Rebar
Jul 4th, '08, 01:38 PM
I'm developing a character who is a master of assembling things out of junk he collects during an adventure. I don't want to concentrate on what he collects so much as how much he collects.
eg. if he's been in the adventure in a suitable environment (say, an electronics lab), he might have been able to scrounge 20 pounds of stuff, which might be enough to power his 100pt gadget pool. But if he's spent time in a less suitable environment (a desert), he might only have a few pounds if any, limiting his ability to make stuff in his gadget pool.
Note that he doesn't need to have stuff around him (conditional power would work for this), he collects stuff and keeps it for an indeterminate length of time - he can store it.
Obviously, a gadget pool - but I've been thinking of powering the GP from an endurance battery with the SFX "collected junk". That way, it will "recover" when he passes through a lab, doing a little pilfering on the side, but the battery is susceptible to being drained (if he has to drop all his stuff) or to not being able to recover (if he's in a desert).
Problem is, the End battery automatically drains when powers are used. i.e. say he's collected 10lbs (10End) of stuff. Any power he creates will suck up that End as if - rather than making devices - he is using them/throwing them/burning them (unless he buys his powers with 0 End).
Can anyone think of an other way of building this contruct?
A Gadgetry skill roll is aniother way of doing it, but then I'd have to make the call as to what the minus or plusses are - and it would be dependent on events past remembered. It'd be cooler if the player tracked his own reservoir.
eg. if he's been in the adventure in a suitable environment (say, an electronics lab), he might have been able to scrounge 20 pounds of stuff, which might be enough to power his 100pt gadget pool. But if he's spent time in a less suitable environment (a desert), he might only have a few pounds if any, limiting his ability to make stuff in his gadget pool.
Note that he doesn't need to have stuff around him (conditional power would work for this), he collects stuff and keeps it for an indeterminate length of time - he can store it.
Obviously, a gadget pool - but I've been thinking of powering the GP from an endurance battery with the SFX "collected junk". That way, it will "recover" when he passes through a lab, doing a little pilfering on the side, but the battery is susceptible to being drained (if he has to drop all his stuff) or to not being able to recover (if he's in a desert).
Problem is, the End battery automatically drains when powers are used. i.e. say he's collected 10lbs (10End) of stuff. Any power he creates will suck up that End as if - rather than making devices - he is using them/throwing them/burning them (unless he buys his powers with 0 End).
Can anyone think of an other way of building this contruct?
A Gadgetry skill roll is aniother way of doing it, but then I'd have to make the call as to what the minus or plusses are - and it would be dependent on events past remembered. It'd be cooler if the player tracked his own reservoir.