BobGreenwade
Sep 28th, '08, 03:20 PM
So I was just pondering the other day on how to represent something, and this combination of Power Modifiers came to me:
Area Of Effect (One Hex Doubled; +3/4), Personal Immunity (+1/4); No Range (-1/2).
This would represent a Power (I think it'd have to be an Attack Power) that affects everyone in the character's "Personal Space" -- his own hex, plus those surrounding. This could be a spin with a polearm, an acrobatic legsweep, a really severe body odor, or a number of other things.
(It's the body odor that made me think of it; the range of human pheromones is about three meters.)
So if this were boiled down to a single Modifier, like Voice Range or Area Of Effect (Trail), do you all think it should it be +1/2 or +3/4?
Area Of Effect (One Hex Doubled; +3/4), Personal Immunity (+1/4); No Range (-1/2).
This would represent a Power (I think it'd have to be an Attack Power) that affects everyone in the character's "Personal Space" -- his own hex, plus those surrounding. This could be a spin with a polearm, an acrobatic legsweep, a really severe body odor, or a number of other things.
(It's the body odor that made me think of it; the range of human pheromones is about three meters.)
So if this were boiled down to a single Modifier, like Voice Range or Area Of Effect (Trail), do you all think it should it be +1/2 or +3/4?