quozaxx
Jan 23rd, '09, 03:39 AM
I have a question about Altered Duplicates. Fist, let me reprint part of page 155 or 5th Edition Revised
Duplicates may have different abilities, personalities, equipment, memories, or Disadvantages than the base character if the base character buys Duplication with this Advantage. They can even have their own Duplication power separate from the one that created them.
For a +¼ Advantage, from 1-25% (ie up to one-fourth) of the Duplicate’s points can be spent differently (and/or one-forth of his Disadvantage points can differ). For +½, from 26-50% (ie up to half) of the Duplicate’s points can differ). For +1, 51-100% of the character’s points (and/or Disadvantage points) can differ. These percentages are guidelines, not absolutes, the GM may alter them as he sees fit.
OK, I realize that the +¼ and the +½ are only guidelines. But I was curious on how you’d interpret the 1-25% and the 26-50%. (Which is why I’m asking the discussion board instead of Steve Long personally)
For example:
If a base character has duplication and the duplicate doesn’t have duplication; is that enough difference to use the +¼ Advantage?
If a character has one personality flaw, but his duplicate has one different personality flaw (ie. Psychological Disadvantage); would the +¼ Advantage be used?
I think the most confusion I have is passing into the 26 to 50% range. How do you determine what 26 - 50% is exactly.
If the Powers, Characteristics, and Skill are all the same, but they have different special effects for the Powers; are they considered 26-50%?
If a character has 150 points in Disadvantages - with 3 Disadvantages being Psychological Limitations; but his duplicate (being same in every other way) has 3 Psychological Limitations that are all different (but everything else is the same). Would this be considered 26 - 50%? Note: In this example lets assume that the Limitations are 15 point Disadvantages each.
Would it be different if he has 4 Psychological Limitation Disadvantages?
You get the point. What are your thoughts on this?
Duplicates may have different abilities, personalities, equipment, memories, or Disadvantages than the base character if the base character buys Duplication with this Advantage. They can even have their own Duplication power separate from the one that created them.
For a +¼ Advantage, from 1-25% (ie up to one-fourth) of the Duplicate’s points can be spent differently (and/or one-forth of his Disadvantage points can differ). For +½, from 26-50% (ie up to half) of the Duplicate’s points can differ). For +1, 51-100% of the character’s points (and/or Disadvantage points) can differ. These percentages are guidelines, not absolutes, the GM may alter them as he sees fit.
OK, I realize that the +¼ and the +½ are only guidelines. But I was curious on how you’d interpret the 1-25% and the 26-50%. (Which is why I’m asking the discussion board instead of Steve Long personally)
For example:
If a base character has duplication and the duplicate doesn’t have duplication; is that enough difference to use the +¼ Advantage?
If a character has one personality flaw, but his duplicate has one different personality flaw (ie. Psychological Disadvantage); would the +¼ Advantage be used?
I think the most confusion I have is passing into the 26 to 50% range. How do you determine what 26 - 50% is exactly.
If the Powers, Characteristics, and Skill are all the same, but they have different special effects for the Powers; are they considered 26-50%?
If a character has 150 points in Disadvantages - with 3 Disadvantages being Psychological Limitations; but his duplicate (being same in every other way) has 3 Psychological Limitations that are all different (but everything else is the same). Would this be considered 26 - 50%? Note: In this example lets assume that the Limitations are 15 point Disadvantages each.
Would it be different if he has 4 Psychological Limitation Disadvantages?
You get the point. What are your thoughts on this?