DocSamson
Nov 21st, '08, 06:52 AM
This is a loose Hulk homage that was inspired by the Ultimate Adaptation and Hulk vs. Grond threads. If his appearance sounds familiar, it's a quote from Frankenstein (the original Hulk). I thought the Adaptation schtick was an interesting alternative to the Hulk's rage. The write-up is really lacking in skills and fluff but I have a hard time with 350s. I'll probably redo him later with more points. The Succor build to simulate various Senses is on loan from Hyper-Man (thanks!). Also, the Force Field is only useable against one type of attack at a time (i.e. if he has Adapted against a Fire based EB, the Force Field will only work against Fire EBs until he adapts again).
Character Name: Monster
Identity: Charles Mendel
Val Char Cost
10/60 STR 0
10/20 DEX 0
10/30 CON 0
10/15 BODY 0
18 INT 8
10/20 EGO 0
10/20 PRE 0
14 COM 2
2/30 PD 0
2/30 ED 0
2/5 SPD 0
4/30 REC 0
20/60 END 0
20/60 STUN 0
6" RUN 0
2" SWIM 0
2"/12" LEAP 0
Characteristics Cost: 10
Cost Power END
40 +50 STR (50 Active Points); Only In Heroic Identity (-1/4) 5
24 +10 DEX (30 Active Points); Only In Heroic Identity (-1/4)
32 +20 CON (40 Active Points); Only In Heroic Identity (-1/4)
8 +5 BODY (10 Active Points); Only In Heroic Identity (-1/4)
16 +10 EGO (20 Active Points); Only In Heroic Identity (-1/4)
8 +10 PRE (10 Active Points); Only In Heroic Identity (-1/4)
14 +18 PD (18 Active Points); Only In Heroic Identity (-1/4)
19 +24 ED (24 Active Points); Only In Heroic Identity (-1/4)
16 +2 SPD (20 Active Points); Only In Heroic Identity (-1/4)
19 +12 REC (24 Active Points); Only In Heroic Identity (-1/4)
12 Damage Resistance (15 PD/15 ED) (15 Active Points); Only In Heroic Identity (-1/4) 0
20 Adaptation: Elemental Control, 50-point powers, (25 Active Points); all slots Only In Heroic Identity (-1/4)
23 1) Force Field (10 PD/10 ED/20 Power Defense), Reduced Endurance (0 END; +1/2) (60 Active Points); Variable Limitations (requires -1/2 worth of Limitations; Only Works Against Limited Types Of Attack; -1/4), Only In Heroic Identity (-1/4) 0
17 2) Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4) 5
17 3) Succor 3d6+1, any Sense power one at a time (+1/4), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset; +1/2), Can Apply (Remove) Adders (+1) (55 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4) 0
20 4) Tunneling 8" through 8 DEF material, Usable As Flight (+1/4), Usable As Swimming (+1/4) (60 Active Points); Limited Medium (soil and rock only) (-1/2), Only In Heroic Identity (-1/4) 6
2 Environmental Movement (Aquatic Movement) (3 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)
1 Environmental Movement (Icewalking); Only In Heroic Identity (-1/4), Visible (-1/4)
2 Environmental Movement (I Can Drunk Just As Good Fight!) (3 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)
2 Environmental Movement (Supreme Balance) (3 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)
3 Environmental Movement (Zero-G Training) (4 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)
Powers Cost: 315
Cost Skill
15 +5 with any three maneuvers or a tight group of attacks (Grab, Move Through, and Strike)
3 Scientist
2 1) SS: Biology 13- (3 Active Points)
2 2) SS: Genetics 13- (3 Active Points)
2 3) SS: Mutation 13- (3 Active Points)
Skills Cost: 24
Cost Talent
1 Resistance (1 point)
Talents Cost: 1
Total Character Cost: 350
Val Disadvantages
20 Normal Characteristic Maxima
20 Accidental Change: To Superhuman Form When Takes Damage Always (Uncommon)
15 Distinctive Features: Monstrous Appearance (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Enraged: When Teammates are Knocked Out (Uncommon), go 14-, recover 14-
15 Hunted: Evotech 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture)
5 Physical Limitation: Large Size/ Weight (Infrequently, Slightly Impairing)
15 Psychological Limitation: Scientific Curiosity (Very Common, Moderate)
15 Psychological Limitation: Protective of Teammates (Very Common, Moderate)
15 Psychological Limitation: Overconfidence (Very Common, Moderate)
15 Social Limitation: Public Identity (Frequently, Major)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
APPEARANCE
Hair Color: Black, Long
Eye Color: Glowing Yellow
Height: 2.45 m
Weight: 400.00 kg
Description:
About eight feet in height, with translucent yellowish skin that barely disguises the workings of the vessels and muscles underneath, watery, glowing eyes, flowing black hair, black lips, and white teeth.
BACKGROUND
"You have Good Genetics." That phrase seemed to have followed Charles Mendel throughout his life. President of his high school science club, Valedictorian of his college class, he was now one of the world's foremost experts in the field of Evolutionary Biology. Unfortunately his "Good Genetics" seem to have finally brought him some bad luck, Charles thought as the technicians strapped him into the restraining chair. His breakthrough in his "Spontaneous Mutation" research had brought him money, fame, and recognition. He was the director of Evotech's global research division...and he was also currently their latest experimental subject. "Don't worry Dr. Mendel, you have good genetics. Your sacrifice to the project will be worth millions.", Charles' former assistant said with a malicious smirk. His assistant turned out to be a corporate spy. His was charged with not only spying on Charles, but analyzing his work for military applications. Though Charles had intended his work to be used to help humanity, It seems that his recent discovery was worth more to Evotech as a weapon than his very life. "You may make history yet again Dr. Mendel, just not in the way you had hoped.” his treacherous assistant laughed. "Any final words Dr. Mendel?” he asked. Charles replied, "You won't get away with this. My name is in every newspaper. How do you plan to explain my disappearance?" "With great ease Dr. Mendel. Tomorrow's newspaper will read: Brilliant but eccentric scientist takes own life in insane experiment!” the traitor said coldly. "Begin the process!” he barked at the technicians.
It turned out that Charles Mendel’s "Good Genetics" would serve him well once more. The "Spontaneous Mutation" process not only didn't kill Charles, it granted him powers! He was transformed into a monstrous creature of vast strength and durability. He destroyed the laboratory and made his escape. He also gained the ability to adapt to and overcome almost any hostile condition, an asset he would put to good use numerous times during his adventures. Though Charles has the ability to become human at will, he thought it only fitting to use his new powers to help people as he originally intended. Calling himself The Monster, he pursues evil wherever it tries to hide. Though Evotech was disgraced when news of their treachery was made public, many of its leaders were able to utilize their immense wealth avoid jail and keep Evotech up and running. They now secretly hunt The Monster and want his power for themselves.
PERSONALITY
Protective of Teammates, Scientific Curiosity
QUOTE
"There is a monster inside of me and you are starting to make it angry."
POWERS/TACTICS
Strength, Adaptation
CAMPAIGN_USE
Brick, Minor Metamorph
Character Name: Monster
Identity: Charles Mendel
Val Char Cost
10/60 STR 0
10/20 DEX 0
10/30 CON 0
10/15 BODY 0
18 INT 8
10/20 EGO 0
10/20 PRE 0
14 COM 2
2/30 PD 0
2/30 ED 0
2/5 SPD 0
4/30 REC 0
20/60 END 0
20/60 STUN 0
6" RUN 0
2" SWIM 0
2"/12" LEAP 0
Characteristics Cost: 10
Cost Power END
40 +50 STR (50 Active Points); Only In Heroic Identity (-1/4) 5
24 +10 DEX (30 Active Points); Only In Heroic Identity (-1/4)
32 +20 CON (40 Active Points); Only In Heroic Identity (-1/4)
8 +5 BODY (10 Active Points); Only In Heroic Identity (-1/4)
16 +10 EGO (20 Active Points); Only In Heroic Identity (-1/4)
8 +10 PRE (10 Active Points); Only In Heroic Identity (-1/4)
14 +18 PD (18 Active Points); Only In Heroic Identity (-1/4)
19 +24 ED (24 Active Points); Only In Heroic Identity (-1/4)
16 +2 SPD (20 Active Points); Only In Heroic Identity (-1/4)
19 +12 REC (24 Active Points); Only In Heroic Identity (-1/4)
12 Damage Resistance (15 PD/15 ED) (15 Active Points); Only In Heroic Identity (-1/4) 0
20 Adaptation: Elemental Control, 50-point powers, (25 Active Points); all slots Only In Heroic Identity (-1/4)
23 1) Force Field (10 PD/10 ED/20 Power Defense), Reduced Endurance (0 END; +1/2) (60 Active Points); Variable Limitations (requires -1/2 worth of Limitations; Only Works Against Limited Types Of Attack; -1/4), Only In Heroic Identity (-1/4) 0
17 2) Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4) 5
17 3) Succor 3d6+1, any Sense power one at a time (+1/4), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Zero Phase Action to reset; +1/2), Can Apply (Remove) Adders (+1) (55 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4) 0
20 4) Tunneling 8" through 8 DEF material, Usable As Flight (+1/4), Usable As Swimming (+1/4) (60 Active Points); Limited Medium (soil and rock only) (-1/2), Only In Heroic Identity (-1/4) 6
2 Environmental Movement (Aquatic Movement) (3 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)
1 Environmental Movement (Icewalking); Only In Heroic Identity (-1/4), Visible (-1/4)
2 Environmental Movement (I Can Drunk Just As Good Fight!) (3 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)
2 Environmental Movement (Supreme Balance) (3 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)
3 Environmental Movement (Zero-G Training) (4 Active Points); Only In Heroic Identity (-1/4), Visible (-1/4)
Powers Cost: 315
Cost Skill
15 +5 with any three maneuvers or a tight group of attacks (Grab, Move Through, and Strike)
3 Scientist
2 1) SS: Biology 13- (3 Active Points)
2 2) SS: Genetics 13- (3 Active Points)
2 3) SS: Mutation 13- (3 Active Points)
Skills Cost: 24
Cost Talent
1 Resistance (1 point)
Talents Cost: 1
Total Character Cost: 350
Val Disadvantages
20 Normal Characteristic Maxima
20 Accidental Change: To Superhuman Form When Takes Damage Always (Uncommon)
15 Distinctive Features: Monstrous Appearance (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)
15 Enraged: When Teammates are Knocked Out (Uncommon), go 14-, recover 14-
15 Hunted: Evotech 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture)
5 Physical Limitation: Large Size/ Weight (Infrequently, Slightly Impairing)
15 Psychological Limitation: Scientific Curiosity (Very Common, Moderate)
15 Psychological Limitation: Protective of Teammates (Very Common, Moderate)
15 Psychological Limitation: Overconfidence (Very Common, Moderate)
15 Social Limitation: Public Identity (Frequently, Major)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
APPEARANCE
Hair Color: Black, Long
Eye Color: Glowing Yellow
Height: 2.45 m
Weight: 400.00 kg
Description:
About eight feet in height, with translucent yellowish skin that barely disguises the workings of the vessels and muscles underneath, watery, glowing eyes, flowing black hair, black lips, and white teeth.
BACKGROUND
"You have Good Genetics." That phrase seemed to have followed Charles Mendel throughout his life. President of his high school science club, Valedictorian of his college class, he was now one of the world's foremost experts in the field of Evolutionary Biology. Unfortunately his "Good Genetics" seem to have finally brought him some bad luck, Charles thought as the technicians strapped him into the restraining chair. His breakthrough in his "Spontaneous Mutation" research had brought him money, fame, and recognition. He was the director of Evotech's global research division...and he was also currently their latest experimental subject. "Don't worry Dr. Mendel, you have good genetics. Your sacrifice to the project will be worth millions.", Charles' former assistant said with a malicious smirk. His assistant turned out to be a corporate spy. His was charged with not only spying on Charles, but analyzing his work for military applications. Though Charles had intended his work to be used to help humanity, It seems that his recent discovery was worth more to Evotech as a weapon than his very life. "You may make history yet again Dr. Mendel, just not in the way you had hoped.” his treacherous assistant laughed. "Any final words Dr. Mendel?” he asked. Charles replied, "You won't get away with this. My name is in every newspaper. How do you plan to explain my disappearance?" "With great ease Dr. Mendel. Tomorrow's newspaper will read: Brilliant but eccentric scientist takes own life in insane experiment!” the traitor said coldly. "Begin the process!” he barked at the technicians.
It turned out that Charles Mendel’s "Good Genetics" would serve him well once more. The "Spontaneous Mutation" process not only didn't kill Charles, it granted him powers! He was transformed into a monstrous creature of vast strength and durability. He destroyed the laboratory and made his escape. He also gained the ability to adapt to and overcome almost any hostile condition, an asset he would put to good use numerous times during his adventures. Though Charles has the ability to become human at will, he thought it only fitting to use his new powers to help people as he originally intended. Calling himself The Monster, he pursues evil wherever it tries to hide. Though Evotech was disgraced when news of their treachery was made public, many of its leaders were able to utilize their immense wealth avoid jail and keep Evotech up and running. They now secretly hunt The Monster and want his power for themselves.
PERSONALITY
Protective of Teammates, Scientific Curiosity
QUOTE
"There is a monster inside of me and you are starting to make it angry."
POWERS/TACTICS
Strength, Adaptation
CAMPAIGN_USE
Brick, Minor Metamorph