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babbitt
Oct 20th, '08, 05:15 PM
I'm designing some spirit characters for whom everything should cost endurance out of their "soul" pool (end reserve). This includes skill use, attribute use, powers use, etc.

I was thinking about setting this up as a global limitation, but its not canon.

Anyone else have ideas as to how to make this work?

ghost-angel
Oct 20th, '08, 05:26 PM
Yeah, set it up as a global limitation.

forget "canon" - just spell the rule out for your players clearly and go.

babbitt
Oct 20th, '08, 05:52 PM
Any ideas as to how many disad points to value this at? I'd like to balance it somehow, as non spirit characters are subject to standard hero rules.

ghost-angel
Oct 20th, '08, 05:56 PM
Ah, you wanted a Disadvantage - that's different from a Limitation.

As a Limitation I'd place it at -1/2 on all purchased abilities that don't already cost END.

As a Disadvantages I'd make it a Physical Disadvantage: All The Time;Severely

babbitt
Oct 20th, '08, 08:12 PM
To be honest, I'm fine with either a limitation or a disad.

The problem is that HD doesn't allow me to assign limitations to stats, etc. The idea behind this is that regular characters may be converted into spirits (which burn end for everything) when they die.

I'm giving the spirits some lovely powers to mimic ghosts, like Environmental Control, Desolid, Invis., etc.

I want the spirits to weaken themselves over time, whenever they do anything (End reserve with very low REC).

I just need some nice way to represent that in game.

Thanks for your comments so far.

ghost-angel
Oct 20th, '08, 08:26 PM
Ah, if you need the Characteristics to Cost END in HeroDesigner do this:

under Powers click on Characteristics, click the Characteristic you want to work with (each in turn in this case), check the Assign Modifiers To Base check box, click on Modifiers, select Costs END. voila. becomes a -1/2 Limitation on the Base Char.

JmOz
Oct 21st, '08, 05:17 AM
Ah, if you need the Characteristics to Cost END in HeroDesigner do this:

under Powers click on Characteristics, click the Characteristic you want to work with (each in turn in this case), check the Assign Modifiers To Base check box, click on Modifiers, select Costs END. voila. becomes a -1/2 Limitation on the Base Char.

And to save time you can put them all in a list that has the -1/2 lim on it...

Sean Waters
Oct 21st, '08, 07:54 AM
Something to ponder - END use has other consequences - like powers become visible. Either you need to decide that powers that normally would not cost END remain invisible or you need to think about how that affects game balance - for instance armour becomes pointless if you can buy a force field.

ghost-angel
Oct 21st, '08, 01:39 PM
Something to ponder - END use has other consequences - like powers become visible. Either you need to decide that powers that normally would not cost END remain invisible or you need to think about how that affects game balance - for instance armour becomes pointless if you can buy a force field.

While I'm not the GM of this game, were I I'd just rule that since I'm forcing everything (even Skills) to cost END from a Reserve I'd just skip the visibility issue completely.

babbitt
Oct 22nd, '08, 01:56 PM
In this situation, I want everything to be visible, as the spirits themselves will remain invisible (persistant, inherent) and I want the (visible) ghostly effects.

The spirits are not generally main characters, and will almost exclusively be NPCs (the heroes will be ghost hunters).

ghost-angel
Oct 22nd, '08, 02:16 PM
Well, then no problems! :thumbup: