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CrosshairCollie
Nov 17th, '08, 10:51 PM
Reminded of a time I did this in a game ... have you ever had a moment where your GM forgot about some power your PC rarely or never used until such a time as it turned out to be the 'one thing' that could stop the bad guy or otherwise hose the whole scenario?

As I said in the thread in question, I had a character with a weak teleportation power (he was the son of the Fox of Crime) that he never used because of a high END cost and a Stun side effect that always occured; his primary offensive/defensive powers were a battlesuit. I went without using the power for months, until we ran into someone who used a force wall and psychic powers (which, of course, bypassed the FW entirely). I got close enough to teleport into the wall and hit him with a double-knockback repulsor blast ... got an odd mix of 6s and 2s for good body but not much stun, at which point he burst out of his own Force Wall and was gang-tackled by the rest of the team.

I need to re-create that guy.

Anyway, anybody else got any good "Oh crap, I forgot you could DO that!" stories?

steamteck
Nov 18th, '08, 03:44 AM
I had the opposite as a GM. My wife had a super agile character with a puny ST 5 TK. There was the idol trap like in Raiders of the Lost Ark. She did the whole rush in there and dodge all the traps and afterwords I asked why she didn't use her TK.

nexus
Nov 18th, '08, 03:53 AM
Well obviously dashing in and doing it the hard way was more exciting for the audience. Gotta keep the fans happy or your title might get canceled :D

Greywind
Nov 18th, '08, 04:05 AM
I had a blaster that could dump all his power into an explosion. High end cost. Ended up being more than his END was to start with.

Shapechanger changed into a humming bird. Real wacky build. The character took on the physical stats of the bird. Something like 1 or 2 PD, maybe. Same with ED. More maneuverable than my character, but not as fast. Changed inside a building. I chased him down the hall and blew.

Greywind
Nov 18th, '08, 04:07 AM
I had a blaster that could dump all his power into an explosion. High end cost. Ended up being more than his END was to start with.

Shapechanger changed into a humming bird. Real wacky build. The character took on the physical stats of the bird. Something like 1 or 2 PD, maybe. Same with ED. More maneuverable than my character, but not as fast. Changed inside a building. I chased him down the hall and blew.

jkwleisemann
Nov 18th, '08, 04:25 AM
Yeah, I've had this happen more than once.

Low-damage Megascale explosions are wonderful for disabling the mini-thugs keeping the rest of the team from taking on the big baddies.

Nerdnumber1
Nov 18th, '08, 05:14 AM
Yeah, I've had this happen more than once.

Low-damage Megascale explosions are wonderful for disabling the mini-thugs keeping the rest of the team from taking on the big baddies.

Hope you were nowhere near a city. 2d6 damage is the same as a punch from a fully grown adult. Babies don't have all that much defense. Anyway, what kind of game were you playing that justified a low-damage megascale explosion?

Sketchpad
Nov 18th, '08, 05:26 AM
I was in a game where this happened. We were battling evil versions of the Legion of Superheroes' founders when one of the players, a mage, was cornered by the Saturn Girl character. Not thinking about what the hero had for abilities, the GM was about to lay waste to his mind when the player ripped off a 30d6 Blast that he'd been sitting on for quite some time. Now mind you, a side note here, we had just started playing Champions and had NO idea of limitations (in fact this was the eye opener ;)). So anyway BLAM!, there went the villain (who also had a x2 Vulnerability to energy attacks), stunning the other two so we could punk them ;)

aylwin13
Nov 18th, '08, 06:40 AM
Just two sessions ago I had one of those moments. A Genocide attack squad followed a couple of PCs back to our junkyard HQ. Complete with an anti-grav battle tank. My char, Paladin (powered armor w/ an energy-emitting battlelance) steps up to face the tank, Instead of going with the Cutting laser (6d6 RKA) to open the tank, he goes with the EMP from the 'lance (15d6 Dispel Tech & Electronics; 20" AoER). It was just enough to shut down all of the tanks systems. The GM just looked over and said something like, "oh yeah, you have that don't you?"

Cygnia
Nov 18th, '08, 06:47 AM
This is something that I forgot I could do, but in a different way.

My very first Champions game, I'm running Osprey, a metamorph who could turn into a winged form with claws and a sonic scream. The GM has me going up against an air elementalist, who's got a double knockback wind blast.

I end up taking out the elementalist and afterwards, the GM and other players complimented me on the fact that as a newbie, I had the good sense to actually pick up the tactic of not flying around the air elementalist.

I blink.

I forgot my character could fly. :D

CoreBrute
Nov 18th, '08, 08:43 AM
I had one of those moments, on the GM side of things.

This was my first time GMing, so I didn't really understand the character sheets at the time. Anyway, one of the characters, a teleporting ninja, collected all the papers from a lab they had nearly destroyed and then flipped through them and memorised all of the papers.

Then I remembered she had Eidetic Memory and speed reading.

Another time in the same campaign our resident superman Esc character used X-ray vision to glance at every piece of a UNTIL building and then memorised it with his Eidetic Memory, so even though he couldn't remember what any of it meant, he could transfer the plans to our geneius mentalist who could understand and sell the technology.

Since then I have always hated Eidetic Memory.

jkwleisemann
Nov 18th, '08, 08:58 AM
Hope you were nowhere near a city. 2d6 damage is the same as a punch from a fully grown adult. Babies don't have all that much defense. Anyway, what kind of game were you playing that justified a low-damage megascale explosion?

Oh, it was limited heavily, and set up mostly as a suicide attack if necessary (pretty well literally, IIRC).

And no, nowhere near a city. More like up on the alien carriers prepping a Death Star scale attack of their own. I figure ripping the ship in half is a reasonable risk to stop something like that....

Hyper-Man
Nov 18th, '08, 09:41 AM
...
Since then I have always hated Eidetic Memory.

I find it's always a good idea to look at the actual Power build behind Talents before automatically granting them 'absolute' abilities.

from 5er page 89


Eidetic Memory Cost: 5 Character Points (+5 to INT Rolls, Only To Recall Memorized/Perceived Information (-2))

Killer Shrike
Nov 18th, '08, 10:46 AM
Sure, a gazillion.

One that I recall fondly...I was playing Major Savage (http://www.killershrike.com/MillennialMen/MillennialMen_Savage.aspx) (though earlier in his career, with a bit less points than the version currently up). The Millennial Men were raiding a warehouse front of Wayland Talos, and inside were some mooks, Armadillo, and a Desolid energy being whose name I forget.

PRIMUS had the building surrounded, but it was reinforced and very defensible. A classic standoff requiring the timely intercession of costumed vigilantes...uh...I mean superheroes.


So, Savage did a Heat Scan (IR Vision) of the building and picked up the heat signatures of some of the agents, but the energy being was putting off so much "noise" it was masking the center of the building. So...going in mostly blind then.

Savage and John Wrath hammered out a quick tactical assault and mobilized War Man, Chitin, and White Dwarf. War Man and Savage did a vertical envelopment from opposite sides via sky lites on the roof, Wrath took the office door, and Chitin and White Dwarf assaulted via two side by side loading doors on the back side of the building. It was a good overall plan and we timed it well for excellent effect, though Wrath did get hung up on the door thanks to a blown roll (giving birth to the oft-mocked "That door was tougher than it looked!" quote and leading the player to buy Analyze: Obstruction skill as a joke).

The fight was going well initially, with Wrath taking down the agents and their fancy high tech guns like cake, fulfilling his role as uber-agent-whacker. White Dwarf and Chitin were way overpowered vs the Agents and less efficient, but worked thru a few nonetheless and then engaged an up-gunned Armadillo and a few more agents in a great slugathon.

War-Man and Savage encountered Agents on the roof; War-Man bumped into two or three, Savage encountered I think 5. War-Man took his agents down fast and jumped the gun a bit, assaulting into the building rather than holding for Savage to maximize the shock value.

This is when the desolid energy being got busy; she promptly shined War-Man with a brutal high-die Flash vs sight and radio. War-Man radio'd it to Savage in the blind.

Savage was still tied up by a couple last agents, and in the meantime the energy villain managed to flash both Chitin and White Dwarf. Wrath went nimble and was still loose, but had no way to affect desolid. In fact, non of the heroes present did. Everyone had a kind of "uh oh" look on their face.

Savage finally shot out the last agent who was in a good sniping position behind some heavy equipment on the roof. I held an action to get back-to-backs and then dropped down into the warehouse and flew to a good position, then anchored to a roof support beam in an inverted position using his surface cohesion boots, and on the next action zapped the desolid energy character with his Focused White Noise Pulsar: Sight, Hearing and Radio Groups Flash 13d6.


The GM was like...wt#! I forgot you had that.

Savage rained down some firepower while the flashes faded off the other MillMen, and pegged the energy being again when she started moving around in a meaningful fashion again. The fight quickly turned in the groups favor. The remaining agents went down or fled, the desolid character finally fled, and Armadillo tunneled out of there (we got him later).

Good times.

TheQuestionMan
Nov 18th, '08, 01:04 PM
Swing from chains dangling over a lava flow the Heroes made DEX Check after DEX Check. Coming back my character failed his DEX Check and the rest of the Heroes failed to save him.

My character plunges into the lava below and burns/drowns to death. Along with the unique artifact we came to recover.

After the session, looking forlornly at my character sheet I notice something I forgot.

Boots of Flying

DOH!

QM

A_Pail_Rider
Nov 18th, '08, 05:58 PM
The first character that died. The team is surrounded, we're getting beat like h***, we have to get to the Magufin to save the city, we're rolling for s***.

My character has a "escape" power: Desolid for one Phase, takes a minute to recharge. But I don't use it to escape---I go Desolid, drop thru the floor, the floor below that, and into the computer that runs the base security. Then go resolid in the middle of it. It goes blooey, and the rest of the team blows through the mooks and (eventually) saves the city.

The look on the GM's face when I said "I go desolid, drop thru to the computer, and wait to go resolid in the middle of it" was priceless. So were the cheers from the rest of the team.

If your gonna die, make it important. ;)

A_Pail_Rider
Nov 18th, '08, 05:59 PM
The first character that died. The team is surrounded, we're getting beat like h***, we have to get to the Magufin to save the city, we're rolling for s***.

My character has a "escape" power: Desolid for one Phase, takes a minute to recharge. But I don't use it to escape---I go Desolid, drop thru the floor, the floor below that, and into the computer that runs the base security. Then go resolid in the middle of it. It goes blooey, and the rest of the team blows through the mooks and (eventually) saves the city.

The look on the GM's face when I said "I go desolid, drop thru to the computer, and wait to go resolid in the middle of it" was priceless. So were the cheers from the rest of the team.

If your gonna die, make it important. ;)

Ian Mackinder
Nov 21st, '08, 05:02 AM
A few of those stories, sure. But what comes immediately to mind is an incident that achieved legendary status within our group. Kind of the reverse of what is asked for in this thread. Specifically, a Referee designed a kick-ass NPC, and forgot to build in one detail which (literally!) blew up the entire campaign. I can fully attest to the accuracy of the following, since I was kibitzing for the entire debacle.

Years ago. First edition 'GURPS: Supers'. Some guys at our gathering place decided to give it a try. They created a sort of 'Super-mercenary' group, hiring out for various jobs (mostly legal, sort of).

First assignment was tracking down a super group that had just made off with a quantity of gold bullion. The PCs figured out where the loot had been stashed (an underground vault W-A-Y out in the middle of nowhere) and set out to recover it. They arrived, ascertained that the bad guys were not around, then proceeded to remove the gold from the vault and stack it outside (one PC was due to fly in a C-130 for the pick up).

Unsurprisngly, the bad guys showed up in the middle of all this, and attacked. Most of them were fairly standard supers. The exception was a particularly sicko GM creation called (pause) CAPTAIN CANCER. CC's schtick was having constantly regrowing tumours all over his body which, if detached, would explode with great force. Basically, this gave him a never-ending supply of hand grenades. Furthermore, if CC was physically injured, this would result in a random number of detached tumours and inevitable explosions (the more damage done to him, the larger the random number).

Obviously, this was NOT a dude to get into a close quarters fight with. The PCs were aware of this. Which is probably why, when CC showed up, the PC Brick grabbed a gold ingot and THREW it at him before he could close the range.

Yep, you guessed it. Critical success. And maximum damage. Then the GM rolled to see how many tumours detached. Yep, he rolled a very large number indeed with at least a couple more Crits in the mix. Which led to a quite large and impressive explosion that obliterated Captain Cancer's entire team. The PCs were on the fringes of the effect, so they took a few lumps but were clearly ahead on points. Players start celebrating having taken out an entire squad of bad guys with ONE gold brick.

The GM starts to describe how a definitely-worse-for-wear Captain Cancer is now standing at centre of a fair-sized crater.

One Player says casually, "Okay, so Captain Cancer is immune to his own explosions, is he?"

This was one of *those* moments, where somebody asks what seems like a perfectly reasonable question - and the other guy's response is to freeze, go pale and forcefully apply the palm of one (or both) hands to forehead. In this instance, that is precisely what the GM did. Then he frantically began checking his notes for the good Captain.

No. Captain Cancer was NOT immune to his own explosions. He took more damage, which detached more tumours, which increased the explosion further, causing still more damage .... and so on. The GM's damage rolls maxed out at least a couple more times. So, what they had was a kind of runaway cascade effect. At some point, CC died, which increased the magnitude of the explosion even more.

The end result was an explosion that (somebody calculated weeks afterwards) was "slightly" bigger than what hit Hiroshima. It killed off most of the Characters and removed just about all of the surrounding landscape. To say nothing of most of the gold. The only "good" thing was that all this happened in a remote area, so no innocents added to the body count.

Two survivors. The first was the PC in the C-130, who was several miles out when it all hit the fan. He had a wild ride, but survived.

******

The second survivor is the centre of an interesting postscript to this disaster. He was the resident Wolverine-type, down in the underground vault when Captain Cancer blew up.

Based on the group's very limited grasp of the rules (which, in fairness, could not have possibly anticipated anything like this), the Character in question ended up at negative fifty-three Hit Points. Since he had Regeneration, there was a chance for survival, but it required a lot of Health rolls. Fifty-three, to be exact, rolling fourteen or less on a d20 everytime, with any failure meaning the Character's death. if successful, the Character would then be at zero HP, whereupon his Regen would kick in and begin Normal healing.

The Player took this ruling in good humour, and started rolling. He expressed curiousity as to just how far he could get before the inevitable happened. The first dozen rolls came and went, all below the required number. He was laughing. Next dozen, same results. Third set, the laughing has stopped, and the Player is starting to sweat. People from the rest of the gaming area start coming over to watch.

By the final lot of die rolls, he is shaking so much that it worries everybody else, He makes it, and his Character actually survives the impossible. It was then retired with full honours - the Player rightly felt that NOTHING could possibly top what that Character had been through.
*
*

Korvar
Nov 22nd, '08, 01:44 AM
The GM starts to describe how a worse-for-wear Captain Cancer is standing there at Ground Zero. One Player says something like, "Okay, so Captain Cancer is immune to his own explosions, is he?"

This was one of *those* moments, where somebody asks what seems like a perfectly reasonable question - and the other guy's response is to freeze, go pale and forcefully apply the palm of one (or both) hands to forehead. In this instance, that is precisely what the GM did.


Important GM skill: learn to say "Yes. YES HE DOES." and sound like you mean it :)

Ian Mackinder
Nov 22nd, '08, 04:42 AM
Important GM skill: learn to say "Yes. YES HE DOES." and sound like you mean it :)

In hindsight, maybe.

On the other hand, this was over twenty years ago, and a very common tendency then was to follow rules and write-ups in most games as closely as possible. NO ad libbing or retconning just because things were going pear-shaped, that was considered ... unsporting, I think.

I am also certain that the Referee NEVER anticipated that the final explosion would be as big as it was. His biggest concern, to start with, was mainly having his scenario for the night get terminated before it began. He then got stuck with this bizarre feedback loop, where the more damage the NPC took, the more additional damage was generated.

Korvar
Nov 22nd, '08, 07:05 AM
Reminds me of the Draconians from Dragonlance. They all had some kind of "death scene" which inconvenienced the person who killed them, ranging from turning to stone (trapping your weapon in the statue) to huge explosions. If I remember correctly, there were Draconian types that were arrayed as army unit whose death scene would likely kill others of their kind - so if you killed one of the unit, you would get a cascade, until they were all dead...

Vulcan
Nov 22nd, '08, 07:56 AM
In our game, it's more like the GM says, "I allowed that?"

Silbeg
Nov 24th, '08, 10:18 AM
In the last session of my FPCA (Champions) campaign, there was a situation that screamed that sort of thing.

Chaos, the team's super-mage, had just been flashed (for the second time that night), and his player was ready to give up. Another player then suggested that he could add a special sense to his Magic Pool, or even a spell to give him the Combat Sense Talent.

He then changed his pool to add this ability (as well as a STR enhancement to give himself some HtH punch), and engaged the gadgeteer/martial artist that had blinded him. This helped turn the fight around, and the team ended up defeating the villains.

jkwleisemann
Nov 25th, '08, 04:42 AM
Reminds me of the Draconians from Dragonlance. They all had some kind of "death scene" which inconvenienced the person who killed them, ranging from turning to stone (trapping your weapon in the statue) to huge explosions. If I remember correctly, there were Draconian types that were arrayed as army unit whose death scene would likely kill others of their kind - so if you killed one of the unit, you would get a cascade, until they were all dead...
I had that happen once. Our characters were faced with an army of Draconians, iron golems, and clay golems (it's a long story involving the GM being a bit too enamoured of just letting players pick whatever number they wanted for their stats... to the point where my character, actually developed BY THE BOOK was the legendary one, not the gold-dragon demigod of strength, because she started out at level 1 instead of 150....)

At any rate, the GM had this epic battle planned.

Then I looked over the Draconians, and dropped a fireball right in the middle of the golden ones. The ones who set off a Lightning Bolt when they die.

They were in the middle of the exploding ones.

Commence cascade disaster that annihilates 90% of the army, and left the remaining 10% (iron golems) slowly dissolving in pools of acid.

Bloodstone
Nov 25th, '08, 05:08 AM
My mystic archer used to do this all the time, thanks to an ever expanding repertoire of techno-alchemical trick arrows. At an average cost of 1 or 2 pts per Ultra Slot, it was pretty easy to start with a huge list of abilites on the points I was give. And at that cost, 2 or 3 new arrows could be researched after a successful adventure.

To this day, there are at least a half dozen arrows in his MP that never saw action (plus a big list of ones that wouldn't fit in the MP yet ... or that I didn't think the GM would approve).

One of my favorite magic arrows was the Monkey Paw Arrow. Carved out of enchanted loadstone it was mystically attuned to Robins ring. One the arrow was activated, any action he made with his hand the little stone paw would imitate. It also unerringly returned to him, so long as he didn't shoot it too far. In other words, this was the SFX for a limited form of Telekinesis.

Pretty much everyone forgot about that arrow until we got into a fight with a BBEG that drew most of his power from a very obvious and very accessible focus ;)

Houston GM
Dec 3rd, '08, 01:38 PM
anybody else got any good "Oh crap, I forgot you could DO that!" stories?
AD&D 2nd Ed.
I was playing a low-level cleric. The party was attending an Ice Festival. The festival came under attack when a spell caster animated the large ice sculpture, causing it to start flying around attacking the crowd.

GM: "So what do you do?"
Me: "What does this sculpture look like again?"
GM: "It's a mermaid with delicate fairy wings."
Me: "And you said that it's radiating cold?"
GM: "That's right."
Me: "We're outside at night during the winter. You're saying that thing is so cold that I can feel the cold radiating off it from 20 feet away?"
GM (smugly): "That's right."
Me: "Okay. I move up until I'm 10 feet from it, but I stay out from underneath it. Then I cast Create Water on its wings. I want to see how well those 'delicate fairy wings' hold it up with four gallons of water freezing on them."

To quote The Tick, "Gravity is a harsh mistress." The statue plummeted to the ground and shattered.

A couple rounds later 100 zombies came marching into town. I cast Invisibility to Undead on myself. In 2nd Edition, a group of mindless undead would get a single save to determine if they could see you. If they failed their save, they couldn't see you. If they made their save, they attacked you in preference to all other targets. Fortunately, they made their save.

Instead of attacking the townsfolk, the zombies all focused on me. I decided that a scared half-elven cleric could run circles around a zombie horde, and proceeded to do so. This allowed the townsfolk and the rest of my party to dismember the zombies with impunity.


The GM hadn't forgotten that I could do these things. It just never occurred to him that anyone would try them in the first place.

ghost-angel
Dec 3rd, '08, 02:39 PM
The GM hadn't forgotten that I could do these things. It just never occurred to him that anyone would try them in the first place.

GMs underestimating the crazy or clever of Players has caused more plot death over the years. . .

DevilInSatin
Dec 3rd, '08, 06:24 PM
Setup: One party member has Mind Link, only if in physical contact. The GM likes splitting the party now&then, the players hate it. My character, thanks to a Psych Lim, has died of the stupids, so I get to make a new character.

I give her a low power Mind Scan, "Only Persons She's Had Mental Contact With," Instant (and No Mental Awareness and a few other Lims) The GM approves, knowing that she'll get the mentalist to Mind Link everyone, and now my character can find the other members (but not over too much of a range). This makes the players happy ("We can find each other!") and the GM happy ("Well, mostly...").

Until we tangle with a villain with very powerful Mental Illusions. Who we interrupt in a robbery. The villain gets away, we recover. Then my character goes, "I know how to find him!" And tries her Mind Scan. GM says "Nope, you haven't been in a Mind Link with him". I say, "But doesn't the Lim say 'Only Persons She's Had Mental Contact With'? Mental Illusions is 'Mental Contact', isn't it?" (NOTE: I'm very polite about this, I'm not arguing a GM call, I just bring this to his attention.)

GM thinks, and agrees, the Lim doesn't say what kind of Mental Contact. So she starts tracking the guy. Got to admire the GM; finding the guy was supposed to be the whole story arc, my character short-circuited it, and he winged it so well we didn't know he was. :thumbup:

nexus
Dec 3rd, '08, 06:29 PM
Out of curiosity, what was the intent of the Limitation?

Ken Solo
Dec 3rd, '08, 08:16 PM
As the GM, I was the one saying "You HAVE that?!?" for the second or third time this last Tuesday when the 7 foot robot PC uses his Acrobatics skill to maintain his balance.
C'Mon! Not being an anime guy, giant acrobatic robots don't seem right! I forget what's not right!

Ken Solo
Dec 3rd, '08, 08:30 PM
GMs underestimating the crazy or clever of Players has caused more plot death over the years. . .

As a GM I live for those moments where the party takes me somewhere unexpected! I call that great gaming! It's not a plot death, it's a plot refinement.

Nerdnumber1
Dec 4th, '08, 05:55 AM
As a GM I live for those moments where the party takes me somewhere unexpected! I call that great gaming! It's not a plot death, it's a plot refinement.

Though a good GM can normally adapt to player ingenuity, a miscalculation in the planning stages of a senario can mean the premature victory of the players over a normally dificult combat. Turning a 3hour, epic boss battle into "I missle reflect his first super deathray into the plot magufin which explodes and kills said boss in phase 12" can be hard to classify as plot refinement unless the GM can quickly whip up something for the remaining 2hours, 59minutes, 16seconds. I do however concede that, if done correctly, nearly any situation can be turned into "great gaming".

BoloOfEarth
Dec 4th, '08, 08:02 AM
Not so much "you can do that" as "I can do that?" -- one of the players in my Champions game isn't too into the rules, so she usually has lots of help writing up her characters. As a result, she doesn't have the greatest grasp on what her charactes can do.

She had one character, a former Navy SEAL speedster, who had the rarely-used power of Active Sonar (costs Endurance, so it wasn't always on). After about the fourth or fifth game where she got hit with Darkness or a Flash attack or the lights went out during a fight, and her just muddling around blind, I took pity, grabbed a highlighter marker and highlighted that line on her character sheet.

ghost-angel
Dec 4th, '08, 01:42 PM
As a GM I live for those moments where the party takes me somewhere unexpected! I call that great gaming! It's not a plot death, it's a plot refinement.

The death of one plot is inevitably the birth of another.

DevilInSatin
Dec 4th, '08, 04:45 PM
Out of curiosity, what was the intent of the Limitation?

Ya talkin' ta me?

;)

Do you mean the "Only Persons She's Had Mental Contact With" Limitation?

In game, she was a Blaster with a few, weak mental abilities. This was a reasonable restriction on an otherwise rather flexible power.

Metagaming--so the GM would pass it. As I said, he liked separating the party, the players were unhappy with that, and a compromise was needed. The GM could still separate us, but my character gone them back together quicker. Everybody was happy.

Until she traced someone who'd put a mental whammy on her. :eg:

nexus
Dec 4th, '08, 05:33 PM
Ya talkin' ta me?

;)

Do you mean the "Only Persons She's Had Mental Contact With" Limitation?


Yep. I was wondering if it meant "Only those that's established a Mind Link" with or "Only people she'd had any form of mental contact with, passive, active, target or attacker"?

ghost-angel
Dec 4th, '08, 06:39 PM
It sounds like a decent Limitation for a mentalist who can only target those whom they've gotten a mental "fingerprint" of.

The metagame reason for buying it, however, seems an unfortunate side effect of a GMvsPC game. Though I have only this snippet to go so I could be way way off base.

CrosshairCollie
Dec 4th, '08, 08:03 PM
It sounds like a decent Limitation for a mentalist who can only target those whom they've gotten a mental "fingerprint" of.

The metagame reason for buying it, however, seems an unfortunate side effect of a GMvsPC game. Though I have only this snippet to go so I could be way way off base.

I was thinking of it more as a variant of 'Genre Savvy'; if something happens to a set of characters over and Over and OVER again, because the universe (GM) is inclined to do it to them repeatedly, it makes a degree of sense that the characters are going to do something about it.

I was in a game once where the GM was using called shot rules, and always-always-always-AL-f***ing-WAYS called shots for location 13 (aka, the groin). PCs would typically take Body damage from these attacks as well, due to the DM's love of the Penetrating (let's just SAY we made the joke, 'kay? :)) advantage. Why he was surprised when we all saved up points to buy Adamantium Athletic Cups, I'll never know.

nexus
Dec 4th, '08, 08:17 PM
It sounds like a decent Limitation for a mentalist who can only target those whom they've gotten a mental "fingerprint" of.


I don't have a problem with the Limitation itself I was just wondering about the original intent since it could be taken either way. As a GM I would have wanted it worded more precisely to get a idea of what value to give for it.

nexus
Dec 4th, '08, 08:19 PM
I was thinking of it more as a variant of 'Genre Savvy'; if something happens to a set of characters over and Over and OVER again, because the universe (GM) is inclined to do it to them repeatedly, it makes a degree of sense that the characters are going to do something about it.

Yep. I wouldn't even call it genre just being realistically in character. Even flatworms learn from negative reinforcement and experience. As a GM, I generally don't mind PCs buying spot defenses and other precautions subject to campaign technology and tone (most of my games don't have readily available psi tech but Limited MD with various sfx is fine, for example). If there is some restriction on something I try not to abuse it or make the player's lives Hell with it though it would remain a major "This is serious" kind of threat that might have to be outsmarted rather than out fought.

Ian Mackinder
Dec 5th, '08, 03:27 AM
The death of one plot is inevitably the birth of another.

No plotline survives contact with the Player-Characters. Very few, anyhow.

Vulcan
Dec 5th, '08, 04:27 AM
Yeah, amine does strange things with robots. The thing is, they generally work it in so smoothly you don't realize how strange it was unless you look at it in total isolation, without any of the surrounding material.

Case in point: at one point in Neon Genesis Evaqngelion the team of 2 50' tall giant robots are doing back flips, synchronized. :eek::nonp:

So my response is "It's an anime thing, you wouldn't understand...":D

nexus
Dec 5th, '08, 05:15 AM
Yeah, anime does strange things...

That's really all you need right there. :D

ghost-angel
Dec 5th, '08, 05:44 AM
Case in point: at one point in Neon Genesis Evaqngelion the team of 2 50' tall giant robots are doing back flips, synchronized. :eek::nonp:

At least those looked athletic... the Patlabor show had bulky Labors doing calisthenics!

Vulcan
Dec 6th, '08, 07:51 AM
At least it was the Ingrams. Can you imagine Section 1's Model 98's trying that? :D

Zeropoint
Dec 7th, '08, 02:55 PM
Doing calisthenics in a mech could be a valid way of getting the operator more experience in controlling them.

Greywind
Dec 8th, '08, 04:44 AM
...or requiring massive amounts of vehicular repair...

Nerdnumber1
Dec 8th, '08, 04:53 AM
...or requiring massive amounts of vehicular repair...

No pain, no gain.

nexus
Dec 8th, '08, 05:12 AM
...or requiring massive amounts of vehicular repair...

Dude, it's anime Most of those things can do Kung fu with no great effort if the pilot is good enough. :)

nexus
Dec 8th, '08, 05:13 AM
Doing calisthenics in a mech could be a valid way of getting the operator more experience in controlling them.

I'm not an NGE fan but wasn't that part of the point of the scene in question? Training the pilots to synch with their EVA more efficiently?

Vulcan
Dec 8th, '08, 05:46 AM
Doing calisthenics in a mech could be a valid way of getting the operator more experience in controlling them.

I believe that was the point of it in Patlabor: familiarizing the recruits with the capabilities of the Ingrams which were much more flexible and capable than the older models.

ghost-angel
Dec 8th, '08, 05:29 PM
It was indeed the point to familiarize the pilots - it was just that they were doing jumping jacks on a tarmac.

I had to pause the tape to laugh.

CrosshairCollie
Dec 8th, '08, 07:51 PM
It was indeed the point to familiarize the pilots - it was just that they were doing jumping jacks on a tarmac.

I had to pause the tape to laugh.

Did the tarmac fracture?

ghost-angel
Dec 9th, '08, 03:14 AM
Did the tarmac fracture?

No. Apparently all concrete in the Patlabor universe can take a few tons of concentrated pressure. . .

nexus
Dec 9th, '08, 03:25 AM
It's reinforced with embedded handwavium fibers like most materials in comic books. :)

Nerdnumber1
Dec 9th, '08, 02:10 PM
It's reinforced with embedded handwavium fibers like most materials in comic books. :)

Except tank armor and brick walls.

jkwleisemann
Dec 10th, '08, 08:03 AM
Are you kidding? Those have more handwavium than most things, it's just an inferior grade that only stands up to real-world physics.

(C'mon! How the hell *else* can somebody pick up a tank by the cannon, or a building at all?)

Silbeg
Dec 15th, '08, 08:16 AM
No plotline survives contact with the Player-Characters. Very few, anyhow.

I would rephrase...

"No plot line survives contact with the PCs intact."

Subtle difference... I have rarely seen a plot completely destroyed... but heavily modified, that happens a lot!

I still remember a Con game I ran a few years back. The PCs were "sidekicks", and were attacked when training. Their leader was taken prisoner by the villains, who were escaping in their hover-plane. One of the PCs was as shrinker, with flight, who decided to fly up and grab the wing of the plane, and just be taken along for the ride. There went the investigation to find the villains!!!