View Full Version : Problem with Automations
JmOz
Feb 22nd, '03, 03:31 PM
Two of the automation powers seem to be missing, namely the does not use hit location and does not bleed
Simon
Feb 22nd, '03, 03:35 PM
They're hidden ;)
No Hit Locations is listed in the Powers list as "No Hit Locations"
Does Not Bleed is, likewise, listed in the Powers list as "Does Not Bleed"
You, of course, need to be on the Automaton template in order for these Powers to be available....
JmOz
Feb 22nd, '03, 03:57 PM
Okay, me blind, me just noticed they were not in "Automations Powers" could you either take the couple that are in Auto Powers out (and be independent) or put them all in one area? (I have not downloaded the latest couple of versions as the computer with it on it is not connected to the internet right now)
Simon
Feb 22nd, '03, 05:58 PM
The powers listed as "Automaton" (note: <b>not</b> "Automation") are the <i>mutually exclusive</i> STUN Powers. They cannot and should not be split out. Nor should the other (unrelated) Automaton-only Powers be included with them.
That's the reason things are setup the way they are.
JmOz
Feb 23rd, '03, 07:24 AM
Okay, my spelling sucks, I can live with that...
I can see that (now), Any chance of a better name for them then? Right now it can be slightly confusing (someone thinking that all the auto powers should be under the heading)...Just a sugestion...and don't ask me what the better name would be, I don't know...
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