points) (Hearing Group) (5 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td>4) <b><i>Shielded Sensors: </i></b>Flash Defense (5 points) (Radio Group) (5 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Gravitic Suspensors: </i></b>Flight 9", Usable Underwater (+1/4) (22 Active Points); OIF (-1/2) (uses END Reserve) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td>Sensor and Communications Suite, all slots: OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>1) <b><i>Visual Tactical Relay: </i></b>Clairsentience (Sight Group), Targeting Sense, Reduced Endurance 1/2 END (+1/4) (37 Active Points); Limited Power Power loses about half of its effectiveness (-1), Only Through The Senses Of Others (-1/2), Sense Affected As More Than One Sense (-1/4) (uses END Reserve) [<b>Notes:</b> Visual Tactical Relay can only transmit or receive through other units calibrated to the Tactical Network. The VTR is affected as Radio Group as well as Sight] </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8  </td><td>2) <b><i>Tactical Communicator: </i></b>High Range Radio Perception (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) <b><i>Image Enhancement: </i></b>Enhanced Perception (+3 to PER Rolls for Single Sense Group; Custom Adder) (6 Active Points) [<b>Notes:</b> Sight Sense Group] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Thermal Imaging: </i></b>Infrared Perception (Analyze, Discriminatory) (15 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td>5) <b><i>Tactical Threat Display: </i></b>Radar (Discriminatory, Increased Arc of Perception: 360-Degree) (25 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Environmental Containment: </i></b>Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (19 Active Points); OIF (-1/2), Costs Endurance Costs END Every Phase (-1/2) (uses Personal END) </td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 174
<b>Total Character Cost:</b> 174
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: Military-Style Power Armor (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr></table>
<b>Disadvantage Points:</b> 25
There you go! Go ahead, kick the tires, take a spin around the planet.
<font size=+1><b>ShockTrooper Battle Dress</b></font>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Primary Chassis, all slots: OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>1) <b><i>Linear Frame: </i></b>+20 STR (20 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">9  </td><td>2) <b><i>Linear Frame: </i></b>+6 DEX (18 Active Points); No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>3) <b><i>Menacing Design: </i></b>+10 PRE (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>4) <b><i>Linear Frame: </i></b>+1 SPD (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">29  </td><td><b><i>Power Supply: </i></b>Endurance Reserve (40 END, 40 REC) (44 Active Points); OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Defensive Systems, all slots: OIF (-1/2), Real Armor (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32  </td><td>1) <b><i>Hyperalloy Shell: </i></b>Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>2) <b><i>Shielded Sensors: </i></b>Flash Defense (5 points) (Sight Group) (5 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td>3) <b><i>Shielded Sensors: </i></b>Flash Defense (5 points) (Hearing Group) (5 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td>4) <b><i>Shielded Sensors: </i></b>Flash Defense (5 points) (Radio Group) (5 Active Points); Costs Endurance Costs END Every Phase (-1/2) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Gravitic Suspensors: </i></b>Flight 9", Usable Underwater (+1/4) (22 Active Points); OIF (-1/2) (uses END Reserve) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td>Sensor and Communications Suite, all slots: OIF (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>1) <b><i>Visual Tactical Relay: </i></b>Clairsentience (Sight Group), Targeting Sense, Reduced Endurance 1/2 END (+1/4) (37 Active Points); Limited Power Power loses about half of its effectiveness (-1), Only Through The Senses Of Others (-1/2), Sense Affected As More Than One Sense (-1/4) (uses END Reserve) [<b>Notes:</b> Visual Tactical Relay can only transmit or receive through other units calibrated to the Tactical Network. The VTR is affected as Radio Group as well as Sight] </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8  </td><td>2) <b><i>Tactical Communicator: </i></b>High Range Radio Perception (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) <b><i>Image Enhancement: </i></b>Enhanced Perception (+3 to PER Rolls for Single Sense Group; Custom Adder) (6 Active Points) [<b>Notes:</b> Sight Sense Group] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Thermal Imaging: </i></b>Infrared Perception (Analyze, Discriminatory) (15 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td>5) <b><i>Tactical Threat Display: </i></b>Radar (Discriminatory, Increased Arc of Perception: 360-Degree) (25 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Environmental Containment: </i></b>Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing (19 Active Points); OIF (-1/2), Costs Endurance Costs END Every Phase (-1/2) (uses Personal END) </td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 174
<b>Total Character Cost:</b> 174
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Distinctive Features: Military-Style Power Armor (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr></table>
<b>Disadvantage Points:</b> 25
There you go! Go ahead, kick the tires, take a spin around the planet.