View Full Version : 6th Edition Fantasy HERO
Michael Hopcroft
Sep 3rd, '08, 05:59 PM
I have no reason to believe that there will not be a new Fantasy HERO released (perhaps sometime in 2010), but I find myself wondering what such a book would include. Assuming that translation between 5th and 6th edition characters is going to be included in the 6th edition core rules, perhaps in an appendix, I'm wondering how many of the rules concepts of 5th edition FH (like the Spell Multiplier) will be kept.
My hope, of course, is that 6th edition is compatible enough with the specialized books that it can be seamlessly integrated. But what would you want to include in a 6th Edition FH?
Doc Democracy
Sep 4th, '08, 03:40 AM
A working example of a fantasy game based on HERO. It would be nice if the genre books would function almost like a mini-Sidekick that allowed a GM to pick up and use a limited version of HERO in that particular genre.
I understand the problem of re-printing rules but a printing of a sub-set of the rules that facilitate a basic fantasy game could give people a reason to pick up Fantasy Hero that do not own sidekick or the full rules but would constantly say - 'see core rulebook for more extensive options'.
Doc
BobGreenwade
Sep 4th, '08, 07:21 AM
I think that the plan is to keep 6th Edition close enough to 5th, Revised that the existing books can be used with them without a lot of fudging.
Either way, this thread would probably be better off if moved to the Fantasy Hero Forum.
Teflon Billy
Sep 4th, '08, 08:22 AM
I do not want to see the genre books to become self contained playable books. I don't buy gaming books to spend money on stuff I already have. If I get every genre book, I don't want to have 20% of the book duplicated verbatim barring a little genre flavor across X genres.
I already have issues with the pages wasted on the generally repetitive "genre by genre" discussion sections (though, I understand why they are written that way.)
I'd actually prefer some more crunch in the genre books, more rules. Not necessarily rules that are genre specific. But new rules/mechanics/options that are often very useful to specific genres. Leave the truly generic/across the board stuff in the main rule book, but include genre specific stuff (and more of it) in the genre books, like spell multipliers (which I like, btw)
TB
Steve Long
Sep 4th, '08, 08:52 AM
This is not an appropriate topic for this forum. Please confine your discussion here to 6E rules issues only.
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