Fitz
Aug 12th, '03, 07:38 PM
The "Mind-Numbing Stupidity" thread from the General Roleplaying board got me thinking about how to resolve the effect of swimming while carrying heavy weights.
Clearly it's possible, from the anecdotal evidence of some of the participants in the thread, but the common feature of everyone who responded with "Yes, but..." is that it's not something that any old person can necessarily manage, but requires some considerable training and fitness.
What I'm thinking of doing is this:
Every 10% of the characters total Lift capability carried reduces the character's Swimimng by an increasing amount (sorry, don't know the correct mathematical term for this). In other words, for a normal person with a STR of 10 (max. Lift 100kg), carrying:
up to 10kg their Swimming would be at -1" per Phase
at 10-20kg their Swimming would be at -2"
at 20-30kg at -4"
at 30-40kg at -8"
at 40-50kg at -16"
and so on.
The END expenditure would remain the same as that used before the encumbrance penalty, regardless of their actual movement rate.
When the Swimming reaches 0 they can only tread water. Therefore, for a normal person with the default 2" Swimming to make any headway carrying 15kg, they would have to Swim at Non-combat speed, making -2" headway, at the END expenditure they'd normally have for swimming flat out.
If the character's total possible Swimming falls below 0, they sink and possibly drown.
I haven't yet considered how to modify the system for carrying more bouyant mass than, for example, steel armour or a sack of rocks.
Comments?
Clearly it's possible, from the anecdotal evidence of some of the participants in the thread, but the common feature of everyone who responded with "Yes, but..." is that it's not something that any old person can necessarily manage, but requires some considerable training and fitness.
What I'm thinking of doing is this:
Every 10% of the characters total Lift capability carried reduces the character's Swimimng by an increasing amount (sorry, don't know the correct mathematical term for this). In other words, for a normal person with a STR of 10 (max. Lift 100kg), carrying:
up to 10kg their Swimming would be at -1" per Phase
at 10-20kg their Swimming would be at -2"
at 20-30kg at -4"
at 30-40kg at -8"
at 40-50kg at -16"
and so on.
The END expenditure would remain the same as that used before the encumbrance penalty, regardless of their actual movement rate.
When the Swimming reaches 0 they can only tread water. Therefore, for a normal person with the default 2" Swimming to make any headway carrying 15kg, they would have to Swim at Non-combat speed, making -2" headway, at the END expenditure they'd normally have for swimming flat out.
If the character's total possible Swimming falls below 0, they sink and possibly drown.
I haven't yet considered how to modify the system for carrying more bouyant mass than, for example, steel armour or a sack of rocks.
Comments?