Querysphinx
Jan 8th, '09, 03:49 PM
Is there any way to put house rules into Hero Designer?
Specifically: I made a house rule. I did away with PD ED and Killing attacks. I replaced them with STUN Defense and BODY Defense, and a "Killing" advantage.
STUN defense defends, sensibly enough, against STUN damage. It is a figured stat with a base value of STR+CON/10. Additional STUN Def costs 1 point per 1 Def.
BODY defense defends, sensibly enough, against BODY damage. It is a figured stat with a base value of 1+ (STR+CON/20). Additional BODY Def costs 2 points per 1 Def.
This means that for 5 points, a character can buy 3 STN Def and 1 BDY Def, which is, on average, enough to stop the BDY of a 1D6 Punch, while letting .5 STN through.
IMO, this compares favorably to buying 3 PD & ED for 6 points, which will always stop a 1D6 punch or EB and will let .5 STN through.
I also use a "killing" advantage. This +1/2 advantage means that the attack is designed to kill living things. Every BDY done by this attack that gets past the target's defenses is doubled (i.e. subtract defenses and then double the remainder), making these attacks far more lethal than their "normal" counterparts.
This system is sort of an ongoing playtest, but it's worked out well so far.
Is there any way to put this into Hero Designer?
Specifically: I made a house rule. I did away with PD ED and Killing attacks. I replaced them with STUN Defense and BODY Defense, and a "Killing" advantage.
STUN defense defends, sensibly enough, against STUN damage. It is a figured stat with a base value of STR+CON/10. Additional STUN Def costs 1 point per 1 Def.
BODY defense defends, sensibly enough, against BODY damage. It is a figured stat with a base value of 1+ (STR+CON/20). Additional BODY Def costs 2 points per 1 Def.
This means that for 5 points, a character can buy 3 STN Def and 1 BDY Def, which is, on average, enough to stop the BDY of a 1D6 Punch, while letting .5 STN through.
IMO, this compares favorably to buying 3 PD & ED for 6 points, which will always stop a 1D6 punch or EB and will let .5 STN through.
I also use a "killing" advantage. This +1/2 advantage means that the attack is designed to kill living things. Every BDY done by this attack that gets past the target's defenses is doubled (i.e. subtract defenses and then double the remainder), making these attacks far more lethal than their "normal" counterparts.
This system is sort of an ongoing playtest, but it's worked out well so far.
Is there any way to put this into Hero Designer?