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Lucius
Dec 18th, '08, 06:22 PM
Context: I'm designing a character with "Adaptive Defenses." For example, I'm planning to have Damage Reduction that only applies the THIRD or later time a given attack is used in a given combat.

Among other things, I want to use Change Environment, with the Self Only limitation, to impose a -1 Find Weakness penalty and force any attacker with Find Weakness to roll it again every phase. In other words I don't want Lack of Weakness (heck, the only reason I'm taking the -1 is because it's free with Change Environment) but I want any Weakness Found with the power to only last for a phase, or perhaps just long enough to make one attack. Then the character "adapts" and a new Weakness must be Found.

Just two issues give me pause with this:

a. Change Environment can force a Perception, Characteristic or Skill roll, but Find Weakness is technically a Power not a Skill isn't it?

b. It seems a powerful effect for the points, although it also strikes me that forcing characters to make a DEX roll to remain standing on ice or a STR roll to move in a gravity field is a powerful effect too.

So -

1. is this the legal way to get the effect I want? And if not,
2. what IS the right way to force an attacker with Find Weakness to re-roll the Find Weakness for every attack?

Lucius Alexander

The palindromedary wants to buy Find Strength

Steve Long
Dec 19th, '08, 07:36 AM
While there are no specific rules for what you want to do with CE, the combat effects for CE aren't the only ones you can necessarily achieve (there are examples of several others in various books). If you can convince your GM to allow this, more power to you... but I'll leave it to him to figure out the costs and other effects. ;)