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torelin32
Aug 16th, '08, 02:50 PM
I was wondering if anyone...and this sounds kind of morbid had the idea to write up Death, the Grim Reaper and how this being would be written up. Could use the help and thanks in advance.

Utech
Aug 16th, '08, 04:51 PM
By far the most important question: What does Death do in your game?

Here (http://en.wikipedia.org/wiki/Grim_reaper)'s the Wikipedia entry for the personification of Death (including the Grim Reaper).

Is the Death in your game responsible for killing people? Can Death be bargained with? Is Death nothing more than a collector -- having only a symbolic connection to the end of one's life? Is Death fearsome? Delightful? Does Death enjoy a good game of chess? Is Death male, female, or something else?

prestidigitator
Aug 17th, '08, 02:48 PM
An "On a Pale Horse" (http://en.wikipedia.org/wiki/On_a_Pale_Horse) type Death write-up might be interesting, though probably very, very difficult to model in Hero (as absolutes tend to run rampant).

Vulcan
Aug 17th, '08, 04:44 PM
Where Death is so absolute that even Satan and God cannot interfere without his permission? :eek: Yeah, that's pretty absolute, even by gamer standards!

Perhaps "2d6 Major Transform (you to dead), NND (not being at negative your starting BODY or lower)" :D

Tech
Aug 18th, '08, 09:56 AM
Here's Death: :D

Sean Waters
Aug 18th, '08, 11:42 AM
I think Utech has the right idea: Why is TGR in your game?

If the players are actually supposed to be able to beat it at something then it needs statting out, and least in the areas in which they will be competing, but otherwise it should probably be just 5 or 6 lines of notes,the contents of which will depend whether Death is a Terry Pratchet type figure, the actual cause of death, a terrifying demonic creature or, you know, something else.

I do know that it is COM 7 though, if that helps.