View Full Version : Other emotions for Enraged rules
Utech
Dec 8th, '08, 09:56 PM
The Psychological Limitation Disadvantage is wide open. It allows you to select anything from codes of behavior to, phobias, fetishes, hatreds, loves and more. Precisely how this Disadvantage works is largely left up to the player and GM.
I am not suggesting that is a bad thing. I do not want to eliminate Psychological Limitation from the list of Disadvantages.
Enraged/Berserk, however, provide rather more concrete rules for what seems to be a Psychological Limitation. I like these rules and think they might be adapted for emotions other than rage.
Is there any interest in exploring this farther?
Perhaps with conditions such as:
Fearful/Terrified
Intrigued/Obsessed
Faulty/Haywire
etc.
Alibear
Dec 8th, '08, 10:45 PM
Some would work well. Good idea. Repped.
Vondy
Dec 9th, '08, 06:29 AM
The Psychological Limitation Disadvantage is wide open. It allows you to select anything from codes of behavior to, phobias, fetishes, hatreds, loves and more. Precisely how this Disadvantage works is largely left up to the player and GM.
I am not suggesting that is a bad thing. I do not want to eliminate Psychological Limitation from the list of Disadvantages.
Enraged/Berserk, however, provide rather more concrete rules for what seems to be a Psychological Limitation. I like these rules and think they might be adapted for emotions other than rage.
Is there any interest in exploring this farther?
Perhaps with conditions such as:
Fearful/Terrified
Intrigued/Obsessed
Faulty/Haywire
etc.
I don't remember what the post number was, but this was discussed some in the 6th Edition Forum thread on Disadvantages. My impression is that it is a workable idea and might be a good option for modeling some things. However, I would note there is a discussion of using ego rolls for pysch limitations in the rules, though the when/where/how-often are pretty amorphous.
Sean Waters
Dec 9th, '08, 06:47 AM
Nothing new under the sun, I'm afraid:
http://www.herogames.com/forums/showthread.php?t=44311&highlight=enraged
http://www.herogames.com/forums/showthread.php?t=41069&highlight=enraged
Pretty sure there are others too, but that is all a quick search turned up.
The Main Man
Dec 9th, '08, 06:47 AM
I remember suggesting a Phobia disadvantage some time ago.
Sean Waters
Dec 9th, '08, 06:49 AM
I KNEW there were others!
http://www.herogames.com/forums/showthread.php?t=62628&highlight=Phobia
Killer Shrike
Dec 10th, '08, 10:25 AM
I retask the Enraged Dis all the time for other purposes; many of my characters have variations on it. The core mechanic is very reusable.
Utech
Dec 10th, '08, 12:15 PM
Many thanks for the links!
bigbywolfe
Dec 10th, '08, 01:05 PM
http://lostcoastgaming.com/files/masterlists.htm
Includes "Phobia" and tons more, many with specific values/reactions linked to the disadvantage.
Utech
Dec 10th, '08, 11:33 PM
http://lostcoastgaming.com/files/masterlists.htm
Includes "Phobia" and tons more, many with specific values/reactions linked to the disadvantage.
I appreciate the thought, but this is precisely not what I was looking for. :D
I'm interested in exploring expanding the Enraged Disadvantage to other emotions -- not in the Psychological Limitation Disadvantage. Thanks anyway.
Karmakaze
Dec 11th, '08, 09:14 AM
I've done something like that with a mentalist. She had panic attacks. If triggered, she didn't exactly run around attacking people. She curled up into a ball and projected uncontrollably (IIRC it was an area of effect radius mental blast). Mechanically, though, it slotted into the Berserk structure quite well.
schir1964
Dec 11th, '08, 11:03 AM
Extreme Reaction Disadvantage
- Christopher Mullins
bigbywolfe
Dec 11th, '08, 09:16 PM
Just thought I'd throw it out there. I think it's fairly easy to modify the Enraged/Berserk disadvantage, for pretty much any emotion, as is. All you really have to do is take time to describe the trigger condition, the response, and choose a value.
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