View Full Version : How to Build: a variation on teleportation
Scifi_Toughguy
Aug 11th, '08, 09:46 AM
My co-GM (who has never used the Hero system before) and I are trying to come up with an attack multipower for a desolid baddie. The effect is: The desolidifier phases out a target, slides them through a solid object (most likely a floor or wall) and deposits them on the other side. Then the desolidifier releases the victim and they now have the hassle of finding a way out of where they were just deposited.
I modeled it as: Teleportation 5" 7 fixed locations UAA (+1), can only teleport to fixed locations (-1) AP = 34 Real Cost = 17
Suggestions, critiques?
Lord Liaden
Aug 11th, '08, 09:59 AM
Well, Fixed Locations can't be changed once bought, so unless the character is only able to "phase" himself and/or his target through seven specific walls or floors (e.g. in a specially-prepared room), they won't really benefit the character.
Teleport UAA is a good model for this attack if you want the target to be moved as a result of a single Attack Roll. If the user of the Power has to grab the character after Phasing him and use his Strength to push/throw him through the wall or floor, Desolidification UAA might be more appropriate.
In either case, remember that you need to define some relatively common method of defending against this attack.
Scifi_Toughguy
Aug 11th, '08, 10:15 AM
The seven fixed locations are all the facings of a hex plus down 5 hexes from the attacker.
In order to be on theme the defense would be force field.
Lord Liaden
Aug 11th, '08, 03:29 PM
The seven fixed locations are all the facings of a hex plus down 5 hexes from the attacker.
Well, seems like a bending of the rules for Fixed Locations, but if you and your co-GM want to do it that way of course it's your call. Personally I see it as unnecessary, since you're just using the attack against someone you can see directly in front of you.
Is it that you want to make sure your target doesn't accidentally materialize inside an object? If so, I would suggest buying the Safe Blind Teleport Advantage for the Power, which would be cheaper.
Sean Waters
Aug 11th, '08, 03:33 PM
I agree, in that I do not think you need 'fixed locations'. There has to be a LOS to the target where they start, but then you can stick them anywhere in range of the teleport, which includes through walls and such - you do not need indirect or any kind of 'location' for the target hex of the teleportation destination.
Nice power though.
prestidigitator
Aug 11th, '08, 10:25 PM
I'd say if you wanted to stick the target in a specific hex on the other side of the wall you might have to roll for it, just like you might have to roll to put yourself in that hex if you can't see it. (Can't remember if that's normally an attack roll or a Per roll; anyway...) Just to put them on the other side of the wall once you have hit them with the Usable on Others attack roll shouldn't require that. I suppose with a Fixed Location like "always 5 hexes directly away from the attacker from the starting location" you could hit even a hidden hex without an attack/Per roll, but not ANY hex, just THAT one. That's my take.
Kdansky
Aug 11th, '08, 10:40 PM
I agree with me fellows. Just Teleport UAA, and you are set. You might want to have X-ray vision to be able to see them after teleporting them there and for being able to accurately make out the target hex :)
Scifi_Toughguy
Aug 12th, '08, 12:42 PM
Thanks for the replies.
If I want to disregard the roll for aquiring a target hex, I need fixed or variable locations is my understanding (not that a villain will care about damage caused to their target). Every time the villain uses this power it will be to send someone into a hex that cannot be seen. LL suggested safe blind teleport, is that the route to go?
Sean Waters
Aug 12th, '08, 03:01 PM
SBT is an unnecessary expense as you CANNOT use UAA TP to put someone in a solid object, and thus cause them damage. If the hex you are aiming for is solid, I'd rule it simply does not work.
Utter munchkin aside, but it is SO worth getting Posiiton Shift for your UAA TP, and No Relative Velocity too, if you can afford it.
Scifi_Toughguy
Aug 13th, '08, 08:10 AM
The special effect doesn't fit well with position shift. The villain simply touches the target, desolidifies them and then moves them into a nearby room / building / safe after which they are given back the solid nature and now stuck where the villain has put them. No relative velocity, however does sound like something that would mesh well with the special effect.
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