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rezwits
Aug 2nd, '08, 10:31 PM
I was winding my night down when I started to look at the back of my Ninja Hero (5th) and I am trying to understand how these ninjas get this power. The listing says for these ninjas:

A list of there purchased martial arts maneuvers, then states
8 +2 Damage Classes (already added in)
or
16 +4 Damage Classes (already added in)
or
24 +6 Damage Classes (already added in)

I just got thru reading all of UMA (Ultimate Martial Artist) on Friday,
and finished up Ninja Hero today, well at least I'm trying to...

I just don't see in any rule books (unless I am just really tired) where you can purchase a power that will increase your overall Damage Class of maneuvers/strikes by +1 DC for 4 points...

Can someone please tell me where I can find the listing for this power?

Thanks

Vulcan
Aug 2nd, '08, 10:37 PM
It's actually a skill, not a power. I know it's listed in the main book, and probably in UMA too.

Under the martial arts skill entry is a price list for martial maneuvers. Near the bottom is '+1 Damage Class - 4 pts.' That is what the write-ups refer to.

A full description of the function of Damage Classes and how they work is in the main book, Combat Manevuers section under 'Martial Maneuvers' (p 266 in 5E, I don't know what page it's on in 5ER).

Edsel
Aug 2nd, '08, 11:09 PM
I did an extensive search of all the likely sources that I can think of (Ultimate Martial Artist, 5th Edition Revised, old 5th Edition, Character Creation Handbook, etc.).

I can't find a rule anywhere that says you can buy an Extra Damage Class for 4 points. You are right there are many examples of it in published characters but I can't find a place that actually spells it out as an official rule. It does not seem to be on any chart or table that lists a cost. They all talk about it but never specify its cost.

It is shown on page 31 of the old Champions Deluxe book (the previous edition, last printed in 1995). I will be very interested to see if someone can find this rule and site its location.

rezwits
Aug 2nd, '08, 11:50 PM
Ok well what I have found is on page 266 like you said Vulcan, is that says:

+1 Damage Class
-------
Characters may improve their Martial Arts blah blah blah

but no cost listed...

The only thing I could find remotely close was that in the 5E rule book under combat skill levels (CSLs) (p. 36) you can purchase a combat skill level for a martial arts style

3 +1 with any three maneuvers or a tight group of attacks (+1 with Pistols, +1 with Karate)

then on p. 270-271 Damage Classes/Combat Skill Level states you can increase the damage done by an attack or Maneuver. By using 2 CSLs you can increase by one Damage Class.

Then in UMA (some page :) it says you can buy Combat Skill Levels as Powers.

But using these three references you would have to pay 6 points (2 CSLs/3 points) per +1 DC...

But then again there is that paragraph like you stated on page 266

+1 Damage Class for unknown amount of points which I guess would be 4 by the looks of the character write ups...


Thanks to both of you ... till tomorrow...

Laters...

ghost-angel
Aug 3rd, '08, 04:18 AM
5ER p64 (sidebar)

Martial Damage Class +1 DC/4pts.

rezwits
Aug 3rd, '08, 01:07 PM
Finally I find out I didn't get 5ER but 5E

eBay :P

That's okay though...

Thanks for this finally clarification...

Side Question

I am pretty sure I read something from this site or somewhere else about the errata for 5E people? Like all the 5ER changes? Am I imagining this?

If I could be directed to where the changes are that would help ugh


Laters...

ghost-angel
Aug 3rd, '08, 02:07 PM
5E p44 Sidebar

No changes or Errata in this particular aspect of the Rules.

Sean Waters
Aug 3rd, '08, 03:15 PM
+1 DC

5 points: +5 STR
7 points: 0 END (+1/2)
4 points: Only to increase the damage/effect of martial arts maneuvres (-1/4*) AND No figured charactersitics (-1/2)

Possibly. :sneaky:



* Slightly less restricted than HtH damage as the extra strength CAN be used as Strength for certain maneouvres

ghost-angel
Aug 3rd, '08, 09:15 PM
+1 DC

5 points: +5 STR
7 points: 0 END (+1/2)
4 points: Only to increase the damage/effect of martial arts maneuvres (-1/4*) AND No figured charactersitics (-1/2)

Possibly. :sneaky:



* Slightly less restricted than HtH damage as the extra strength CAN be used as Strength for certain maneouvres

Wow, that's... extraordinarily convoluted. You should get some kind of award.

Two 5pt Combat Skill Levels with 'Martial Art'; Only to add damage (-2 1/4)

:D

Derek Hiemforth
Aug 3rd, '08, 09:17 PM
+1 DC

5 points: +5 STR
7 points: 0 END (+1/2)
4 points: Only to increase the damage/effect of martial arts maneuvres (-1/4*) AND No figured charactersitics (-1/2)

Possibly. :sneaky:

Wow, that's... extraordinarily convoluted. You should get some kind of award.Yes, Sean. Please allow us to present you with this very fine wraparound jacket... :D

prestidigitator
Aug 3rd, '08, 11:51 PM
Two 5pt Combat Skill Levels with 'Martial Art'; Only to add damage (-2 1/4)

Except that the Martial Arts DCs CAN increase the DCs of an attack to more than double their original value, unlike (C)SLs. (Funny thing is, they can apparently do it for KAs as well, unlike extra Str--and presumably even add to ranged attacks if the style is appropriate; their effectiveness is halved for KAs though.)

ghost-angel
Aug 4th, '08, 04:05 AM
Except that the Martial Arts DCs CAN increase the DCs of an attack to more than double their original value, unlike (C)SLs. (Funny thing is, they can apparently do it for KAs as well, unlike extra Str--and presumably even add to ranged attacks if the style is appropriate; their effectiveness is halved for KAs though.)

Indeed, while I was just messing around . . . Martial DCs are their own separate construct with their own rules subset.

Vulcan
Aug 4th, '08, 07:54 AM
Except that the Martial Arts DCs CAN increase the DCs of an attack to more than double their original value, unlike (C)SLs. (Funny thing is, they can apparently do it for KAs as well, unlike extra Str--and presumably even add to ranged attacks if the style is appropriate; their effectiveness is halved for KAs though.)

The reason being that the killing damage martial maneuvers start out doing very low damage - around 2 DCs. It allows an unarmed 'killing strike' to be effective without being too cheap.

Sean Waters
Aug 4th, '08, 08:18 AM
Wow, that's... extraordinarily convoluted. You should get some kind of award.

Two 5pt Combat Skill Levels with 'Martial Art'; Only to add damage (-2 1/4)

:D

Yes, Sean. Please allow us to present you with this very fine wraparound jacket...




I'd like to thank the academy for this prestigous jacket and the trophy, which is shaped oddly like a ball gag. Furthermmmmph mmmm mmmpph...