Keneton
Aug 17th, '03, 07:40 AM
For those of you running Unearthed Mechana from DH #12!
I thought it might be nice for GM's to have a resource. I wrote the adventure, drew the maps, and created the non CKC villains.
Questions on plot, mechanics, strategy etc will be answered here. If you are a player looking to participate in this adventure, DO NOT READ ANY FURTHER.
Try to be as specific as possible in your question. If you have already played in the game at Origins 03, your comments are most helpful.
If you have any constructive criticism, I am all ears.
Also to note the adventure gives new GM's some practicle advice. I would love to see some reaction on this advice and see what other GM's do that is similar or possibly an improvement on the methods I propose in the text. When discussing the advice section please note topic as ADVICE so as not to confue the thread readers.
Bob Pennington
:D
I thought it might be nice for GM's to have a resource. I wrote the adventure, drew the maps, and created the non CKC villains.
Questions on plot, mechanics, strategy etc will be answered here. If you are a player looking to participate in this adventure, DO NOT READ ANY FURTHER.
Try to be as specific as possible in your question. If you have already played in the game at Origins 03, your comments are most helpful.
If you have any constructive criticism, I am all ears.
Also to note the adventure gives new GM's some practicle advice. I would love to see some reaction on this advice and see what other GM's do that is similar or possibly an improvement on the methods I propose in the text. When discussing the advice section please note topic as ADVICE so as not to confue the thread readers.
Bob Pennington
:D