Akiva
Jan 29th, '09, 11:13 AM
Welp, my current gaming group has fallen apart... again. They can't help themselves, though. They're a bunch of ex-ravers and can't tolerate long-term commitment unless it involves partying, WoW raids, watching LOST, or planning their Burning Man camp. Sure, we've tried but it just never works out; they're just not as hardcore into gaming as I am.
So, I know this is a long shot but I am now in need of players. I'm looking for 3-4 people who are interested in playing in story-driven HERO campaigns. My schedule is remarkably flexible although my preference is for Saturdays, 12-6p. I'm looking to start with sessions every 3-4 weeks and then moving to bi-weekly if things take off well. I prefer to play at home here in Wallingford although I'm flexible in that regard, too. These would be alcohol-friendly sessions. Although I am not against laptops at the table, I prefer players to do things by hand. I run games exclusively out of a gridded Moleskine notebook (and I use Gamescience dice because I'm an old school RPG nerd).
I've been role-playing since the late 70s and have been primarily a GM since the late 80s. I've only been into HERO for maybe a year. Previously I've run successful campaigns using the Rolemaster Standard System, Mythus, Cyberpunk and Shadowrun (1st & 2nd editions), and D&D Rules Cyclopedia. Other favorite games of mine are Tribe 8, In Nomine, Hackmaster, and Don't Rest Your Head (and thus I found Fred Hicks doing layout work for DOJ to be amusing in a small-world kind of way).
I'm not a drama-class GM. I tend to speak in the third person mostly, I don't do funny accents, and although I'm fond of props, I tend to be too lazy to actually make them. I will, however, occasionally slip fully into character when comfortable enough. I don't use miniatures although I do employ diagrams when necessary. I don't run combat-oriented games. Fight scenes tend to happen because the story dictated them. I encourage my players to be very much involved in the setting creation process; if a player comes up with a neat idea, I'll work it right into there even if it means sacrificing work that I've done.
I'm interested in a variety of genres although I've been focusing on a fantasy setting I've been developing ceaselessly since 1987 called Everfall and a new post-apocalyptic cyber/bio/nanopunk setting called Illuminocte I started working on a year ago. I also have a surreal urban fantasy campaign called Mindwheel that I've worked with off-and-on since 1996 or so (think Twin Peaks vs. Trainspotting). I like to campaign hop when necessary to keep things fresh and interesting. I'm flighty enough to where I get frustrated when stuck in a single genre for too long. However, I'm not too flighty so that I'll want to jump campaigns when the current campaign is really kicking ass.
At any rate, if you live in the Seattle area and are interested in this, please let me know.
So, I know this is a long shot but I am now in need of players. I'm looking for 3-4 people who are interested in playing in story-driven HERO campaigns. My schedule is remarkably flexible although my preference is for Saturdays, 12-6p. I'm looking to start with sessions every 3-4 weeks and then moving to bi-weekly if things take off well. I prefer to play at home here in Wallingford although I'm flexible in that regard, too. These would be alcohol-friendly sessions. Although I am not against laptops at the table, I prefer players to do things by hand. I run games exclusively out of a gridded Moleskine notebook (and I use Gamescience dice because I'm an old school RPG nerd).
I've been role-playing since the late 70s and have been primarily a GM since the late 80s. I've only been into HERO for maybe a year. Previously I've run successful campaigns using the Rolemaster Standard System, Mythus, Cyberpunk and Shadowrun (1st & 2nd editions), and D&D Rules Cyclopedia. Other favorite games of mine are Tribe 8, In Nomine, Hackmaster, and Don't Rest Your Head (and thus I found Fred Hicks doing layout work for DOJ to be amusing in a small-world kind of way).
I'm not a drama-class GM. I tend to speak in the third person mostly, I don't do funny accents, and although I'm fond of props, I tend to be too lazy to actually make them. I will, however, occasionally slip fully into character when comfortable enough. I don't use miniatures although I do employ diagrams when necessary. I don't run combat-oriented games. Fight scenes tend to happen because the story dictated them. I encourage my players to be very much involved in the setting creation process; if a player comes up with a neat idea, I'll work it right into there even if it means sacrificing work that I've done.
I'm interested in a variety of genres although I've been focusing on a fantasy setting I've been developing ceaselessly since 1987 called Everfall and a new post-apocalyptic cyber/bio/nanopunk setting called Illuminocte I started working on a year ago. I also have a surreal urban fantasy campaign called Mindwheel that I've worked with off-and-on since 1996 or so (think Twin Peaks vs. Trainspotting). I like to campaign hop when necessary to keep things fresh and interesting. I'm flighty enough to where I get frustrated when stuck in a single genre for too long. However, I'm not too flighty so that I'll want to jump campaigns when the current campaign is really kicking ass.
At any rate, if you live in the Seattle area and are interested in this, please let me know.