Michael Hopcroft
Aug 8th, '03, 06:48 PM
I wouldn't want to put these in the hands of starting PCs, but how does one go about desinging a really massive spell within the confines of FH? In the past, I ocne started a thread about building a spell designed to skill a dragon with one shot. What if this spell also did massive collateral damage?
Likewise, in the 4th edition version of Fantasy Hero, there was a section about genres in which lone wizards can take on an army and win. Do that he would need a truly massive spell -- something that would destory a large enough chunk of the army with one shot that the rest would break ranks and flee rather than face it again. They don't have to know that it was a one-shot spell that the wizard will never be able to cast again....
Likewise I can imagine building a spell that does massive damage, enough to destory a God, but has such devastating Side Effects that it can only be cast as a very last resort. An example would be a spell that ages the caster fifty years, causes massive collateral damage on an almost unimaginable scale, or even causes the entire world to explode if miscast.
Finally, what kind of spells do Gods cast themselves?
Likewise, in the 4th edition version of Fantasy Hero, there was a section about genres in which lone wizards can take on an army and win. Do that he would need a truly massive spell -- something that would destory a large enough chunk of the army with one shot that the rest would break ranks and flee rather than face it again. They don't have to know that it was a one-shot spell that the wizard will never be able to cast again....
Likewise I can imagine building a spell that does massive damage, enough to destory a God, but has such devastating Side Effects that it can only be cast as a very last resort. An example would be a spell that ages the caster fifty years, causes massive collateral damage on an almost unimaginable scale, or even causes the entire world to explode if miscast.
Finally, what kind of spells do Gods cast themselves?