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View Full Version : Would Like everyone to take a look at this power.


torelin32
Aug 22nd, '08, 12:31 PM
Hi everyone,

I am trying to write up a power in which a combatant when they reach zero Body will trigger a heal and then duplication and create six duplicates in 1/2 phase. Tell me what you think and help me rewrite the power if necessary.

Phoenix Unity Style: (Total: 169 Active Cost, 125 Real Cost) Healing BODY, STUN, END 5d6, Trigger (Activating the Trigger requires a Zero Phase Action, when 0 Body Occurs, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; +1/4), Reduced Endurance (0 END; +1/2) (87 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4) (Real Cost: 70) <b>plus</b> Duplication (creates 6 200-point Duplicates), Cannot Recombine (+0), Rapid Duplication (can create 6 Duplicates per Half Phase) (+1/2) (82 Active Points); Linked (Healing; -1/2) (Real Cost: 55)


Thanks to everyone in advance.

JmOz
Aug 22nd, '08, 01:05 PM
Other than the extra time I see no porblems with the power from a rules POV, I beleive (and would have to double check) that there are options under trigger to slow how long it takes to set

Other than that I would question the game balance of having this power, depending on the game

Sean Waters
Aug 22nd, '08, 01:31 PM
I'm not sure you can use linked to trigger the duplication. That sounds like a bad thing to me. Other than that, cool.

One question:

Say you have 10 Body. You have a heal (9 Body) trigegred to go off when you hit 0 Body. You are at full Body and take a 22 Body hit.

Are you:

1. Dead, but with a good looking corpse or
2. Alive but at -5 Body

i.e. can you define trigger so that it actually goes off as you are taking the damage or do you take the hit then have the triggered effect, given that all the damage is hitting you at once?

SteveZilla
Aug 24th, '08, 11:22 PM
Trigger *always* goes off *after* the event that it is set for. There is no such thing as a "pre-emptive trigger".

So, Mr. 10 Body taking a 20+ Body hit would be #1. Dead, but only appear *partly* wounded (according to a strict reading of the rules). I know very few GMs that would be this strict -- it's an RPG, not a tournament.

Also, I'm not sure of the validity of taking both Trigger (0 Phase Action) and Extra Time on the same power...

Chris Goodwin
Aug 25th, '08, 08:47 AM
Trigger *always* goes off *after* the event that it is set for. There is no such thing as a "pre-emptive trigger".

....

It's specified that a Trigger has to have the appropriate Sense in order to be triggered....

What if the Trigger's sense were Precognitive? For the win! :rockon:

SteveZilla
Aug 25th, '08, 01:38 PM
....

It's specified that a Trigger has to have the appropriate Sense in order to be triggered....

What if the Trigger's sense were Precognitive? For the win! :rockon:

Then you create a Paradox and the Paradox Spirits come to take you away, Ha-Ha! :D

Chris Goodwin
Aug 25th, '08, 08:41 PM
I'm not sure you can use linked to trigger the duplication. That sounds like a bad thing to me. Other than that, cool.

One question:

Say you have 10 Body. You have a heal (9 Body) trigegred to go off when you hit 0 Body. You are at full Body and take a 22 Body hit.

Are you:

1. Dead, but with a good looking corpse or
2. Alive but at -5 Body

Honest answer: he may have, briefly, been dead, but to be honest, people have survived without cardiac, breathing, or brain activity for longer than a Phase. I think only a real **** would insist that he's dead.

On the other hand, I'd have to see how the thing plays out; it might be that it should be done differently or have a different cost.

Istaran
Aug 27th, '08, 05:37 PM
Phoenix Unity Style: (Total: 169 Active Cost, 125 Real Cost) Healing BODY, STUN, END 5d6, Trigger (Activating the Trigger requires a Zero Phase Action, when 0 Body Occurs, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; +1/4), Reduced Endurance (0 END; +1/2) (87 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4) (Real Cost: 70) <b>plus</b> Duplication (creates 6 200-point Duplicates), Cannot Recombine (+0), Rapid Duplication (can create 6 Duplicates per Half Phase) (+1/2) (82 Active Points); Linked (Healing; -1/2) (Real Cost: 55)

I don't have my book handy but..
a) If I'm not mistaken, Cannot Recombine means once you use this power the duplicates permanently exist. So if you use the power to make all six duplicates, you can't duplicate any further until you buy more max duplicates. Is that what you were going for? If not you should probably remove Cannot Recombine, and maybe replace it with a lim for more difficult recombination, if appropriate.
b) Again, I could be wrong but doesn't Linked mean the power can only be active while the Greater Power is active? Meaning that once the Healing is no longer active your duplication ends? Doesn't deactivating Duplication require you to immediately recombine? For this reason, Linking a Constant Power to an Instant Power seems inherently problematic. More so in this case, since there's no way you're using the power phase after phase.
c) Also, Linked does not make it triggered: you don't automatically Duplicate just because you Healed. I think in this case you can only Duplicate at the same time that you Heal (because of Linked) and you cannot Duplicate at the same time you Heal (because one is Triggered and the other is a normal Half-Phase during your Phase) with a possible corner case exception of holding your Half-Phase to Duplicate when the Healing goes off.

I think you should have Triggered on the Duplication instead of Linked. Doing the Link the other way (Healing Linked to Duplication) is more workable even if it's more expensive. You should still have Triggered on it: Linked does not give you Triggered for free. And you should probably get rid of Cannot Recombine. (If you're going to keep Cannot Recombine, the whole thing is a senselessly contrived construct: if you're only going to split once and stay that way from then on, you should just buy the power straight.)

Sean Waters
Aug 28th, '08, 09:18 AM
What Istaran said :)