Yogzilla
Aug 6th, '03, 05:39 AM
[insert brief history here]
A couple years back, I was enamoured enough with WW's Aberrant to want to run a one-shot adventure with my usual gaming group. I asked them all to make up "idealized" versions of themselves, using the rules for pre-Eruption character creation. I then used a series of questionaires to gain some insight as to what kind of super-powers they'd develop - and then I would create their actual "Nova" abilities.
So far, so good.
One-shot got played out, and we all had a good enough time that it evolved into an ongoing campaign. In fact, at present, it's probably the longest continuing game I've ever run.
But then the cracks starting appearing... Or, rather, the more we played, the more we realized how limiting the Aberrant system actually was. The flavor text for the powers just didn't jibe up with the actual game mechanics. More and more, we were using house rules up the wazoo (ouch).
Then, along came Hero 5th!!
Remembering all the fun I had playing in the Champions game back during my college days, I broached the subject of converting my Aberrant gameworld over to Hero. I even came up with an in-story explanation for any differences that might occur to powers in the transistion.
Sold the idea, but with a hitch. Much as I had come up with the player's original powers, I felt it was up to me to do the actual conversion. And that's when I realized I wanted these Hero characters to be more in line with the Aberrant flavor text. So, I resolved myself to convert the characters so they could do what their power descriptions said they could, not what their WW stats indicated - - and point totals be darn'd!!
[end brief history]
[insert current quandry here]
So, I've now got 6 players who run Hero characters, and the lowest point total is 1600+! Suffice it to say, they're pretty cosmic - - there's little that can actually present a challenge to them.
And that's my current problem - - how do I keep coming up with challenges for these "gods among men"? I've already thrown "Crisis" level threats at them, as well as alien invasions, mutated freaks, paramilitary forces, etc. I'm currently building to an encounter with a 'mythic creature', but I'm having real difficulty coming up with where to go from there. Any thoughts? Any ideas?
-Yogzilla
(in over my head? wouldn't be the first time...)
A couple years back, I was enamoured enough with WW's Aberrant to want to run a one-shot adventure with my usual gaming group. I asked them all to make up "idealized" versions of themselves, using the rules for pre-Eruption character creation. I then used a series of questionaires to gain some insight as to what kind of super-powers they'd develop - and then I would create their actual "Nova" abilities.
So far, so good.
One-shot got played out, and we all had a good enough time that it evolved into an ongoing campaign. In fact, at present, it's probably the longest continuing game I've ever run.
But then the cracks starting appearing... Or, rather, the more we played, the more we realized how limiting the Aberrant system actually was. The flavor text for the powers just didn't jibe up with the actual game mechanics. More and more, we were using house rules up the wazoo (ouch).
Then, along came Hero 5th!!
Remembering all the fun I had playing in the Champions game back during my college days, I broached the subject of converting my Aberrant gameworld over to Hero. I even came up with an in-story explanation for any differences that might occur to powers in the transistion.
Sold the idea, but with a hitch. Much as I had come up with the player's original powers, I felt it was up to me to do the actual conversion. And that's when I realized I wanted these Hero characters to be more in line with the Aberrant flavor text. So, I resolved myself to convert the characters so they could do what their power descriptions said they could, not what their WW stats indicated - - and point totals be darn'd!!
[end brief history]
[insert current quandry here]
So, I've now got 6 players who run Hero characters, and the lowest point total is 1600+! Suffice it to say, they're pretty cosmic - - there's little that can actually present a challenge to them.
And that's my current problem - - how do I keep coming up with challenges for these "gods among men"? I've already thrown "Crisis" level threats at them, as well as alien invasions, mutated freaks, paramilitary forces, etc. I'm currently building to an encounter with a 'mythic creature', but I'm having real difficulty coming up with where to go from there. Any thoughts? Any ideas?
-Yogzilla
(in over my head? wouldn't be the first time...)