DJ Blackrock
Nov 28th, '08, 04:17 PM
Okay, I'm building a Healer style character, and finding it to be quite difficult, so, in an effort to sort of cleanse my palette, I decided to put together the "Enforcer" that accompanies my healer. I'm pretty sure I've got him built more or less okay, so here he is.
Fortress
Player:
Val Char Cost
45/50 STR 35
23 DEX 39
18 CON 16
15/16 BODY 10
18 INT 8
11 EGO 2
18 PRE 8
13 COM 2
15/31 PD 6
10/26 ED 6
4 SPD 7
12 REC -2
42 END 3
52/53 STUN 5
9" RUN 0
2" SWIM 0
9"/10" LEAP 0
Characteristics Cost: 145
Cost Power
7 Oversized Body: Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 328 kg, +0 DCV, +0 PER Rolls to perceive character, 3 m tall, 2 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points); Always On (-1/2)
6 Long Stride: Running +3" (9" total)
20 Telekinetic Force Bubbles: Elemental Control, 40-point powers
44 1) Dispersion Field: Force Field (16 PD/16 ED), Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 2 people at once; +1/2) (64 Active Points)
23 2) Repulsion Field: Telekinesis (28 STR), Area Of Effect (4" Radius; +1) (84 Active Points); Increased Endurance Cost (x3 END; -1), No Range (-1/2), Conditional Power Only to throw opponents away (-1/4)
32 3) Force Bolt: Energy Blast 6d6, Double Knockback (+3/4) (52 Active Points)
20 4) Detention Field: Entangle 4d6, 4 DEF (40 Active Points)
Powers Cost: 152
Cost Martial Arts Maneuver
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 13d6 / 14d6 Crush, Must Follow Grab
5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 11d6 / 12d6 Strike
Martial Arts Cost: 13
Cost Skill
1 +1 with any single attack with one specific weapon
7 Paramedics 15-
3 PS: Doctor 13-
3 Inventor 13-
3 KS: Toxins, Poisons 13-
3 KS: Diseases 13-
3 KS: Paranormal Physiology 13-
3 Computer Programming 13-
3 Forensic Medicine 13-
3 Conversation 13-
2 AK: New Jersey 11-
Skills Cost: 34
Cost Perk
1 Fringe Benefit: License to practice a profession
5 Money: Well Off
Perks Cost: 6
Total Character Cost: 350
Pts. Disadvantage
20 Psychological Limitation: Code vs. Killing: Hippocratic Oath (Common, Total)
20 Psychological Limitation: Must protect the innocent (Very Common, Strong)
5 Psychological Limitation: Crush on The Medic (Uncommon, Moderate)
15 Dependent NPC: Foster Parents: Justin and Dorothy Rowe 8- (Normal; Unaware of character's adventuring career/Secret ID)
15 Distinctive Features: 10 Feet Tall (Not Concealable; Noticed and Recognizable; Detectable By Virtually Everyone)
10 Reputation: Hero whose ideals can be easily exploited, 11-
5 Unluck: 1d6
10 Physical Limitation: 10 feet tall (Custom Tailoring is expensive) (Frequently, Slightly Impairing)
5 Enraged: When Innocents are hurt (Uncommon), go 8-, recover 14-
10 Hunted: Local Media/Paparazzi 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching)
15 Reputation: Media Darling, 14-
10 Vulnerability: 1 1/2 x STUN Poison Gas Attacks (Common)
10 Vulnerability: 1 1/2 x STUN Ego Attacks (Common)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Before the replies begin, I will admit this character not being a completely out of my own head idea. I remember seeing this character in more or less the same form a while back. I'm not completely sure who made him, I want to say Bob Greenwade, but I could be wrong. If you recognize this character as your original idea, let me know so I can credit you properly.
Also, my main issue with this build is the Dispersion Field power. Originally I had it split between two seperate Force Field powers. One for himself, and another useable on others, but I couldn't figure out how to make the one usable against others, but not on self. So, I just condensed the two. It's not really what I had in mind originally, but it'll have to do...
unless of course, someone here wants to help me figure out how to do it. :wink wink: The way I have it, I can only use it on myself and someone else, or two others, leaving me with less defense.
So, let me know what you think, please keep it contructive.
Fortress
Player:
Val Char Cost
45/50 STR 35
23 DEX 39
18 CON 16
15/16 BODY 10
18 INT 8
11 EGO 2
18 PRE 8
13 COM 2
15/31 PD 6
10/26 ED 6
4 SPD 7
12 REC -2
42 END 3
52/53 STUN 5
9" RUN 0
2" SWIM 0
9"/10" LEAP 0
Characteristics Cost: 145
Cost Power
7 Oversized Body: Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 328 kg, +0 DCV, +0 PER Rolls to perceive character, 3 m tall, 2 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points); Always On (-1/2)
6 Long Stride: Running +3" (9" total)
20 Telekinetic Force Bubbles: Elemental Control, 40-point powers
44 1) Dispersion Field: Force Field (16 PD/16 ED), Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 2 people at once; +1/2) (64 Active Points)
23 2) Repulsion Field: Telekinesis (28 STR), Area Of Effect (4" Radius; +1) (84 Active Points); Increased Endurance Cost (x3 END; -1), No Range (-1/2), Conditional Power Only to throw opponents away (-1/4)
32 3) Force Bolt: Energy Blast 6d6, Double Knockback (+3/4) (52 Active Points)
20 4) Detention Field: Entangle 4d6, 4 DEF (40 Active Points)
Powers Cost: 152
Cost Martial Arts Maneuver
4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 13d6 / 14d6 Crush, Must Follow Grab
5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 11d6 / 12d6 Strike
Martial Arts Cost: 13
Cost Skill
1 +1 with any single attack with one specific weapon
7 Paramedics 15-
3 PS: Doctor 13-
3 Inventor 13-
3 KS: Toxins, Poisons 13-
3 KS: Diseases 13-
3 KS: Paranormal Physiology 13-
3 Computer Programming 13-
3 Forensic Medicine 13-
3 Conversation 13-
2 AK: New Jersey 11-
Skills Cost: 34
Cost Perk
1 Fringe Benefit: License to practice a profession
5 Money: Well Off
Perks Cost: 6
Total Character Cost: 350
Pts. Disadvantage
20 Psychological Limitation: Code vs. Killing: Hippocratic Oath (Common, Total)
20 Psychological Limitation: Must protect the innocent (Very Common, Strong)
5 Psychological Limitation: Crush on The Medic (Uncommon, Moderate)
15 Dependent NPC: Foster Parents: Justin and Dorothy Rowe 8- (Normal; Unaware of character's adventuring career/Secret ID)
15 Distinctive Features: 10 Feet Tall (Not Concealable; Noticed and Recognizable; Detectable By Virtually Everyone)
10 Reputation: Hero whose ideals can be easily exploited, 11-
5 Unluck: 1d6
10 Physical Limitation: 10 feet tall (Custom Tailoring is expensive) (Frequently, Slightly Impairing)
5 Enraged: When Innocents are hurt (Uncommon), go 8-, recover 14-
10 Hunted: Local Media/Paparazzi 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching)
15 Reputation: Media Darling, 14-
10 Vulnerability: 1 1/2 x STUN Poison Gas Attacks (Common)
10 Vulnerability: 1 1/2 x STUN Ego Attacks (Common)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Before the replies begin, I will admit this character not being a completely out of my own head idea. I remember seeing this character in more or less the same form a while back. I'm not completely sure who made him, I want to say Bob Greenwade, but I could be wrong. If you recognize this character as your original idea, let me know so I can credit you properly.
Also, my main issue with this build is the Dispersion Field power. Originally I had it split between two seperate Force Field powers. One for himself, and another useable on others, but I couldn't figure out how to make the one usable against others, but not on self. So, I just condensed the two. It's not really what I had in mind originally, but it'll have to do...
unless of course, someone here wants to help me figure out how to do it. :wink wink: The way I have it, I can only use it on myself and someone else, or two others, leaving me with less defense.
So, let me know what you think, please keep it contructive.