Zed-F
Aug 16th, '03, 06:58 PM
Here's a partial definition of a PC I was thinking of building. I don't think there's anything wrong per se with the concept and AFAIK the char is built according to the rules, but it definitely has some stop-sign potential. Most especially, besides potentially having to take game time to map out a substantial VPP, if the player is allowed unfettered access to the base form in a non-combat environment (i.e. most of the time) he can throw a wrench in any scenario in an eyeblink. I've tried to keep that pretty much reigned in with the multiform restrictions and the bit about consulting the GM before using this form; as I mention in the background, use of this form should under most circumstances be considered a plot device. The base form is Equinox's ace in the hole; it should be nearly impossible for any enemy to discover its existence or how to deal with it, but by the same token, the circumstances under which the player would actually get to use it should be rare and under GM supervision only. Still, I'm wondering what some of you might think if this char showed up at your campaign.
<TABLE BORDER=1><!--================================================== ======--> <TR> <TH ALIGN=CENTER COLSPAN=8> <!-- Character Name -->Equinox </TH> </TR> <!--================================================== ====================--> <!-- Characteristics Section --> <TR> <TH ALIGN=CENTER>Val</TH> <TH ALIGN=CENTER>Char</TH> <TH ALIGN=CENTER>Cost</TH> <TD ALIGN=CENTER VALIGN=MIDDLE COLSPAN=5 ROWSPAN=2> <!-- Put image here --> </TR> <TR> <!-- Value Column --> <TD ALIGN=CENTER VALIGN=TOP COLSPAN=1 NOWRAP> <!-- STR Value -->10 <BR><!-- DEX Value -->10 <BR><!-- CON Value -->10 <BR><!-- BODY Value -->10 <BR><!-- INT Value -->30 <BR><!-- EGO Value -->30 <BR><!-- PRE Value -->30 <BR><!-- COM Value -->10 <BR><!-- PD Value -->2 <BR><!-- ED Value -->2 <BR><!-- SPD Value -->3 <BR><!-- REC Value -->4 <BR><!-- END Value -->20 <BR><!-- STUN Value -->20 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> STR<BR>DEX<BR>CON<BR>BODY<BR>INT<BR>EGO<BR>PRE<BR> COM<BR>PD<BR>ED<BR>SPD<BR>REC<BR>END<BR>STUN<BR> </TD> <!-- Cost Column --> <TD ALIGN=CENTER VALIGN=TOP COLSPAN=1 NOWRAP> <!-- STR Cost -->0 <BR><!-- DEX Cost -->0 <BR><!-- CON Cost -->0 <BR><!-- BODY Cost -->0 <BR><!-- INT Cost -->20 <BR><!-- EGO Cost -->40 <BR><!-- PRE Cost -->20 <BR><!-- COM Cost -->0 <BR><!-- PD Cost -->0 <BR><!-- ED Cost -->0 <BR><!-- SPD Cost -->10 <BR><!-- REC Cost -->0 <BR><!-- END Cost -->0 <BR><!-- STUN Cost -->0 </TD> </TR> <!--================================================== ====================--> <!-- Powers Section --> <TR> <TH ALIGN=CENTER>Cost</TH> <TH ALIGN=LEFT COLSPAN=6>Powers and Talents</TH> <TH ALIGN=CENTER>END</TH> </TR> <TR> <!-- Cost Column --> <TD ALIGN=RIGHT VALIGN=TOP COLSPAN=1 NOWRAP> <!-- Cost of Power 1 -->25 <BR><!-- Cost of Power 2 --> <BR><!-- Cost of Power 3 --> <BR><!-- Cost of Power 4 -->5 <BR><!-- Cost of Power 5 -->25 <BR><!-- Cost of Power 6 -->45 <BR><!-- Cost of Power 7 --> <BR><!-- Cost of Power 8 -->40 <BR><!-- Cost of Power 9 --> <BR><!-- Cost of Power 10 --> <BR><!-- Cost of Power 11 -->120 <BR><!-- Cost of Power 12 --> </TD> <!-- Power Column --> <TD ALIGN=LEFT VALIGN=TOP COLSPAN=6 NOWRAP> <!-- Power 1 -->Regenerate: Healing: Regenerate 1 BODY/Turn, including limbs+resurrect, <BR><!-- Power 2 -->0 END Cost (+1/2), Persistent (+1/2), Extra Time (1 Turn, -1 1/4), <BR><!-- Power 3 -->Self Only (-1/2). Note: Incineration prevents Resurrection. <BR><!-- Power 4 -->LS: Immortality <BR><!-- Power 5 -->20 Power Defense, Hardened (+1/4) <BR><!-- Power 6 -->Patternsift: Danger Sense: Passive Sense, Any Danger, General Area, <BR><!-- Power 7 -->Discriminatory, +3 to PER roll (18-) <BR><!-- Power 8 -->Evolve Form: Multiform, 8x350-pt. Forms, plus Instant Change (90 AP), <BR><!-- Power 9 -->Reversion (AsPow, only when at or below -10 BODY, -0), <BR><!-- Power 10 -->1 Recoverable Charge (recovers in 1 min, -1 1/4) <BR><!-- Power 11 -->Evolve Power: 80-pt. Variable Power Pool, Any SFX (+0), 1 Turn to change <BR><!-- Power 12 -->powers (-0) </TD> <!-- END Column --> <TD ALIGN=CENTER VALIGN=TOP COLSPAN=1 NOWRAP> <!-- END of Power 1 --> <BR><!-- END of Power 2 --> <BR><!-- END of Power 3 --> <BR><!-- END of Power 4 --> <BR><!-- END of Power 5 --> <BR><!-- END of Power 6 --> <BR><!-- END of Power 7 --> <BR><!-- END of Power 8 --> <BR><!-- END of Power 9 --> <BR><!-- END of Power 10 --> <BR><!-- END of Power 11 --> <BR><!-- END of Power 12 --> </TD> </TR> <!--================================================== ====================--> <!-- Disadvantages Section --> <TR> <TH ALIGN=RIGHT>200+</TH> <TH ALIGN=LEFT COLSPAN=7>Disadvantages</TH> </TR> <TR> <!-- Cost Column --> <TD ALIGN=RIGHT VALIGN=TOP COLSPAN=1 NOWRAP> <!-- Cost of Disad 1 -->150 </TD> <!-- Disad Column --> <TD ALIGN=LEFT VALIGN=TOP COLSPAN=7 NOWRAP> <!-- Disad 1 -->TBD </TD> </TR> <!--================================================== ====================--> <!-- Combat Stats Section --> <TR> <TD ALIGN=CENTER VALIGN=TOP COLSPAN=8 NOWRAP> <STRONG>OCV</STRONG>:<!-- Offensive CV -->3 <STRONG>DCV</STRONG>:<!-- Defensive CV -->3 <STRONG>ECV</STRONG>:<!-- EGO CV -->10 <STRONG>Phases</STRONG>:<!-- Phases -->4, 8, 12 </TD> </TR> <!-- Costs Section --> <TR> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Costs</STRONG> </TD> <TD></TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Char</STRONG><BR><!-- Char Total -->90 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Powers</STRONG><BR><!-- Power Total -->260 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Total</STRONG><BR><!-- Total Cost -->350 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Disads</STRONG><BR><!-- Disad Total -->150 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Base</STRONG><BR><!-- Base Cost -->200 </TD> <TD></TD> </TR></TABLE>
Equinox (Avatar form)
-------
Height: 6'
Weight: 100 kg
Hair: Jet Black, straight, shoulder-length
Eyes: No iris or pupil, swirls of colour that constantly shift
Skin/Features: Looks like a cross between Caucasian and Oriental
Appearance: Unremarkable physically other than his eyes. Equinox is dressed in a floor-length white robe and so usually looks like he just got out of the shower.
Personality: TBD
Quote: TBD
Powers/Tactics: As an Avatar of Change, Equinox has the power to evolve new abilities very quickly -- within a matter of seconds, rather than millenia. Evolving entirely new forms is also within his abilities, though this normally takes considerably longer, on the order of a few days. Having a template to work from (as in the case with the hero team whose identities he absorbed) makes this easier and quicker, but it is not required. Under most circumstances, the Lords of Change abstained from direct revelations of their power to their worshippers; in Equinox, this outlook translates into a preference to use his alternative forms to interact with the world, rather than his true form. Equinox is only a Lesser Avatar, which means that once he has changed forms, he requires a certain amount of time to realign his power matrix before he can transform again. Additionally, if Equinox's BODY is reduced to -10 while in an alternate form, then that form's template in Equinox's power matrix is destabilized, and that form "dies," at least until such time as Equinox can recreate or replace it.
A Lesser Avatar of Change doesn't normally retain all the knowledge necessary for the normal functioning of each of its forms in its memory simultaneously. Instead, each form only has access to the knowledge and memories that are pertinent to that form, while the master Avatar persona remains buried deeply in the alternate form's subconscious, observing. While Equinox has the knowledge of all of his alternate forms, they know nothing of him; each knows that they are part of a multiform being, and sometimes the identites of some of the other forms, but none know of the existence of the master form. For Equinox to impart completely new knowledge and memories to an alternate form is similar to recreating the persona, and requires a major effort taking hours or even days. However, Equinox is able to prompt his alternate forms in a limited fashion, as a sort of vague feeling of wanting to perform some particular action. For example, if Equinox feels the need to switch to his base form, for instance to evolve a new form or use one of his other abilities, he will usually implant a suggestion in his current alternate form to seek privacy. Or, if Equinox wants to switch from one alternate form to another, and there is some critical information the new form needs, Equinox may suggest his current form write a short note on the subject before Equinox triggers the change.
Equinox has one other gift, which is to read the flow of events, looking for slight perturbations in the way things unfold. When a ball bounces to the left instead of to the right, or a drop of rain lands down someone's neck instead of on their hat, most people brush these small events off as random chance or label it chaos theory in action, and never notice the ripple effect that progresses through these minor events when some more significant change takes place. Equinox is able to perceive the patterns of minor events as they occur, notice when a significant change causes a cascade of minor alterations to spread outwards, and correlate from that pattern what the nature of the significant change was -- especially if the significant change involves some threat to him or his surroundings.
Equinox in his base form is not particularily well-suited for combat, as he's physically unimpressive and he takes a significant amount of time to evolve new powers. If he does sense that danger is at hand, his preferred response is to transform into a suitable alternate form to deal with the problem. If that option is not available for whatever reason, he will withdraw if feasible using Teleport or if necessary an Extra-Dimensional shift. If he must stand his ground, he will usually Summon assistance rather than trying to fight directly.
Campaign Use: Equinox in his base form will rarely appear in a campaign, as he will usually stick with one alternative form or another rather than switching to his base form. This makes him more of a plot device than anything else; as such, the PC should consult with the GM before switching to his base form.
Background: Millenia ago, god-like beings both fair and fell walked the Earth and battled against one another. Among these were the Lords of Change, a pantheon of benevolent but sometimes mischevous deities. The Lords of Change were among the first to recognize that the eventual conclusion of those battles would be the destruction of the Earth; as a result they departed for other dimensions, taking their more powerful servants with them. They did, however, leave some of their lesser servants behind, well-concealed and in stasis, in case they should want to return one day.
Equinox is a Lesser Avatar of Change which has been in stasis for almost the entirety of the last 90 millenia. In 1971, a mystic supervillainess by the name of TBD-01 accidentally stumbled across the gate leading to the starchamber where Equinox was entombed, and was able to activate it. Once inside, TBD-01 was unable to determine the purpose of the starchamber, but sensed it held great power, and so sought to drain it for her own use. A trio of superheroes caught wind of TBD-01's ambitions and were able to arrive in time to intervene. However, meddling with forces one doesn't understand is rarely advisable; attempting to drain the stasis field without understanding the safety restraints placed upon it proved to be a catastrophic mistake on the part of the villainess. The stasis field imploded, mortally wounding the villainess and each of the heroes, but simultaneously slowing their bodily functions to a fraction of their normal pace. In the center of the conflagration, a column of brilliant, coruscating light slowly coalesced into a human-like form with eyes seemingly composed of that same coruscating light.
Remainder TBD, outline follows:
- Equinox absorbs the four forms over the course of about an hour apiece. He realizes that there are still destructive forces at work in the world, and in the absence of his masters, decides to do something about them.
- Over the next 30 years, Equinox adds new forms as occasion arises. Currently he has a total of 8 forms stored in his matrix.
Alternate forms: TBD-01 (mystic), Quicksilver (speedster), TBD-03 (power-armour), TBD-04 (mentalist), others?
<TABLE BORDER=1><!--================================================== ======--> <TR> <TH ALIGN=CENTER COLSPAN=8> <!-- Character Name -->Equinox </TH> </TR> <!--================================================== ====================--> <!-- Characteristics Section --> <TR> <TH ALIGN=CENTER>Val</TH> <TH ALIGN=CENTER>Char</TH> <TH ALIGN=CENTER>Cost</TH> <TD ALIGN=CENTER VALIGN=MIDDLE COLSPAN=5 ROWSPAN=2> <!-- Put image here --> </TR> <TR> <!-- Value Column --> <TD ALIGN=CENTER VALIGN=TOP COLSPAN=1 NOWRAP> <!-- STR Value -->10 <BR><!-- DEX Value -->10 <BR><!-- CON Value -->10 <BR><!-- BODY Value -->10 <BR><!-- INT Value -->30 <BR><!-- EGO Value -->30 <BR><!-- PRE Value -->30 <BR><!-- COM Value -->10 <BR><!-- PD Value -->2 <BR><!-- ED Value -->2 <BR><!-- SPD Value -->3 <BR><!-- REC Value -->4 <BR><!-- END Value -->20 <BR><!-- STUN Value -->20 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> STR<BR>DEX<BR>CON<BR>BODY<BR>INT<BR>EGO<BR>PRE<BR> COM<BR>PD<BR>ED<BR>SPD<BR>REC<BR>END<BR>STUN<BR> </TD> <!-- Cost Column --> <TD ALIGN=CENTER VALIGN=TOP COLSPAN=1 NOWRAP> <!-- STR Cost -->0 <BR><!-- DEX Cost -->0 <BR><!-- CON Cost -->0 <BR><!-- BODY Cost -->0 <BR><!-- INT Cost -->20 <BR><!-- EGO Cost -->40 <BR><!-- PRE Cost -->20 <BR><!-- COM Cost -->0 <BR><!-- PD Cost -->0 <BR><!-- ED Cost -->0 <BR><!-- SPD Cost -->10 <BR><!-- REC Cost -->0 <BR><!-- END Cost -->0 <BR><!-- STUN Cost -->0 </TD> </TR> <!--================================================== ====================--> <!-- Powers Section --> <TR> <TH ALIGN=CENTER>Cost</TH> <TH ALIGN=LEFT COLSPAN=6>Powers and Talents</TH> <TH ALIGN=CENTER>END</TH> </TR> <TR> <!-- Cost Column --> <TD ALIGN=RIGHT VALIGN=TOP COLSPAN=1 NOWRAP> <!-- Cost of Power 1 -->25 <BR><!-- Cost of Power 2 --> <BR><!-- Cost of Power 3 --> <BR><!-- Cost of Power 4 -->5 <BR><!-- Cost of Power 5 -->25 <BR><!-- Cost of Power 6 -->45 <BR><!-- Cost of Power 7 --> <BR><!-- Cost of Power 8 -->40 <BR><!-- Cost of Power 9 --> <BR><!-- Cost of Power 10 --> <BR><!-- Cost of Power 11 -->120 <BR><!-- Cost of Power 12 --> </TD> <!-- Power Column --> <TD ALIGN=LEFT VALIGN=TOP COLSPAN=6 NOWRAP> <!-- Power 1 -->Regenerate: Healing: Regenerate 1 BODY/Turn, including limbs+resurrect, <BR><!-- Power 2 -->0 END Cost (+1/2), Persistent (+1/2), Extra Time (1 Turn, -1 1/4), <BR><!-- Power 3 -->Self Only (-1/2). Note: Incineration prevents Resurrection. <BR><!-- Power 4 -->LS: Immortality <BR><!-- Power 5 -->20 Power Defense, Hardened (+1/4) <BR><!-- Power 6 -->Patternsift: Danger Sense: Passive Sense, Any Danger, General Area, <BR><!-- Power 7 -->Discriminatory, +3 to PER roll (18-) <BR><!-- Power 8 -->Evolve Form: Multiform, 8x350-pt. Forms, plus Instant Change (90 AP), <BR><!-- Power 9 -->Reversion (AsPow, only when at or below -10 BODY, -0), <BR><!-- Power 10 -->1 Recoverable Charge (recovers in 1 min, -1 1/4) <BR><!-- Power 11 -->Evolve Power: 80-pt. Variable Power Pool, Any SFX (+0), 1 Turn to change <BR><!-- Power 12 -->powers (-0) </TD> <!-- END Column --> <TD ALIGN=CENTER VALIGN=TOP COLSPAN=1 NOWRAP> <!-- END of Power 1 --> <BR><!-- END of Power 2 --> <BR><!-- END of Power 3 --> <BR><!-- END of Power 4 --> <BR><!-- END of Power 5 --> <BR><!-- END of Power 6 --> <BR><!-- END of Power 7 --> <BR><!-- END of Power 8 --> <BR><!-- END of Power 9 --> <BR><!-- END of Power 10 --> <BR><!-- END of Power 11 --> <BR><!-- END of Power 12 --> </TD> </TR> <!--================================================== ====================--> <!-- Disadvantages Section --> <TR> <TH ALIGN=RIGHT>200+</TH> <TH ALIGN=LEFT COLSPAN=7>Disadvantages</TH> </TR> <TR> <!-- Cost Column --> <TD ALIGN=RIGHT VALIGN=TOP COLSPAN=1 NOWRAP> <!-- Cost of Disad 1 -->150 </TD> <!-- Disad Column --> <TD ALIGN=LEFT VALIGN=TOP COLSPAN=7 NOWRAP> <!-- Disad 1 -->TBD </TD> </TR> <!--================================================== ====================--> <!-- Combat Stats Section --> <TR> <TD ALIGN=CENTER VALIGN=TOP COLSPAN=8 NOWRAP> <STRONG>OCV</STRONG>:<!-- Offensive CV -->3 <STRONG>DCV</STRONG>:<!-- Defensive CV -->3 <STRONG>ECV</STRONG>:<!-- EGO CV -->10 <STRONG>Phases</STRONG>:<!-- Phases -->4, 8, 12 </TD> </TR> <!-- Costs Section --> <TR> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Costs</STRONG> </TD> <TD></TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Char</STRONG><BR><!-- Char Total -->90 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Powers</STRONG><BR><!-- Power Total -->260 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Total</STRONG><BR><!-- Total Cost -->350 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Disads</STRONG><BR><!-- Disad Total -->150 </TD> <TD ALIGN=CENTER VALIGN=TOP NOWRAP> <STRONG>Base</STRONG><BR><!-- Base Cost -->200 </TD> <TD></TD> </TR></TABLE>
Equinox (Avatar form)
-------
Height: 6'
Weight: 100 kg
Hair: Jet Black, straight, shoulder-length
Eyes: No iris or pupil, swirls of colour that constantly shift
Skin/Features: Looks like a cross between Caucasian and Oriental
Appearance: Unremarkable physically other than his eyes. Equinox is dressed in a floor-length white robe and so usually looks like he just got out of the shower.
Personality: TBD
Quote: TBD
Powers/Tactics: As an Avatar of Change, Equinox has the power to evolve new abilities very quickly -- within a matter of seconds, rather than millenia. Evolving entirely new forms is also within his abilities, though this normally takes considerably longer, on the order of a few days. Having a template to work from (as in the case with the hero team whose identities he absorbed) makes this easier and quicker, but it is not required. Under most circumstances, the Lords of Change abstained from direct revelations of their power to their worshippers; in Equinox, this outlook translates into a preference to use his alternative forms to interact with the world, rather than his true form. Equinox is only a Lesser Avatar, which means that once he has changed forms, he requires a certain amount of time to realign his power matrix before he can transform again. Additionally, if Equinox's BODY is reduced to -10 while in an alternate form, then that form's template in Equinox's power matrix is destabilized, and that form "dies," at least until such time as Equinox can recreate or replace it.
A Lesser Avatar of Change doesn't normally retain all the knowledge necessary for the normal functioning of each of its forms in its memory simultaneously. Instead, each form only has access to the knowledge and memories that are pertinent to that form, while the master Avatar persona remains buried deeply in the alternate form's subconscious, observing. While Equinox has the knowledge of all of his alternate forms, they know nothing of him; each knows that they are part of a multiform being, and sometimes the identites of some of the other forms, but none know of the existence of the master form. For Equinox to impart completely new knowledge and memories to an alternate form is similar to recreating the persona, and requires a major effort taking hours or even days. However, Equinox is able to prompt his alternate forms in a limited fashion, as a sort of vague feeling of wanting to perform some particular action. For example, if Equinox feels the need to switch to his base form, for instance to evolve a new form or use one of his other abilities, he will usually implant a suggestion in his current alternate form to seek privacy. Or, if Equinox wants to switch from one alternate form to another, and there is some critical information the new form needs, Equinox may suggest his current form write a short note on the subject before Equinox triggers the change.
Equinox has one other gift, which is to read the flow of events, looking for slight perturbations in the way things unfold. When a ball bounces to the left instead of to the right, or a drop of rain lands down someone's neck instead of on their hat, most people brush these small events off as random chance or label it chaos theory in action, and never notice the ripple effect that progresses through these minor events when some more significant change takes place. Equinox is able to perceive the patterns of minor events as they occur, notice when a significant change causes a cascade of minor alterations to spread outwards, and correlate from that pattern what the nature of the significant change was -- especially if the significant change involves some threat to him or his surroundings.
Equinox in his base form is not particularily well-suited for combat, as he's physically unimpressive and he takes a significant amount of time to evolve new powers. If he does sense that danger is at hand, his preferred response is to transform into a suitable alternate form to deal with the problem. If that option is not available for whatever reason, he will withdraw if feasible using Teleport or if necessary an Extra-Dimensional shift. If he must stand his ground, he will usually Summon assistance rather than trying to fight directly.
Campaign Use: Equinox in his base form will rarely appear in a campaign, as he will usually stick with one alternative form or another rather than switching to his base form. This makes him more of a plot device than anything else; as such, the PC should consult with the GM before switching to his base form.
Background: Millenia ago, god-like beings both fair and fell walked the Earth and battled against one another. Among these were the Lords of Change, a pantheon of benevolent but sometimes mischevous deities. The Lords of Change were among the first to recognize that the eventual conclusion of those battles would be the destruction of the Earth; as a result they departed for other dimensions, taking their more powerful servants with them. They did, however, leave some of their lesser servants behind, well-concealed and in stasis, in case they should want to return one day.
Equinox is a Lesser Avatar of Change which has been in stasis for almost the entirety of the last 90 millenia. In 1971, a mystic supervillainess by the name of TBD-01 accidentally stumbled across the gate leading to the starchamber where Equinox was entombed, and was able to activate it. Once inside, TBD-01 was unable to determine the purpose of the starchamber, but sensed it held great power, and so sought to drain it for her own use. A trio of superheroes caught wind of TBD-01's ambitions and were able to arrive in time to intervene. However, meddling with forces one doesn't understand is rarely advisable; attempting to drain the stasis field without understanding the safety restraints placed upon it proved to be a catastrophic mistake on the part of the villainess. The stasis field imploded, mortally wounding the villainess and each of the heroes, but simultaneously slowing their bodily functions to a fraction of their normal pace. In the center of the conflagration, a column of brilliant, coruscating light slowly coalesced into a human-like form with eyes seemingly composed of that same coruscating light.
Remainder TBD, outline follows:
- Equinox absorbs the four forms over the course of about an hour apiece. He realizes that there are still destructive forces at work in the world, and in the absence of his masters, decides to do something about them.
- Over the next 30 years, Equinox adds new forms as occasion arises. Currently he has a total of 8 forms stored in his matrix.
Alternate forms: TBD-01 (mystic), Quicksilver (speedster), TBD-03 (power-armour), TBD-04 (mentalist), others?