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View Full Version : How to Build: Knox the Fear Devourer



Odraude
Oct 1st, '08, 10:01 AM
I need some help creating a Knox-like (http://heroeswiki.com/Knox) character, who feeds off of peoples' current state of fear and transfers it to physical strength. I thought about using this as a transfer though I don't know what to do from here. Any and all help is appreciated.

Beast
Oct 1st, '08, 10:09 AM
I'd go with an area transfer of pre to str with the limitation it does not work on those opposing him or working with him
some disads like overconfidence and spoiling for a fight would give immunity

Lord Liaden
Oct 1st, '08, 10:10 AM
I would suggest building his increased Strength with a Limitation, "Based On Fear From Others Around Him." Either the GM could adjudicate when that comes into play,or it could be based on a successful Presence Attack by the character. You could buy him more Strength with that Limitation, or make it an Aid or Succor to STR, depending on how you want the STR boost to function mechanically.

Any of that sound workable?

Bloodstone
Oct 1st, '08, 10:12 AM
heh... that took longer than 3 thoght it would...

I'd give him a bonus to STR (either points or built as an aid) that only works in the presence of fear. Have it scale based on intensity and number of people that are afraid. Probably base it off the PRE Attack rules so that he can scare the crap out of people to get even stronger. not sure what values to put on the lims though.

Odraude
Oct 1st, '08, 11:01 AM
Good ideas though I am not sure how to scale the "fear" with how much STR he gets. I like Liaden's idea for an Aid that will feed off of the fear, but I still have to make an actually amount of fear to absorb. I also like inducing fear though I thought about doing it with a Mind Control against that person.

This is all for a villain I am making for my game so since I am the GM I'll allow whatever it is lol :)

Odraude
Oct 1st, '08, 11:15 AM
So here is what I have so far for the powers. Will tweak later for balance and whatnot

Fear Induction: Mind Control 10d6, Telepathic (62 Active Points) Only to Create Fear (31 Real Points)

Fear Absorption: Transfer 5d6 (Transfer's Opponents' EGO to STR), Only works on afraid opponents.

It looks ok so far, though I'm still a bit eh on the Transfer. What do you guys think?

Bloodstone
Oct 1st, '08, 11:17 AM
Just make up a chart that feel appropriately limiting. Something along the lines of:

Intimidated - 5pts
Frightened - 10pts
Terrified - 15pts

Multiple people: +5pts to highest value, +5 per doubling.

So if you have 33 people, 30 of which are frightened, 2 of which are intimidated and one poor soul that is terrified you would get:

+15 (for the lone terrified person) + 25 for five doubling = +40 STR.

You can roughly determine their state (Intimidated, Frightened, Terrified) based off the PRE Attack chart.

(this is something I whipped up in like 2 min, so it probably needs to be adjusted)

Bloodstone
Oct 1st, '08, 11:22 AM
So here is what I have so far for the powers. Will tweak later for balance and whatnot

Fear Induction: Mind Control 10d6, Telepathic (62 Active Points) Only to Create Fear (31 Real Points)

Fear Absorption: Transfer 5d6 (Transfer's Opponents' EGO to STR), Only works on afraid opponents.

It looks ok so far, though I'm still a bit eh on the Transfer. What do you guys think?

This construct only really works on one person at a time... and Transfer is a No Range power too...

Knox's Strength is charged up by all the ambient fear around him. He doesn't actually cause fear however, beyond being a tough, evil guy that can punch holes in people. Of course, you said you were going for something based on him, so maybe you wanted something that would play very different but with a similar concept.

CoreBrute
Oct 1st, '08, 11:35 AM
make sure the transfer is BOECV and ranged. Maybe Reduced END as well? unless you like to hold them while they are afraid, and I don't think that suits the character concept.

Bloodstone
Oct 1st, '08, 11:41 AM
make sure the transfer is BOECV and ranged. Maybe Reduced END as well? unless you like to hold them while they are afraid, and I don't think that suits the character concept.

Sounds ridiculously expensive for the effect he is getting...

CoreBrute
Oct 1st, '08, 11:51 AM
Your right. It is over a hundred active points for it. I think he should just go with ranged, if any at all. It comes out at about 47 points with limited Range, but 37 without.

Odraude
Oct 1st, '08, 02:23 PM
@ Bloodstone and CoreBrute

Good point with the Ranged thing and BOECV. I thought about AOE Radius and BOECV. This being a villain (and his only powers) I have kinda waived my 75 active point limit a bit so I am not entirely worried about point cost, though I will keep him reasonable against the superheroes.

The table is interesting and I like the concept behind it. I may look more into it if play testing the original setup turns afoul.

Odraude
Oct 4th, '08, 09:47 AM
Ok so here is a revised look at the powers. At the moment I don't have the book on me so I can't show Active Points and number of d6 are opt to change. I am still teetering between a EGO transfer to STR (and possibly DEX) and a PRE transfer. I think EGO makes more sense and makes it difficult for the enemy to break out of the fear control.

Fear Elemental Control:

Fear Induction: Mind Control 10d6, Telepathic, AoE (Radius) Only to Create Fear

Fear Absorption: Transfer 5d6 (Transfer's Opponents' EGO to STR), AoE (Radius), Attack Roll based on OECV, Only works on afraid opponents.

Fear Sight: Detect Fear (will update when I get my book back from girlfriend :( )