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schir1964
Aug 12th, '08, 04:16 PM
Skill Framework
The Skill Framework allows one to build a set of associated skills. The GM determines whether any skill is appropriately associated for inclusion in the skill set. The player may purchase Skill Levels for the Skill Set at 5 Points Per Level. Each slot in the skill set are exclusive (only one slot may be in use at any one time).

Skill Pool
The Skill Pool Cost is based on the maximum skill level bonus any one skill may have. Advantages and Limitations applied to the Pool Affect all Skill Slots also.


Offensive Combat Skill Level (Required for Combat Skill Sets)
Defensive Combat Level (Required for Combat Skill Sets)
Skill Level (Required for Non-Combat Skill Sets)
Penalty Skill Level (Required for Penalty Skill Sets)


Skill Slot
Each slot represents one skill regardless of number of powers a slot may contain. The cost of each slot is reduced by fixed divisor (GM Decided). Formula: (Active Points / Divisor) / (Total Limitations)

This Post Is Subject To Modifications (A Work In Progress)

Concept Inspiration From CTaylor

- Christopher Mullins

CTaylor
Aug 12th, '08, 05:07 PM
So would this concept work for any skill grouping (detective skills, doctor skills, wizard skills) or just things like martial arts? Could it be used for other conceptual groupings such as spells?

schir1964
Aug 12th, '08, 05:09 PM
So would this concept work for any skill grouping (detective skills, doctor skills, wizard skills) or just things like martial arts? Could it be used for other conceptual groupings such as spells?
Yes, it is designed to be generic.

- Christopher Mullins

CTaylor
Aug 13th, '08, 10:59 AM
Hm no point values or cost reduction, what would the structure be like? How many points does it save or how is it built?

schir1964
Aug 13th, '08, 12:50 PM
Hm no point values or cost reduction, what would the structure be like? How many points does it save or how is it built?
Pool: Sum of current costs of raw components (SL,PSL,OCV,DCV).
Slot: Build maneuver with Powers and Advantages -> Active Points -> See Slot Cost formula.

Give me some concrete maneuvers and I'll create some sample builds using this template.

- Christopher Mullins