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View Full Version : How to Build: Psycic Identifying



Kensan_Oni
Oct 21st, '08, 08:14 PM
Okay, I got this concept for a power for a low powered game, but I'm not sure how, or if it could be pulled off.

Basically, the power is Identifying. By holding a part of an object, or by touching someone, the super (forthwith will be called Idenity) learns about the object or person. From an object, it will learn the name of what that object was, what it was used for, and where it was last used.

After touching a person, Idenity will know the person's name, sex (Sometimes it's important!), country of origin, profession, if they're married, and so forth. Some of the information might be damaging (Their job might actually be different then what they are pretending it to be), but nothing like deep mind reading (you might be a spy, for instance, but Idenity wouldn't know for who). This type of power can also be used to idenitify a dead body.

While I know that I could get some of it using Telepathy and limiting it, I'm not sure how to get the rest of it. Could someone help me out, please?

Odraude
Oct 24th, '08, 10:58 AM
Psychometry seem to be the power you are looking for. I'm browsing through the Ultimate Mentalist book right now and it looks like it can be built with simple Retro-cognitive Clairvoyance, and Id imagine it would be centered around a focus, in this case the object you are touching. It says you can take a -1/2 limitation "Psychometry" but I think the focus works just fine. Telepathy isn't exactly the best power to use in this situation since you don't actually know what the person is thinking; you are merely seeing what they did.