Keneton
Aug 20th, '03, 07:00 PM
<font size=+1><b>SHADE</b></font>
Player: WMR
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40/55 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>34 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>18 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>28 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>10</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>27 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>24 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>6 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>70 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>55 </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/11" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 289
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">30 </td><td><b><i>Divine Magical Powers: </i></b>Elemental Control, 60-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">49 </td><td>1) Flight 15", Improved Noncombat Movement (x8), Position Shift, Usable Underwater (+1/4), Reduced Endurance 0 END (+1/2) (79 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30 </td><td>2) <b><i>Magical Shield: </i></b>Force Field (5 PD/5 ED) (Protect Carried Items), Hardened (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2), Invisible Power Effects (Sight Group, Hearing Group; +3/4) (60 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">82 </td><td>3) <b><i>Shadow Step: </i></b>Teleportation 15", No Relative Velocity, Position Shift, x2 Increased Mass, Safe Blind Teleport (+1/4), Armor Piercing (+1/2), Reduced Endurance 0 END (+1/2) (112 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">660 </td><td><b><i>Divine Magical Power: </i></b>VPP (Magic Pool), 300 base + 360 control cost, Cosmic (+2) (750 Active Points); Limited Class Of Powers Available Slightly Limited (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>1) <b><i>Deep Shadows: </i></b>Change Environment 8" radius, -4 PER Roll: Normal Sight, Reduced Endurance 0 END (+1/2) (39 Active Points) Real Cost: 39 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>2) <b><i>Darkness Blast: </i></b>Energy Blast 15d6 (vs. ED), Reduced Endurance 0 END (+1/2) (112 Active Points) Real Cost: 112 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>3) <b><i>Numbing Darkness: </i></b>Energy Blast 7d6 (vs. ED), Reduced Endurance 0 END (+1/2), No Normal Defense Standard (+1) (87 Active Points) Real Cost: 87 [<b>Notes:</b> NND Defense: LS: Cold, Cold or Darkness Powers] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>4) <b><i>Dark Force Bonds: </i></b>Entangle 7d6, 7 DEF (Stops A Given Sense: Normal Sight), Reduced Endurance 0 END (+1/2) (112 Active Points) Real Cost: 112 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>5) <b><i>Destructive Darkness: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Reduced Endurance 0 END (+1/2) (45 Active Points) Real Cost: 45 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>6) <b><i>Silver Sword: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD), Reduced Endurance 0 END (+1/2) (45 Active Points) Real Cost: 45 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>7) <b><i>Dark Force Bolts: </i></b>Killing Attack - Ranged 2d6 (vs. ED), +1 Stun Multiplier (+1/2), Armor Piercing (+1/2), Autofire (5 shots; +1/2), Reduced Endurance 0 END (+1) (105 Active Points) Real Cost: 105 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>8) <b><i>Dark Force Bolt: </i></b>Killing Attack - Ranged 5d6 (vs. ED), Reduced Endurance Half END (+1/4) (94 Active Points) Real Cost: 94 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>9) <b><i>Magical Silver Shields: </i></b>Missile Deflection (Any Ranged Attack), Ranged Adjacent Hex (+1/2) (30 Active Points) Real Cost: 30 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>10) <b><i>Instant Change: </i></b>Transform 2d6 (Cosmetic), Standard Effect (+0), Improved Target Group (+1/4), Reduced Endurance 0 END (+1/2) (17 Active Points); Limited Target: Clothes Limited (-1/2) Real Cost: 11 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>11) <b><i>Slick Spell: </i></b>Change Environment 16" radius, -4 DEX Rolls and DEX Based Skills, Personal Immunity (+1/4), Reduced Endurance 0 END (+1/2) (65 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Only Effects Characters Along Surfaces (-1/4) Real Cost: 43 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>12) <b><i>Confusion: </i></b>Change Environment 16" radius, -4 INT Rolls and INT Based Skills, Personal Immunity (+1/4), Reduced Endurance 0 END (+1/2) (65 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 52 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>13) <b><i>Warmth: </i></b>Change Environment 16" radius, 4 Temperature Level Adjustment, Reduced Endurance 0 END (+1/2) (51 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 41 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>14) <b><i>Chill: </i></b>Change Environment 1" radius, 4 Temperature Level Adjustment, Reduced Endurance 0 END (+1/2) (21 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 17 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>15) <b><i>Green Thumb: </i></b>Change Environment 4" radius, Long-Lasting: Permanent, Reduced Endurance 0 END (+1/2) (52 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 42 [<b>Notes:</b> Makes Plants Happy and Healthy] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>16) <b><i>Fog: </i></b>Change Environment 16" radius, -3 PER Roll: Sight Group, Reduced Endurance 0 END (+1/2) (46 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 37 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>17) <b><i>Psychometry: </i></b>Retrocognitive Clairsentience (Sight Group And Normal Hearing) (45 Active Points); Precognition/Retrocognition Only (-1), Time Modifiers (-1/2), Vague and Unclear (-1/2), Can only see events associated with an area she is in or an object she is touching (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 12 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>18) <b><i>Eye of the Mind: </i></b>Clairsentience (Sight And Hearing Groups And Detect Magic), x256 Range, Reduced Endurance 0 END (+1/2) (112 Active Points); Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 64 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>19) <b><i>Spider Walking: </i></b>Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 7 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>20) <b><i>Cloak: </i></b>Darkness to Clarisentience Group 3" radius, Custom Adder, Reduced Endurance 0 END (+1/2), Invisible Power Effects (Fully Invisible; +1) (75 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 60 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>21) <b><i>Douse Magic: </i></b>Dispel Magic 20d6, Expanded Effect One At A Time (+1/4), Reduced Endurance Half END (+1/4) (90 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 72 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>22) <b><i>Extinguish: </i></b>Dispel Fire 11d6, Expanded Effect One At A Time (+1/4), Reduced Endurance Half END (+1/4), Area Of Effect (5" Radius; +1) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>23) <b><i>Banishment: </i></b>Dispel Magical Summon 25d6, Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>24) <b><i>Remove Curse: </i></b>Dispel Magical Transform 25d6, Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>25) <b><i>Destroy Wards of Protection: </i></b>Dispel Magical Force Field 25d6, Reduced Endurance Half END (+1/4) (94 Active Points); Only vs. Magical Force Field (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 54 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>26) <b><i>Touch of the Sandman: </i></b>Drain STUN 7 1/2d6, Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>27) <b><i>Touch of the Void: </i></b>Drain DEX 7 1/2d6, Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>28) <b><i>Temporal Globe: </i></b>Drain SPD 7 1/2d6, Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>29) <b><i>Touch of Destruction: </i></b>Drain Body 7 1/2d6, Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>30) <b><i>Touch of Weakness: </i></b>Drain STR 7 1/2d6, Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>31) <b><i>Ray of Enfeeblement: </i></b>Drain STR 5d6, Reduced Endurance Half END (+1/4), Ranged (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>32) <b><i>Ray of Decay: </i></b>Drain Body 5d6, Reduced Endurance Half END (+1/4), Ranged (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>33) <b><i>Slow: </i></b>Drain DEX 5d6, Reduced Endurance Half END (+1/4), Ranged (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>34) <b><i>Ray of Dreams: </i></b>Drain Stun 5d6, Reduced Endurance Half END (+1/4), Ranged (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>35) <b><i>Vertigo: </i></b>Drain DEX 3d6, Reduced Endurance Half END (+1/4), Armor Piercing (+1/2), Area Of Effect (11" Cone; +1) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>36) <b><i>Cone of Weakness: </i></b>Drain STR 3d6, Reduced Endurance Half END (+1/4), Armor Piercing (+1/2), Area Of Effect (11" Cone; +1) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>37) <b><i>Cone of Decay: </i></b>Drain Body 3d6, Reduced Endurance Half END (+1/4), Armor Piercing (+1/2), Area Of Effect (11" Cone; +1) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>38) <b><i>Cone of Dreams: </i></b>Drain Stun 3d6, Reduced Endurance Half END (+1/4), Armor Piercing (+1/2), Area Of Effect (11" Cone; +1) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>39) <b><i>Temporal Cone: </i></b>Drain SPD 3d6, Reduced Endurance Half END (+1/4), Armor Piercing (+1/2), Area Of Effect (11" Cone; +1) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>40) <b><i>Rain of Weakness: </i></b>Drain STR 2d6, Delayed Return Rate (5 Points per Minute) (+1/4), Armor Piercing (+1/2), Ranged (+1/2), Reduced Endurance 0 END (+1), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (95 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 76 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>41) <b><i>Sleep Darts: </i></b>Drain Stun 2d6, Delayed Return Rate (5 Points per Minute) (+1/4), Armor Piercing (+1/2), Ranged (+1/2), Reduced Endurance 0 END (+1), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (95 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 76 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>42) <b><i>Rain of Lost Time: </i></b>Drain SPD 2d6, Delayed Return Rate (5 Points per Minute) (+1/4), Armor Piercing (+1/2), Ranged (+1/2), Reduced Endurance 0 END (+1), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (95 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 76 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>43) <b><i>Drunken Arrows: </i></b>Drain DEX 2d6, Delayed Return Rate (5 Points per Minute) (+1/4), Armor Piercing (+1/2), Ranged (+1/2), Reduced Endurance 0 END (+1), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (95 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 76 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>44) <b><i>Weaken Magic: </i></b>Drain Magic Powers 1d6, Variable Effect One Power At A Time (+1/4), Reduced Endurance Half END (+1/4) (15 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 12 </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">0 </td><td>45) <b><i>Night's Rage: </i></b>Ego Attack 7 1/2d6, Additional Class of Minds: Alien, Additional Class of Minds: Animals, Reduced Endurance Half END (+1/4) (119 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 95 </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">0 </td><td>46) <b><i>Pain: </i></b>Ego Attack 5d6, Additional Class of Minds: Alien, Additional Class of Minds: Animal, Reduced Endurance Half END (+1/4), Penetrating (+1/2) (122 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 98 </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">0 </td><td>47) <b><i>Silver Light: </i></b>Energy Blast 15d6 (vs. ED), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>48) <b><i>Flame Strike: </i></b>Energy Blast 15d6 (vs. ED), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>49) <b><i>Earthen Ram: </i></b>Energy Blast 15d6 (vs. PD), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>50) <b><i>Tsunami: </i></b>Energy Blast 15d6 (vs. PD), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>51) <b><i>Hurricane Wind: </i></b>Energy Blast 15d6 (vs. PD), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>52) <b><i>Bolt of Stunning: </i></b>Energy Blast 15d6 (vs. ED), Stun Only (+0), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>53) <b><i>Static Shock: </i></b>Energy Blast 15d6 (vs. ED), Stun Only (+0), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>54) <b><i>Dancing Spheres of Pain: </i></b>Energy Blast 12d6 (vs. ED), Stun Only (+0), Autofire (3 shots; +1/4), Reduced Endurance 0 END (+1) (135 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 108 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>55) <b><i>Power Spheres: </i></b>Energy Blast 12d6 (vs. ED), Autofire (3 shots; +1/4), Reduced Endurance 0 END (+1) (135 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 108 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>56) <b><i>Spirit Force: </i></b>Energy Blast 10d6 (vs. ED), Reduced Endurance Half END (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>57) <b><i>Bolt of Ethereal Silver: </i></b>Energy Blast 10d6 (vs. ED), Reduced Endurance Half END (+1/4), Indirect Any origin, always fired away from attacker (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>58) <b><i>Fire Burst: </i></b>Energy Blast 10d6 (vs. ED), Reduced Endurance Half END (+1/4), Explosion (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>59) <b><i>Tornado Winds: </i></b>Energy Blast 10d6 (vs. PD), Reduced Endurance Half END (+1/4), Explosion (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>60) <b><i>Mists of Morpheus: </i></b>Energy Blast 5d6 (vs. ED), Reduced Endurance Half END (+1/4), Area Of Effect (6" Radius; +1), No Normal Defense Standard (+1) (81 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 65 [<b>Notes:</b> NND Defense: LS: Reduced Sleep, or 30 or more CON] </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>61) <b><i>Psionic Storm: </i></b>Energy Blast 5d6 (vs. ED), Reduced Endurance Half END (+1/4), Area Of Effect (6" Radius; +1), Based On EGO Combat Value (Mental Defense; +1) (81 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 65 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>62) <b><i>Numbing Cold: </i></b>Energy Blast 5d6 (vs. ED), Reduced Endurance Half END (+1/4), Area Of Effect (6" Radius; +1), No Normal Defense Standard (+1) (81 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 65 [<b>Notes:</b> NND Defense: LS: Cold, Cold or Fire Powers] </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>63) <b><i>For Whom the Bell Tolls: </i></b>Energy Blast 5d6 (vs. ED), Reduced Endurance Half END (+1/4), Area Of Effect (6" Radius; +1), No Normal Defense Standard (+1) (81 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 65 [<b>Notes:</b> NND Defense: Hearing Group Flash Defense, Deafness, Sonic Powers] </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>64) <b><i>True Sight: </i></b>Spatial Awareness (Discriminatory, Increased Arc of Perception: 360-Degree, Range) (37 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 30 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>65) <b><i>Light of Revelation: </i></b>(Total: 25 Active Cost, 12 Real Cost) Sight Group Images (10 Active Points); Only to Create Image of Demon's True Form (-1/2), Linked: Detect Demons to Flight (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (Real Cost: 4) <b>plus</b> Detect: Demons A Class Of Things 15-, Discriminatory, Range (15 Active Points); Costs Endurance Costs END Every Phase (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (Real Cost: 8) Real Cost: 12 </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">0 </td><td>66) <b><i>Mage Sight: </i></b>Telescopic +8 to PER Rolls (only to offset the Range Modifier) (Detect Magic) (8 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>67) <b><i>Eavesdrop: </i></b>Telescopic +8 to PER Rolls (only to offset the Range Modifier) (Hearing Group) (12 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 10 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>68) <b><i>Far Sight: </i></b>Telescopic +8 to PER Rolls (only to offset the Range Modifier) (Sight Group) (12 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 10 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>69) <b><i>Finding the True Path: </i></b>Bump of Direction (3 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 2 </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">0 </td><td>70) <b><i>Spirit Snare: </i></b>Entangle 5d6, 5 DEF, Reduced Endurance Half END (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>71) <b><i>Mindlock: </i></b>Entangle 2d6, 2 DEF, Works Against EGO, Not STR (+1/4), Reduced Endurance Half END (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Invisible Power Effects (Sight Group, Hearing Group; +3/4), Based On EGO Combat Value (Mental Defense; +1) (75 Active Points); Cannot Form Barriers (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 50 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0 </td><td>72) <b><i>Ward of Containment: </i></b>Entangle 5d6, 5 DEF, Reduced Endurance Half END (+1/4), Takes No Damage From Attacks All Attacks (+1/2) (87 Active Points); Cannot Form Barriers (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 58 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>73) <b><i>Aura of Binding: </i></b>Entangle 1d6, 1 DEF, Reduced Endurance Half END (+1/4), Area Of Effect (One Hex; +1/2) (17 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 14 </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">0 </td><td>74) <b><i>Hands of Darkness: </i></b>Entangle 3d6, 3 DEF, Reduced Endurance Half END (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Area Of Effect (5" Radius; +1) (82 Active Points); Cannot Form Barriers (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 55 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>75) <b><i>Entrapment: </i></b>Entangle 6d6, 6 DEF, Cannot Be Escaped With Teleportation (+1/4), Reduced Endurance Half END (+1/4) (90 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 72 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>76) Extra-Dimensional Movement (Related Group of Dimensions, Any Location), x8 Increased Weight (50 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 20 </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">0 </td><td>77) <b><i>Blilnding Silver: </i></b>Flash 15d6 (Sight Group), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>78) <b><i>Starburst: </i></b>Flash 10d6 (Sight Group), Reduced Endurance Half END (+1/4), Explosion (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>79) <b><i>Flashbang: </i></b>Flash 9d6 (Sight Group), Additional Sense Group: Hearing Group, Reduced Endurance Half END (+1/4), Explosion (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>80) <b><i>Mage Blind: </i></b>Flash 25d6 (Detect Magic), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>81) <b><i>Aura of Magical Blinding: </i></b>Flash 11d6 (Detect Magic), Personal Immunity (+1/4), Reduced Endurance Half END (+1/4), Area Of Effect (5" Radius; +1) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>82) <b><i>Reverse Gravity: </i></b>Flight 10", Usable Underwater (+1/4), Reduced Endurance Half END (+1/4), Ranged (+1/2), Usable As Attack (+1), Area Of Effect (6" Radius; +1) (80 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 64 [<b>Notes:</b> Usable As Attack Cancel: Flight Powers] </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>83) <b><i>Levitation: </i></b>Flight 1", Reduced Endurance 0 END (+1/2), Persistent (+1/2) (4 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 3 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>84) <b><i>Continual Light: </i></b>Sight Group Images, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Only To Create Light (-1), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 7 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>85) <b><i>Magical Picture Show: </i></b>Sight Group and Hearing Group Images (15 Active Points); Obviously an Image, Like watching small holograms (-1/2), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 7 </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">0 </td><td>86) <b><i>Cloak of Darkness: </i></b>Sight Group Images, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Only to form Cloak of Darkness (-1), No Range (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 7 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>87) <b><i>Smoke and Flash: </i></b>Sight Group and Normal Hearing Images, x2 Radius (+1/4), Reduced Endurance 0 END (+1/2) (23 Active Points); Only to Create Stage Magic Smoke and Flash Effects (-1), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 10 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>88) <b><i>Sunlight: </i></b>Sight Group Images, +4 to PER Roll, Reduced Endurance 0 END (+1/2), x16 Radius (+1) (55 Active Points); Only To Create Light (-1), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 24 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>89) <b><i>Blazing Sword: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Reduced Endurance 0 END (+1/2) (45 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 36 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>90) <b><i>Sword of Silver Light: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Reduced Endurance 0 END (+1/2) (45 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 36 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>91) <b><i>Lightning Bolt: </i></b>Killing Attack - Ranged 5d6 (vs. ED), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>92) <b><i>Flame Bolt: </i></b>Killing Attack - Ranged 5d6 (vs. ED), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>93) <b><i>Earthen Spike: </i></b>Killing Attack - Ranged 5d6 (vs. PD), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>94) <b><i>Chain Lightning: </i></b>Killing Attack - Ranged 4d6 (vs. ED), Autofire (3 shots; +1/4), Reduced Endurance 0 END (+1) (135 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 108 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>95) <b><i>Magic Missile: </i></b>Killing Attack - Ranged 2d6 (vs. ED), Armor Piercing (+1/2), Autofire (5 shots; +1/2), No Range Modifier (+1/2), Reduced Endurance 0 END (+1) (105 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 84 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>96) <b><i>Star Bolt: </i></b>Killing Attack - Ranged 3d6 +1 (vs. ED), Reduced Endurance Half END (+1/4), Armor Piercing (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>97) <b><i>Fireball: </i></b>Killing Attack - Ranged 3d6 +1 (vs. ED), Reduced Endurance Half END (+1/4), Explosion (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>98) <b><i>Iron Wood Spike: </i></b>Killing Attack - Ranged 3d6 +1 (vs. PD), Reduced Endurance Half END (+1/4), +1 Stun Multiplier (+1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>99) <b><i>Psychic Bolt: </i></b>Killing Attack - Ranged 2d6 (vs. ED), Reduced Endurance Half END (+1/4), +1 Stun Multiplier (+1/2), Based On EGO Combat Value (Mental Defense; +1) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>100) <b><i>Wrath: </i></b>Killing Attack - Ranged 1d6 (vs. ED), +1 Stun Multiplier (+1/2), Based On EGO Combat Value (Mental Defense; +1), Does BODY (+1), Reduced Endurance 0 END (+1), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1) (90 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 72 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>101) <b><i>Rain of Doom: </i></b>Killing Attack - Ranged 1d6 (vs. ED), Does BODY (+1), Reduced Endurance 0 END (+1), Autofire (5 shots; +1/2), Non-Standard Attack Power (+1), Attack Versus Limited Defense: Power Defense (+1 1/2) (90 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 72 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>102) <b><i>Agony: </i></b>Killing Attack - Ranged 2d6 (vs. ED), Reduced Endurance Half END (+1/4), Attack Versus Limited Defense: Power Defense (+1 1/2) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>103) <b><i>Illusion: </i></b>Mental Illusions 15d6, Additional Class of Minds: Alien, Additional Class of Minds: Animal, Reduced Endurance Half END (+1/4) (119 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 95 </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">0 </td><td>104) <b><i>Domination: </i></b>Mind Control 15d6, Additional Class of Minds: Aliens, Additional Class of Minds: Animals, Reduced Endurance Half END (+1/4) (119 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 95 </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">0 </td><td>105) <b><i>Voice of the Mind: </i></b>Mind Link (Any Willing Target), Number of Minds (x8) (30 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 24 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>106) <b><i>Sphere of Deflection: </i></b>Missile Deflection (Any Ranged Attack), No Range Modifier (+1/2), Indirect: Any Location, Any Direction (+3/4), Ranged Full Range (+1) (65 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 52 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>107) <b><i>Mental Deflection: </i></b>Missile Deflection (Any Ranged Attack), Invisible Power Effects (Sight Group, Hearing Group; +3/4), Indirect: Any location, Any Direction (+3/4), Ranged Full Range (+1), Based on Ego Combat Value (+1) (90 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 72 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>108) <b><i>Self Image: </i></b>Shapeshift (Sight Group; Additional Sense Group: Hearing Group, Imitation, Instant Change, Variety of Shapes: Limited Group of Shapes), Reduced Endurance 0 END (+1/2) (57 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 46 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>109) <b><i>Touch of Magic: </i></b>Telekinesis (50 STR), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>110) <b><i>Magic's Grasp: </i></b>Telekinesis (33 STR), Reduced Endurance Half END (+1/4), Area Of Effect (One Hex; +1/2) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 70 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>111) <b><i>Magic Hand: </i></b>Telekinesis (43 STR), Fine Manipulation, Reduced Endurance Half END (+1/4) (93 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 74 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>112) <b><i>Magnetic Wave: </i></b>Telekinesis (20 STR), Reduced Endurance Half END (+1/4), Invisible Power Effects (Sight Group, Hearing Group; +3/4), Area Of Effect Nonselective Target (6" Radius; +3/4) (82 Active Points); Only Affects Ferrous Metals (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 47 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>113) <b><i>Unseen Servant: </i></b>Telekinesis (10 STR), Fine Manipulation, Reduced Endurance 0 END (+1/2), Invisible Power Effects (Fully Invisible; +1) (62 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 50 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>114) <b><i>Winds of Command: </i></b>Telekinesis (25 STR), Reduced Endurance Half END (+1/4), Area Of Effect (5" Radius; +1) (84 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 67 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>115) <b><i>Read Minds: </i></b>Telepathy 15d6, Additional Class of Minds: Aliens, Additional Class of Minds: Animals, Reduced Endurance Half END (+1/4) (119 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 95 </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">0 </td><td>116) <b><i>The Winding Path: </i></b>Teleportation 15", Improved Noncombat Movement (x1048576), No Relative Velocity, x8 Increased Mass, Safe Blind Teleport (+1/4), Reduced Endurance 0 END (+1/2) (262 Active Points); Can Only Teleport To Fixed Locations Floating Fixed Locations (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 150 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0 </td><td>117) <b><i>Move Through Space: </i></b>Teleportation 12", Reduced Endurance Half END (+1/4), Ranged (+1/2), Usable As Attack (+1) (66 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 53 [<b>Notes:</b> Usable As Attack Cancel: Teleportation Powers, Extra Mass] </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0 </td><td>118) <b><i>Stasis: </i></b>Transform 5d6: Places Targets into Supended Animation (Major), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>119) <b><i>Reduce: </i></b>Transform 5d6: Shrinks Targets to a tiny size (Major), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>120) <b><i>Medusa Gaze: </i></b>Transform 5d6: Turns Targets to Stone (Major), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>121) <b><i>Reverse Stoning: </i></b>Transform 5d6: Reverses Stoning Spells (Major), Reduced Endurance Half END (+1/4) (94 Active Points); Limited Target: Targets That have been Magically Turned to Stone Very Limited (-1), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 42 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>122) <b><i>Create Food: </i></b>Transform 5d6: Creates bland but nutrional food bars (Major), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>123) <b><i>Oasis: </i></b>Transform 5d6: Creates Water (Major), Reduced Endurance Half END (+1/4) (94 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 75 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>124) <b><i>Fashion Sense: </i></b>Transform 6d6: Alters the Appearance of Clothes (Cosmetic), Improved Target Group (+1/4), Reduced Endurance Half END (+1/4), Area Of Effect (5" Radius; +1) (75 Active Points); Limited Target: Clothes Limited (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 43 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0 </td><td>125) <b><i>Mend: </i></b>Transform 7d6: Repairs Broken Inanimate Objects (Minor), Reduced Endurance Half END (+1/4) (87 Active Points); Limited Target: Broken Objects Slightly Limited (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 58 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0 </td><td>126) <b><i>Bad Luck: </i></b>Transform 2d6: Curses Target with 3d6 Unluck (Major), Reduced Endurance Half END (+1/4), Invisible Power Effects, Hide effects of Power (Sight Group, Hearing Group; +1 1/2) (82 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 66 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>127) <b><i>Enchant Item: </i></b>Transform 4d6: Binds magic into prepared magical items (Major), Improved Target Group (+1/4), Reduced Endurance Half END (+1/4) (90 Active Points); Takes time and skill rolls out of combat to create items (-1), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 40 </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">0 </td><td>128) <b><i>Vermin: </i></b>Transform 2d6: Transforms Humanoids into Bugs, Rodents or Spiders (Major), Improved Target Group (+1/4), Reduced Endurance Half END (+1/4), Invisible Power Effects (Sight Group, Hearing Group; +3/4) (67 Active Points); Limited Target: Living Beings Slightly Limited (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 45 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0 </td><td>129) <b><i>Shape Stone: </i></b>Transform 7d6: Molds Stone (Minor), Reduced Endurance Half END (+1/4) (87 Active Points); Limited Target: Stone Limited (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 50 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0 </td><td>130) <b><i>Shape Metal: </i></b>Transform 7d6: Molds Metal (Minor), Reduced Endurance Half END (+1/4) (87 Active Points); Limited Target: Metals Limited (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 50 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0 </td><td>131) <b><i>Wizard Lock: </i></b>Transform 7d6: Magically secures locks, doors, windows, boxes (Minor), Reduced Endurance Half END (+1/4) (87 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Limited Target: Locks, Doors, Windows, etc. Slightly Limited (-1/4) Real Cost: 58 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0 </td><td>132) <b><i>Knock: </i></b>Transform 7d6: Unlocks doors, locks, windows, boxes (Minor), Reduced Endurance Half END (+1/4) (87 Active Points); Limited Target: Doors, locks, windows, boxes, etc. Slightly Limited (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 58 </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">0 </td><td>133) <b><i>Purify Food and Water: </i></b>Transform 2d6: Purifies food and water (Minor) (20 Active Points); Limited Target: Food and Water Limited (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) Real Cost: 11 </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">0 </td><td>134) Universal Translator 18- (23 Active Points) Real Cost: 23 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10 </td><td><b><i>Stamina: </i></b>+0 STR, Reduced Endurance Half END (+1/4) (10 Active Points) (Modifiers affect Base Characteristic) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15 </td><td><b><i>Magically Enhanced Strength: </i></b>+15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5 </td><td><b><i>Bravery: </i></b>+10 PRE (10 Active Points); For Defense Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37 </td><td><b><i>Divine Body: </i></b>Physical Damage Reduction, Resistant, 50%, Inherent (+1/4) (37 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37 </td><td><b><i>Divine Body: </i></b>Energy Damage Reduction, Resistant, 50%, Inherent (+1/4) (37 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11 </td><td><b><i>Divine Body: </i></b>Damage Resistance (9 PD/9 ED), Inherent (+1/4) (11 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30 </td><td><b><i>Sense Magic: </i></b>Detect Magic 15-, Analyze, Discriminatory, Increased Arc of Perception: 360-Degree, Range, Rapid (x10), Sense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5 </td><td><b><i>Mystic Sight: </i></b>Infrared Perception </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5 </td><td><b><i>Eyes of the Night: </i></b>Nightvision </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5 </td><td><b><i>Star Sight: </i></b>Ultraviolet Perception </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5 </td><td><b><i>Psionic Sensing: </i></b>Mental Awareness </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7 </td><td><b><i>High Tech Communicator Card: </i></b>High Range Radio Perception (12 Active Points); Sense Affected As More Than One Sense: Sight, Hearing, Radio (-1/2), IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30 </td><td><b><i>Divine Body: </i></b>Life Support , Immunity: All terrestrial diseases and biowarfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Inherent (+1/4) (30 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30 </td><td><b><i>Divine Favor: </i></b>Luck 6d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19 </td><td><b><i>Mental Training: </i></b>+19 Mental Defense (25 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3 </td><td><b><i>Mental Training: </i></b>Damage Resistance (5 Mental Def.) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25 </td><td><b><i>Divine Body: </i></b>Power Defense (20 points), Inherent (+1/4) (25 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3 </td><td><b><i>Divine Body: </i></b>Damage Resistance (5 Power Def.), Inherent (+1/4) (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20 </td><td><b><i>Divine Body: </i></b>Regeneration 2 BODY (Can Heal Limbs), Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (56 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25 </td><td><b><i>Fast: </i></b> +9" Running (15" total), Reduced Endurance Half END (+1/4) (25 Active Points) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3 </td><td><b><i>Fast: </i></b>Swimming +3" (5" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10 </td><td><b><i>Branches of the Winding Path: </i></b>Teleportation: Floating Fixed Location (2 Locations) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20 </td><td><b><i>Along the Winding Path: </i></b>Teleportation: Fixed Location (20 Locations) [<b>Notes:</b> Boston (apartment), Boston (Fenway Park), Paris, London, Giza Plateau, Millennium City, Los Angeles, Rio de Janerio, New York City, San Francisco, Rome, Seattle, Vibora Bay, Stonehenge, Hong Kong, Cancun, Venice, Athens, Denver, Chicago] </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 1211
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">5 </td><td>Blackout: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">5 </td><td>Dancing Shadow: 1/2 Phase, -2 OCV, +2 DCV, STR +2d6 Strike, Full Move </td></tr><tr><td valign="top" align="right">5 </td><td>Elusive Shadow: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">5 </td><td>Evading Throw: 1/2 Phase, -1 OCV, +3 DCV, STR Strike, Target Falls, +v/5 </td></tr><tr><td valign="top" align="right">5 </td><td>Fade: 1/2 Phase, -1 OCV, +3 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4 </td><td>Half Eclipse: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">3 </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +1d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">4 </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4 </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4 </td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs </td></tr><tr><td valign="top" align="right">4 </td><td>Martial Throw: 1/2 Phase, +0 OCV, +2 DCV, STR Strike, Target Falls, +v/5 </td></tr><tr><td valign="top" align="right">4 </td><td>Night Fist: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4 </td><td>Night's Embrace: 1/2 Phase, +0 OCV, -2 DCV, Grab 2 Limbs, +15 STR for Holding On </td></tr><tr><td valign="top" align="right">4 </td><td>Night's Kiss: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab </td></tr><tr><td valign="top" align="right">5 </td><td>Power Throw: 1/2 Phase, +1 OCV, -2 DCV, STR +3d6 Strike, Target Falls, +v/5 </td></tr><tr><td valign="top" align="right">5 </td><td>Shadow Strike: 1/2 Phase, +2 OCV, -2 DCV, STR +2d6 Strike, Full Move </td></tr><tr><td valign="top" align="right">5 </td><td>Shadow's Wrath: 1/2 Phase, -2 OCV, -2 DCV, STR +4d6 Strike, Full Move </td></tr><tr><td valign="top" align="right">4 </td><td>Takeaway: 1/2 Phase, +0 OCV, -1 DCV, Grab Weapon, +10 STR to Take Weapon Away </td></tr><tr><td valign="top" align="right">5 </td><td>Total Eclipse: 1/2 Phase, +1 OCV, -2 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">3 </td><td>Weapon Element: Axes, Maces, Hammers, and Picks, Blades, Darkness HKA </td></tr></table><b>Martial Arts Cost:</b> 87
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3 </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Acting 15- </td></tr><tr><td valign="top" align="right">9 </td><td>Analyze: Magic 18- </td></tr><tr><td valign="top" align="right">3 </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">9 </td><td>Concealment 18- </td></tr><tr><td valign="top" align="right">3 </td><td>Contortionist 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Conversation 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Cryptography 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Deduction 15- </td></tr><tr><td valign="top" align="right">10 </td><td>Defense Maneuver: I-IV </td></tr><tr><td valign="top" align="right">3 </td><td>Fast Draw: Common Mele Weapons 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Fast Draw: Ranged Magical Powers 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Fast Draw: Teleportation 15- </td></tr><tr><td valign="top" align="right">3 </td><td>High Society 15- </td></tr><tr><td valign="top" align="right">53 </td><td>Magic Skill (INT-based) 40- </td></tr><tr><td valign="top" align="right">12 </td><td>Navigation (Air, Astral, Dimensional, Land, Marine) 18- </td></tr><tr><td valign="top" align="right">3 </td><td>Oratory 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Paramedics 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Persuasion 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Seduction 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Shadowing 15- </td></tr><tr><td valign="top" align="right">9 </td><td>Sleight Of Hand 18- </td></tr><tr><td valign="top" align="right">9 </td><td>Stealth 18- </td></tr><tr><td valign="top" align="right">3 </td><td>Streetwise 15- </td></tr><tr><td valign="top" align="right">9 </td><td>Spell Research 18- </td></tr><tr><td valign="top" align="right">3 </td><td>Tactics 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Teamwork 15- </td></tr><tr><td valign="top" align="right">5 </td><td>TF: SCUBA, Skating (iceskating or rollerskating), Skiing (snow), Skiing (water), Two-Wheeled Muscle-Powered Ground Vehicles </td></tr><tr><td valign="top" align="right">4 </td><td>WF: Common Melee Weapons, Common Missile Weapons </td></tr><tr><td valign="top" align="right">9 </td><td>Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 18- </td></tr><tr><td valign="top" align="right">5 </td><td>Rapid Autofire </td></tr><tr><td valign="top" align="right">5 </td><td>Rapid Attack (HTH) </td></tr><tr><td valign="top" align="right">5 </td><td>Rapid Attack (Ranged) </td></tr><tr><td valign="top" align="right">10 </td><td>Two-Weapon Fighting (HTH) </td></tr><tr><td valign="top" align="right">10 </td><td>Two-Weapon Fighting (Ranged) </td></tr><tr><td valign="top" align="right">48 </td><td>+6 with All Combat </td></tr><tr><td valign="top" align="right">3 </td><td>+2 vs. specific OCV modifier on a single attack </td></tr><tr><td valign="top" align="right">3 </td><td>Jack of All Trades </td></tr><tr><td valign="top" align="right">2 </td><td>1) PS: Belly Dancing (DEX-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>2) PS: Chess (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>3) PS: Dancing (DEX-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">5 </td><td>4) PS: Exorcism (INT-based) (6 Active Points) 18- </td></tr><tr><td valign="top" align="right">2 </td><td>5) PS: Exotic Dancing (DEX-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">5 </td><td>6) PS: Item Enchantment (INT-based) (6 Active Points) 18- </td></tr><tr><td valign="top" align="right">5 </td><td>7) PS: Magician (DEX-based) (6 Active Points) 18- </td></tr><tr><td valign="top" align="right">2 </td><td>8) PS: Tarot Cards (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">3 </td><td>Linguist </td></tr><tr><td valign="top" align="right">1 </td><td>1) Language: Egyptian (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1 </td><td>2) Language: Ancient Greek (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1 </td><td>3) Language: Ancient Hebrew (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1 </td><td>4) Language: Arabic (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">1 </td><td>5) Language: Aramaic (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">2 </td><td>6) Language: French (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1 </td><td>7) Language: German (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">2 </td><td>8) Language: Italian (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1 </td><td>9) Language: Japanese (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">2 </td><td>10) Language: Latin (Completely Fluent, w/Accent) (3 Active Points) </td></tr><tr><td valign="top" align="right">1 </td><td>11) Language: Mayan (Fluent Conversation) (2 Active Points) </td></tr><tr><td valign="top" align="right">3 </td><td>12) Language: Spanish (Idiomatic, native accent) (4 Active Points) </td></tr><tr><td valign="top" align="right">3 </td><td>Scholar </td></tr><tr><td valign="top" align="right">2 </td><td>1) KS: Ancient Civilizations (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>2) KS: Ancient Middle Easter Mythology (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>3) KS: Arcane and Occult Lore (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>4) KS: Arcane Cults (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>5) KS: Arcane Rituals (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>6) KS: Assiah (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>7) KS: Atlantean Mythology (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>8) KS: Atziluth (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>9) KS: Baseball Trivia (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>10) KS: Boston Celtics (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>11) KS: Boston Club Scene (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>12) KS: Boston History (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>13) KS: Boston Red Sox (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>14) KS: Buddhism (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>15) KS: Circle of the Scarlet Moon (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>16) KS: Dance Music (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>17) KS: DEMON (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>18) KS: Demonology (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>19) KS: Dimensional Magic (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>20) KS: Drudism (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>21) KS: Egyptian Mythology (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>22) KS: Evil Supernatural Organizations (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>23) KS: Good Supernatural Organizations (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>24) KS: Greek Mythology (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>25) KS: Incan Mythology (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>26) KS: Koran (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>27) KS: Ley Lines Magic (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>28) KS: Magic (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">5 </td><td>29) KS: Magic Items (INT-based) (6 Active Points) 18- </td></tr><tr><td valign="top" align="right">5 </td><td>30) KS: Magic Spells (INT-based) (6 Active Points) 18- </td></tr><tr><td valign="top" align="right">2 </td><td>31) KS: Magic Users (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>32) KS: Magic Writings (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>33) KS: Magical Languages (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>34) KS: Magical Symbols (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">5 </td><td>35) KS: Magical/Occult World (INT-based) (6 Active Points) 18- </td></tr><tr><td valign="top" align="right">2 </td><td>36) KS: Mayan Mythology (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>37) KS: Mythology (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>38) KS: New England Patriots (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>39) KS: Norse Mythology (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>40) KS: Sephirothic Tree of Life (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>41) KS: Super Heroes (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>42) KS: Superhuman World (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>43) KS: Supernatural Creatures (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2 </td><td>44) KS: Supervillains (INT-based) (3 Active Points) 15- </td></tr><tr><td valign="top" align="right">2